/** * @file llprocesslauncher.h * @brief Utility class for launching, terminating, and tracking the state of processes. * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPROCESSLAUNCHER_H #define LL_LLPROCESSLAUNCHER_H #if LL_WINDOWS #include #endif /* LLProcessLauncher handles launching external processes with specified command line arguments. It also keeps track of whether the process is still running, and can kill it if required. */ class LL_COMMON_API LLProcessLauncher { LOG_CLASS(LLProcessLauncher); public: LLProcessLauncher(); virtual ~LLProcessLauncher(); void setExecutable(const std::string &executable); void setWorkingDirectory(const std::string &dir); const std::string& getExecutable() const; void clearArguments(); void addArgument(const std::string &arg); void addArgument(const char *arg); int launch(void); bool isRunning(void); // Attempt to kill the process -- returns true if the process is no longer running when it returns. // Note that even if this returns false, the process may exit some time after it's called. bool kill(void); // Use this if you want the external process to continue execution after the LLProcessLauncher instance controlling it is deleted. // Normally, the destructor will attempt to kill the process and wait for termination. // This should only be used if the viewer is about to exit -- otherwise, the child process will become a zombie after it exits. void orphan(void); // This needs to be called periodically on Mac/Linux to clean up zombie processes. static void reap(void); // Accessors for platform-specific process ID #if LL_WINDOWS HANDLE getProcessHandle() { return mProcessHandle; }; #else pid_t getProcessID() { return mProcessID; }; #endif private: std::string mExecutable; std::string mWorkingDir; std::vector mLaunchArguments; #if LL_WINDOWS HANDLE mProcessHandle; #else pid_t mProcessID; #endif }; #endif // LL_LLPROCESSLAUNCHER_H