/** * @file llprocesslauncher.cpp * @brief Utility class for launching, terminating, and tracking the state of processes. * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llprocesslauncher.h" #include #if LL_DARWIN || LL_LINUX // not required or present on Win32 #include #endif LLProcessLauncher::LLProcessLauncher() { #if LL_WINDOWS mProcessHandle = 0; #else mProcessID = 0; #endif } LLProcessLauncher::~LLProcessLauncher() { kill(); } void LLProcessLauncher::setExecutable(const std::string &executable) { mExecutable = executable; } void LLProcessLauncher::setWorkingDirectory(const std::string &dir) { mWorkingDir = dir; } const std::string& LLProcessLauncher::getExecutable() const { return mExecutable; } void LLProcessLauncher::clearArguments() { mLaunchArguments.clear(); } void LLProcessLauncher::addArgument(const std::string &arg) { mLaunchArguments.push_back(arg); } void LLProcessLauncher::addArgument(const char *arg) { mLaunchArguments.push_back(std::string(arg)); } #if LL_WINDOWS int LLProcessLauncher::launch(void) { // If there was already a process associated with this object, kill it. kill(); orphan(); int result = 0; PROCESS_INFORMATION pinfo; STARTUPINFOA sinfo; memset(&sinfo, 0, sizeof(sinfo)); std::string args = mExecutable; for(int i = 0; i < (int)mLaunchArguments.size(); i++) { args += " "; args += mLaunchArguments[i]; } // So retarded. Windows requires that the second parameter to CreateProcessA be a writable (non-const) string... char *args2 = new char[args.size() + 1]; strcpy(args2, args.c_str()); const char * working_directory = 0; if(!mWorkingDir.empty()) working_directory = mWorkingDir.c_str(); if( ! CreateProcessA( NULL, args2, NULL, NULL, FALSE, 0, NULL, working_directory, &sinfo, &pinfo ) ) { result = GetLastError(); LPTSTR error_str = 0; if( FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, result, 0, (LPTSTR)&error_str, 0, NULL) != 0) { char message[256]; wcstombs(message, error_str, 256); message[255] = 0; llwarns << "CreateProcessA failed: " << message << llendl; LocalFree(error_str); } if(result == 0) { // Make absolutely certain we return a non-zero value on failure. result = -1; } } else { // foo = pinfo.dwProcessId; // get your pid here if you want to use it later on // CloseHandle(pinfo.hProcess); // stops leaks - nothing else mProcessHandle = pinfo.hProcess; CloseHandle(pinfo.hThread); // stops leaks - nothing else } delete[] args2; return result; } bool LLProcessLauncher::isRunning(void) { if(mProcessHandle != 0) { DWORD waitresult = WaitForSingleObject(mProcessHandle, 0); if(waitresult == WAIT_OBJECT_0) { // the process has completed. mProcessHandle = 0; } } return (mProcessHandle != 0); } bool LLProcessLauncher::kill(void) { bool result = true; if(mProcessHandle != 0) { TerminateProcess(mProcessHandle,0); if(isRunning()) { result = false; } } return result; } void LLProcessLauncher::orphan(void) { // Forget about the process mProcessHandle = 0; } // static void LLProcessLauncher::reap(void) { // No actions necessary on Windows. } #else // Mac and linux #include #include #include static std::list sZombies; // Attempt to reap a process ID -- returns true if the process has exited and been reaped, false otherwise. static bool reap_pid(pid_t pid) { bool result = false; pid_t wait_result = ::waitpid(pid, NULL, WNOHANG); if(wait_result == pid) { result = true; } else if(wait_result == -1) { if(errno == ECHILD) { // No such process -- this may mean we're ignoring SIGCHILD. result = true; } } return result; } int LLProcessLauncher::launch(void) { // If there was already a process associated with this object, kill it. kill(); orphan(); int result = 0; int current_wd = -1; // create an argv vector for the child process const char ** fake_argv = new const char *[mLaunchArguments.size() + 2]; // 1 for the executable path, 1 for the NULL terminator int i = 0; // add the executable path fake_argv[i++] = mExecutable.c_str(); // and any arguments for(int j=0; j < mLaunchArguments.size(); j++) fake_argv[i++] = mLaunchArguments[j].c_str(); // terminate with a null pointer fake_argv[i] = NULL; if(!mWorkingDir.empty()) { // save the current working directory current_wd = ::open(".", O_RDONLY); // and change to the one the child will be executed in if (::chdir(mWorkingDir.c_str())) { // chdir failed } } // flush all buffers before the child inherits them ::fflush(NULL); pid_t id = vfork(); if(id == 0) { // child process ::execv(mExecutable.c_str(), (char * const *)fake_argv); // If we reach this point, the exec failed. // Use _exit() instead of exit() per the vfork man page. _exit(0); } // parent process if(current_wd >= 0) { // restore the previous working directory if (::fchdir(current_wd)) { // chdir failed } ::close(current_wd); } delete[] fake_argv; mProcessID = id; return result; } bool LLProcessLauncher::isRunning(void) { if(mProcessID != 0) { // Check whether the process has exited, and reap it if it has. if(reap_pid(mProcessID)) { // the process has exited. mProcessID = 0; } } return (mProcessID != 0); } bool LLProcessLauncher::kill(void) { bool result = true; if(mProcessID != 0) { // Try to kill the process. We'll do approximately the same thing whether the kill returns an error or not, so we ignore the result. (void)::kill(mProcessID, SIGTERM); // This will have the side-effect of reaping the zombie if the process has exited. if(isRunning()) { result = false; } } return result; } void LLProcessLauncher::orphan(void) { // Disassociate the process from this object if(mProcessID != 0) { // We may still need to reap the process's zombie eventually sZombies.push_back(mProcessID); mProcessID = 0; } } // static void LLProcessLauncher::reap(void) { // Attempt to real all saved process ID's. std::list::iterator iter = sZombies.begin(); while(iter != sZombies.end()) { if(reap_pid(*iter)) { iter = sZombies.erase(iter); } else { iter++; } } } #endif