/** * @file llpriqueuemap.h * @brief Priority queue implementation * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPRIQUEUEMAP_H #define LL_LLPRIQUEUEMAP_H #include // // Priority queue, implemented under the hood as a // map. Needs to be done this way because none of the // standard STL containers provide a representation // where it's easy to reprioritize. // template class LLPQMKey { public: LLPQMKey(const F32 priority, DATA data) : mPriority(priority), mData(data) { } bool operator<(const LLPQMKey &b) const { if (mPriority > b.mPriority) { return TRUE; } if (mPriority < b.mPriority) { return FALSE; } if (mData > b.mData) { return TRUE; } return FALSE; } F32 mPriority; DATA mData; }; template class LLPriQueueMap { public: typedef typename std::map, DATA_TYPE>::iterator pqm_iter; typedef std::pair, DATA_TYPE> pqm_pair; typedef void (*set_pri_fn)(DATA_TYPE &data, const F32 priority); typedef F32 (*get_pri_fn)(DATA_TYPE &data); LLPriQueueMap(set_pri_fn set_pri, get_pri_fn get_pri) : mSetPriority(set_pri), mGetPriority(get_pri) { } void push(const F32 priority, DATA_TYPE data) { #ifdef _DEBUG pqm_iter iter = mMap.find(LLPQMKey(priority, data)); if (iter != mMap.end()) { llerrs << "Pushing already existing data onto queue!" << llendl; } #endif mMap.insert(pqm_pair(LLPQMKey(priority, data), data)); } BOOL pop(DATA_TYPE *datap) { pqm_iter iter; iter = mMap.begin(); if (iter == mMap.end()) { return FALSE; } *datap = (*(iter)).second; mMap.erase(iter); return TRUE; } void reprioritize(const F32 new_priority, DATA_TYPE data) { pqm_iter iter; F32 cur_priority = mGetPriority(data); LLPQMKey cur_key(cur_priority, data); iter = mMap.find(cur_key); if (iter == mMap.end()) { llwarns << "Data not on priority queue!" << llendl; // OK, try iterating through all of the data and seeing if we just screwed up the priority // somehow. for (iter = mMap.begin(); iter != mMap.end(); iter++) { if ((*(iter)).second == data) { llerrs << "Data on priority queue but priority not matched!" << llendl; } } return; } mMap.erase(iter); mSetPriority(data, new_priority); push(new_priority, data); } S32 getLength() const { return (S32)mMap.size(); } // Hack: public for use by the transfer manager, ugh. std::map, DATA_TYPE> mMap; protected: void (*mSetPriority)(DATA_TYPE &data, const F32 priority); F32 (*mGetPriority)(DATA_TYPE &data); }; #endif // LL_LLPRIQUEUEMAP_H