/** * @file llsdutil.h * @author Phoenix * @date 2006-05-24 * @brief Utility classes, functions, etc, for using structured data. * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLSDUTIL_H #define LL_LLSDUTIL_H #include "llsd.h" // U32 LL_COMMON_API LLSD ll_sd_from_U32(const U32); LL_COMMON_API U32 ll_U32_from_sd(const LLSD& sd); // U64 LL_COMMON_API LLSD ll_sd_from_U64(const U64); LL_COMMON_API U64 ll_U64_from_sd(const LLSD& sd); // IP Address LL_COMMON_API LLSD ll_sd_from_ipaddr(const U32); LL_COMMON_API U32 ll_ipaddr_from_sd(const LLSD& sd); // Binary to string LL_COMMON_API LLSD ll_string_from_binary(const LLSD& sd); //String to binary LL_COMMON_API LLSD ll_binary_from_string(const LLSD& sd); // Serializes sd to static buffer and returns pointer, useful for gdb debugging. LL_COMMON_API char* ll_print_sd(const LLSD& sd); // Serializes sd to static buffer and returns pointer, using "pretty printing" mode. LL_COMMON_API char* ll_pretty_print_sd_ptr(const LLSD* sd); LL_COMMON_API char* ll_pretty_print_sd(const LLSD& sd); LL_COMMON_API std::string ll_stream_notation_sd(const LLSD& sd); //compares the structure of an LLSD to a template LLSD and stores the //"valid" values in a 3rd LLSD. Default values //are pulled from the template. Extra keys/values in the test //are ignored in the resultant LLSD. Ordering of arrays matters //Returns false if the test is of same type but values differ in type //Otherwise, returns true LL_COMMON_API BOOL compare_llsd_with_template( const LLSD& llsd_to_test, const LLSD& template_llsd, LLSD& resultant_llsd); /** * Recursively determine whether a given LLSD data block "matches" another * LLSD prototype. The returned string is empty() on success, non-empty() on * mismatch. * * This function tests structure (types) rather than data values. It is * intended for when a consumer expects an LLSD block with a particular * structure, and must succinctly detect whether the arriving block is * well-formed. For instance, a test of the form: * @code * if (! (data.has("request") && data.has("target") && data.has("modifier") ...)) * @endcode * could instead be expressed by initializing a prototype LLSD map with the * required keys and writing: * @code * if (! llsd_matches(prototype, data).empty()) * @endcode * * A non-empty return value is an error-message fragment intended to indicate * to (English-speaking) developers where in the prototype structure the * mismatch occurred. * * * If a slot in the prototype isUndefined(), then anything is valid at that * place in the real object. (Passing prototype == LLSD() matches anything * at all.) * * An array in the prototype must match a data array at least that large. * (Additional entries in the data array are ignored.) Every isDefined() * entry in the prototype array must match the corresponding entry in the * data array. * * A map in the prototype must match a map in the data. Every key in the * prototype map must match a corresponding key in the data map. (Additional * keys in the data map are ignored.) Every isDefined() value in the * prototype map must match the corresponding key's value in the data map. * * Scalar values in the prototype are tested for @em type rather than value. * For instance, a String in the prototype matches any String at all. In * effect, storing an Integer at a particular place in the prototype asserts * that the caller intends to apply asInteger() to the corresponding slot in * the data. * * A String in the prototype matches String, Boolean, Integer, Real, UUID, * Date and URI, because asString() applied to any of these produces a * meaningful result. * * Similarly, a Boolean, Integer or Real in the prototype can match any of * Boolean, Integer or Real in the data -- or even String. * * UUID matches UUID or String. * * Date matches Date or String. * * URI matches URI or String. * * Binary in the prototype matches only Binary in the data. * * @TODO: when a Boolean, Integer or Real in the prototype matches a String in * the data, we should examine the String @em value to ensure it can be * meaningfully converted to the requested type. The same goes for UUID, Date * and URI. */ LL_COMMON_API std::string llsd_matches(const LLSD& prototype, const LLSD& data, const std::string& pfx=""); /// Deep equality. If you want to compare LLSD::Real values for approximate /// equality rather than bitwise equality, pass @a bits as for /// is_approx_equal_fraction(). LL_COMMON_API bool llsd_equals(const LLSD& lhs, const LLSD& rhs, int bits=-1); /// If you don't care about LLSD::Real equality inline bool operator==(const LLSD& lhs, const LLSD& rhs) { return llsd_equals(lhs, rhs); } inline bool operator!=(const LLSD& lhs, const LLSD& rhs) { // operator!=() should always be the negation of operator==() return ! (lhs == rhs); } // Simple function to copy data out of input & output iterators if // there is no need for casting. template LLSD llsd_copy_array(Input iter, Input end) { LLSD dest; for (; iter != end; ++iter) { dest.append(*iter); } return dest; } namespace llsd { /** * Drill down to locate an element in 'blob' according to 'path', where 'path' * is one of the following: * * - LLSD::String: 'blob' is an LLSD::Map. Find the entry with key 'path'. * - LLSD::Integer: 'blob' is an LLSD::Array. Find the entry with index 'path'. * - Any other 'path' type will be interpreted as LLSD::Array, and 'blob' is a * nested structure. For each element of 'path': * - If it's an LLSD::Integer, select the entry with that index from an * LLSD::Array at that level. * - If it's an LLSD::String, select the entry with that key from an * LLSD::Map at that level. * - Anything else is an error. * * By implication, if path.isUndefined() or otherwise equivalent to an empty * LLSD::Array, drill() returns 'blob' as is. */ LLSD drill(const LLSD& blob, const LLSD& path); LLSD& drill( LLSD& blob, const LLSD& path); } /***************************************************************************** * LLSDArray *****************************************************************************/ /** * Construct an LLSD::Array inline, with implicit conversion to LLSD. Usage: * * @code * void somefunc(const LLSD&); * ... * somefunc(LLSDArray("text")(17)(3.14)); * @endcode * * For completeness, LLSDArray() with no args constructs an empty array, so * LLSDArray()("text")(17)(3.14) produces an array equivalent to the * above. But for most purposes, LLSD() is already equivalent to an empty * array, and if you explicitly want an empty isArray(), there's * LLSD::emptyArray(). However, supporting a no-args LLSDArray() constructor * follows the principle of least astonishment. */ class LLSDArray { public: LLSDArray(): _data(LLSD::emptyArray()) {} /** * Need an explicit copy constructor. Consider the following: * * @code * LLSD array_of_arrays(LLSDArray(LLSDArray(17)(34)) * (LLSDArray("x")("y"))); * @endcode * * The coder intends to construct [[17, 34], ["x", "y"]]. * * With the compiler's implicit copy constructor, s/he gets instead * [17, 34, ["x", "y"]]. * * The expression LLSDArray(17)(34) constructs an LLSDArray with those two * values. The reader assumes it should be converted to LLSD, as we always * want with LLSDArray, before passing it to the @em outer LLSDArray * constructor! This copy constructor makes that happen. */ LLSDArray(const LLSDArray& inner): _data(LLSD::emptyArray()) { _data.append(inner); } LLSDArray(const LLSD& value): _data(LLSD::emptyArray()) { _data.append(value); } LLSDArray& operator()(const LLSD& value) { _data.append(value); return *this; } operator LLSD() const { return _data; } LLSD get() const { return _data; } private: LLSD _data; }; namespace llsd { /** * Construct an LLSD::Array inline, using modern C++ variadic arguments. */ // recursion tail inline void array_(LLSD&) {} // recursive call template void array_(LLSD& data, T0&& v0, Ts&&... vs) { data.append(std::forward(v0)); array_(data, std::forward(vs)...); } // public interface template LLSD array(Ts&&... vs) { LLSD data; array_(data, std::forward(vs)...); return data; } } // namespace llsd /***************************************************************************** * LLSDMap *****************************************************************************/ /** * Construct an LLSD::Map inline, with implicit conversion to LLSD. Usage: * * @code * void somefunc(const LLSD&); * ... * somefunc(LLSDMap("alpha", "abc")("number", 17)("pi", 3.14)); * @endcode * * For completeness, LLSDMap() with no args constructs an empty map, so * LLSDMap()("alpha", "abc")("number", 17)("pi", 3.14) produces a map * equivalent to the above. But for most purposes, LLSD() is already * equivalent to an empty map, and if you explicitly want an empty isMap(), * there's LLSD::emptyMap(). However, supporting a no-args LLSDMap() * constructor follows the principle of least astonishment. */ class LLSDMap { public: LLSDMap(): _data(LLSD::emptyMap()) {} LLSDMap(const LLSD::String& key, const LLSD& value): _data(LLSD::emptyMap()) { _data[key] = value; } LLSDMap& operator()(const LLSD::String& key, const LLSD& value) { _data[key] = value; return *this; } operator LLSD() const { return _data; } LLSD get() const { return _data; } private: LLSD _data; }; namespace llsd { /** * Construct an LLSD::Map inline, using modern C++ variadic arguments. */ // recursion tail inline void map_(LLSD&) {} // recursive call template void map_(LLSD& data, const LLSD::String& k0, T0&& v0, Ts&&... vs) { data[k0] = v0; map_(data, std::forward(vs)...); } // public interface template LLSD map(Ts&&... vs) { LLSD data; map_(data, std::forward(vs)...); return data; } } // namespace llsd /***************************************************************************** * LLSDParam *****************************************************************************/ /** * LLSDParam is a customization point for passing LLSD values to function * parameters of more or less arbitrary type. LLSD provides a small set of * native conversions; but if a generic algorithm explicitly constructs an * LLSDParam object in the function's argument list, a consumer can provide * LLSDParam specializations to support more different parameter types than * LLSD's native conversions. * * Usage: * * @code * void somefunc(const paramtype&); * ... * somefunc(..., LLSDParam(someLLSD), ...); * @endcode */ template class LLSDParam { public: /** * Default implementation converts to T on construction, saves converted * value for later retrieval */ LLSDParam(const LLSD& value): _value(value) {} operator T() const { return _value; } private: T _value; }; /** * Turns out that several target types could accept an LLSD param using any of * a few different conversions, e.g. LLUUID's constructor can accept LLUUID or * std::string. Therefore, the compiler can't decide which LLSD conversion * operator to choose, even though to us it seems obvious. But that's okay, we * can specialize LLSDParam for such target types, explicitly specifying the * desired conversion -- that's part of what LLSDParam is all about. Turns out * we have to do that enough to make it worthwhile generalizing. Use a macro * because I need to specify one of the asReal, etc., explicit conversion * methods as well as a type. If I'm overlooking a clever way to implement * that using a template instead, feel free to reimplement. */ #define LLSDParam_for(T, AS) \ template <> \ class LLSDParam \ { \ public: \ LLSDParam(const LLSD& value): \ _value((T)value.AS()) \ {} \ \ operator T() const { return _value; } \ \ private: \ T _value; \ } LLSDParam_for(float, asReal); LLSDParam_for(LLUUID, asUUID); LLSDParam_for(LLDate, asDate); LLSDParam_for(LLURI, asURI); LLSDParam_for(LLSD::Binary, asBinary); /** * LLSDParam is an example of the kind of conversion you can * support with LLSDParam beyond native LLSD conversions. Normally you can't * pass an LLSD object to a function accepting const char* -- but you can * safely pass an LLSDParam(yourLLSD). */ template <> class LLSDParam { private: // The difference here is that we store a std::string rather than a const // char*. It's important that the LLSDParam object own the std::string. std::string _value; // We don't bother storing the incoming LLSD object, but we do have to // distinguish whether _value is an empty string because the LLSD object // contains an empty string or because it's isUndefined(). bool _undefined; public: LLSDParam(const LLSD& value): _value(value), _undefined(value.isUndefined()) {} // The const char* we retrieve is for storage owned by our _value member. // That's how we guarantee that the const char* is valid for the lifetime // of this LLSDParam object. Constructing your LLSDParam in the argument // list should ensure that the LLSDParam object will persist for the // duration of the function call. operator const char*() const { if (_undefined) { // By default, an isUndefined() LLSD object's asString() method // will produce an empty string. But for a function accepting // const char*, it's often important to be able to pass NULL, and // isUndefined() seems like the best way. If you want to pass an // empty string, you can still pass LLSD(""). Without this special // case, though, no LLSD value could pass NULL. return NULL; } return _value.c_str(); } }; namespace llsd { /***************************************************************************** * BOOST_FOREACH() helpers for LLSD *****************************************************************************/ /// Usage: BOOST_FOREACH(LLSD item, inArray(someLLSDarray)) { ... } class inArray { public: inArray(const LLSD& array): _array(array) {} typedef LLSD::array_const_iterator const_iterator; typedef LLSD::array_iterator iterator; iterator begin() { return _array.beginArray(); } iterator end() { return _array.endArray(); } const_iterator begin() const { return _array.beginArray(); } const_iterator end() const { return _array.endArray(); } private: LLSD _array; }; /// MapEntry is what you get from dereferencing an LLSD::map_[const_]iterator. typedef std::map::value_type MapEntry; /// Usage: BOOST_FOREACH([const] MapEntry& e, inMap(someLLSDmap)) { ... } class inMap { public: inMap(const LLSD& map): _map(map) {} typedef LLSD::map_const_iterator const_iterator; typedef LLSD::map_iterator iterator; iterator begin() { return _map.beginMap(); } iterator end() { return _map.endMap(); } const_iterator begin() const { return _map.beginMap(); } const_iterator end() const { return _map.endMap(); } private: LLSD _map; }; } // namespace llsd #endif // LL_LLSDUTIL_H