/** * @file llsingleton.h * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLSINGLETON_H #define LLSINGLETON_H #include "llerror.h" // *TODO: eliminate this #include #include // LLSingleton implements the getInstance() method part of the Singleton // pattern. It can't make the derived class constructors protected, though, so // you have to do that yourself. // // There are two ways to use LLSingleton. The first way is to inherit from it // while using the typename that you'd like to be static as the template // parameter, like so: // // class Foo: public LLSingleton{}; // // Foo& instance = Foo::instance(); // // The second way is to use the singleton class directly, without inheritance: // // typedef LLSingleton FooSingleton; // // Foo& instance = FooSingleton::instance(); // // In this case, the class being managed as a singleton needs to provide an // initSingleton() method since the LLSingleton virtual method won't be // available // // As currently written, it is not thread-safe. template class LLSingleton : private boost::noncopyable { private: typedef enum e_init_state { CONSTRUCTING, INITIALIZING, INITIALIZED, DELETED } EInitState; // stores pointer to singleton instance // and tracks initialization state of singleton struct SingletonInstanceData { EInitState mInitState; DERIVED_TYPE* mSingletonInstance; SingletonInstanceData() : mSingletonInstance(NULL), mInitState(CONSTRUCTING) { construct(); } void construct() { sReentrantConstructorGuard = true; mSingletonInstance = new DERIVED_TYPE(); mInitState = INITIALIZING; sReentrantConstructorGuard = false; } ~SingletonInstanceData() { if (mInitState != DELETED) { deleteSingleton(); } } }; public: virtual ~LLSingleton() { SingletonInstanceData& data = getSingletonData(); data.mSingletonInstance = NULL; data.mInitState = DELETED; } /** * @brief Immediately delete the singleton. * * A subsequent call to LLProxy::getInstance() will construct a new * instance of the class. * * LLSingletons are normally destroyed after main() has exited and the C++ * runtime is cleaning up statically-constructed objects. Some classes * derived from LLSingleton have objects that are part of a runtime system * that is terminated before main() exits. Calling the destructor of those * objects after the termination of their respective systems can cause * crashes and other problems during termination of the project. Using this * method to destroy the singleton early can prevent these crashes. * * An example where this is needed is for a LLSingleton that has an APR * object as a member that makes APR calls on destruction. The APR system is * shut down explicitly before main() exits. This causes a crash on exit. * Using this method before the call to apr_terminate() and NOT calling * getInstance() again will prevent the crash. */ static void deleteSingleton() { delete getSingletonData().mSingletonInstance; getSingletonData().mSingletonInstance = NULL; getSingletonData().mInitState = DELETED; } static DERIVED_TYPE* getInstance() { SingletonInstanceData& data = getSingletonData(); if (data.mInitState == CONSTRUCTING) { llerrs << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from singleton constructor!" << llendl; } if (data.mInitState == DELETED) { llwarns << "Trying to access deleted singleton " << typeid(DERIVED_TYPE).name() << " creating new instance" << llendl; data.construct(); } if (data.mInitState == INITIALIZING) { // go ahead and flag ourselves as initialized so we can be reentrant during initialization data.mInitState = INITIALIZED; data.mSingletonInstance->initSingleton(); } return data.mSingletonInstance; } static DERIVED_TYPE* getIfExists() { SingletonInstanceData& data = getSingletonData(); return data.mSingletonInstance; } // Reference version of getInstance() // Preferred over getInstance() as it disallows checking for NULL static DERIVED_TYPE& instance() { return *getInstance(); } // Has this singleton been created uet? // Use this to avoid accessing singletons before the can safely be constructed static bool instanceExists() { return sReentrantConstructorGuard || getSingletonData().mInitState == INITIALIZED; } // Has this singleton already been deleted? // Use this to avoid accessing singletons from a static object's destructor static bool destroyed() { return getSingletonData().mInitState == DELETED; } private: static SingletonInstanceData& getSingletonData() { // this is static to cache the lookup results static SingletonInstanceData sData; return sData; } virtual void initSingleton() {} static bool sReentrantConstructorGuard; }; template bool LLSingleton::sReentrantConstructorGuard = false; #endif