/** * @file llpounceable.h * @author Nat Goodspeed * @date 2015-05-22 * @brief LLPounceable is tangentially related to a future: it's a holder for * a value that may or may not exist yet. Unlike a future, though, * LLPounceable freely allows reading the held value. (If the held * type T does not have a distinguished "empty" value, consider using * LLPounceable>.) * * LLPounceable::callWhenReady() is this template's claim to fame. It * allows its caller to "pounce" on the held value as soon as it * becomes non-empty. Call callWhenReady() with any C++ callable * accepting T. If the held value is already non-empty, callWhenReady() * will immediately call the callable with the held value. If the held * value is empty, though, callWhenReady() will enqueue the callable * for later. As soon as LLPounceable is assigned a non-empty held * value, it will flush the queue of deferred callables. * * Consider a global LLMessageSystem* gMessageSystem. Message system * initialization happens at a very specific point during viewer * initialization. Other subsystems want to register callbacks on the * LLMessageSystem instance as soon as it's initialized, but their own * initialization may precede that. If we define gMessageSystem to be * an LLPounceable, a subsystem can use * callWhenReady() to either register immediately (if gMessageSystem * is already up and runnning) or register as soon as gMessageSystem * is set with a new, initialized instance. * * $LicenseInfo:firstyear=2015&license=viewerlgpl$ * Copyright (c) 2015, Linden Research, Inc. * $/LicenseInfo$ */ #if ! defined(LL_LLPOUNCEABLE_H) #define LL_LLPOUNCEABLE_H #include "llsingleton.h" #include #include #include #include #include #include // Forward declare the user template, since we want to be able to point to it // in some of its implementation classes. template class LLPounceable; template struct LLPounceableTraits { // Our "queue" is a signal object with correct signature. typedef boost::signals2::signal::param_type)> signal_t; // Call callWhenReady() with any callable accepting T. typedef typename signal_t::slot_type func_t; // owner pointer type typedef LLPounceable* owner_ptr; }; // Tag types distinguish the two different implementations of LLPounceable's // queue. struct LLPounceableQueue {}; struct LLPounceableStatic {}; // generic LLPounceableQueueImpl deliberately omitted: only the above tags are // legal template class LLPounceableQueueImpl; // The implementation selected by LLPounceableStatic uses an LLSingleton // because we can't count on a data member queue being initialized at the time // we start getting callWhenReady() calls. This is that LLSingleton. template class LLPounceableQueueSingleton: public LLSingleton > { private: typedef LLPounceableTraits traits; typedef typename traits::owner_ptr owner_ptr; typedef typename traits::signal_t signal_t; // For a given held type T, every LLPounceable // instance will call on the SAME LLPounceableQueueSingleton instance -- // given how class statics work. We must keep a separate queue for each // LLPounceable instance. Use a hash map for that. typedef boost::unordered_map map_t; public: // Disambiguate queues belonging to different LLPounceables. signal_t& get(owner_ptr owner) { // operator[] has find-or-create semantics -- just what we want! return mMap[owner]; } private: map_t mMap; }; // LLPounceableQueueImpl that uses the above LLSingleton template class LLPounceableQueueImpl { public: typedef LLPounceableTraits traits; typedef typename traits::owner_ptr owner_ptr; typedef typename traits::signal_t signal_t; signal_t& get(owner_ptr owner) const { // this Impl contains nothing; it delegates to the Singleton return LLPounceableQueueSingleton::instance().get(owner); } }; // The implementation selected by LLPounceableQueue directly contains the // queue of interest, suitable for an LLPounceable we can trust to be fully // initialized when it starts getting callWhenReady() calls. template class LLPounceableQueueImpl { public: typedef LLPounceableTraits traits; typedef typename traits::owner_ptr owner_ptr; typedef typename traits::signal_t signal_t; signal_t& get(owner_ptr) { return mQueue; } private: signal_t mQueue; }; // LLPounceable is for an LLPounceable instance on the heap or the stack. // LLPounceable is for a static LLPounceable instance. template class LLPounceable: public boost::noncopyable { private: typedef LLPounceableTraits traits; typedef typename traits::owner_ptr owner_ptr; typedef typename traits::signal_t signal_t; public: typedef typename traits::func_t func_t; // By default, both the initial value and the distinguished empty value // are a default-constructed T instance. However you can explicitly // specify each. LLPounceable(typename boost::call_traits::value_type init =boost::value_initialized(), typename boost::call_traits::param_type empty=boost::value_initialized()): mHeld(init), mEmpty(empty) {} // make read access to mHeld as cheap and transparent as possible operator T () const { return mHeld; } typename boost::remove_pointer::type operator*() const { return *mHeld; } typename boost::call_traits::value_type operator->() const { return mHeld; } // uncomment 'explicit' as soon as we allow C++11 compilation /*explicit*/ operator bool() const { return bool(mHeld); } bool operator!() const { return ! mHeld; } // support both assignment (dumb ptr idiom) and reset() (smart ptr) void operator=(typename boost::call_traits::param_type value) { reset(value); } void reset(typename boost::call_traits::param_type value) { mHeld = value; // If this new value is non-empty, flush anything pending in the queue. if (mHeld != mEmpty) { signal_t& signal(get_signal()); signal(mHeld); signal.disconnect_all_slots(); } } // our claim to fame void callWhenReady(const func_t& func) { if (mHeld != mEmpty) { // If the held value is already non-empty, immediately call func() func(mHeld); } else { // Held value still empty, queue func() for later. By default, // connect() enqueues slots in FIFO order. get_signal().connect(func); } } private: signal_t& get_signal() { return mQueue.get(this); } // Store both the current and the empty value. // MAYBE: Might be useful to delegate to LLPounceableTraits the meaning of // testing for "empty." For some types we want operator!(); for others we // want to compare to a distinguished value. typename boost::call_traits::value_type mHeld, mEmpty; // This might either contain the queue (LLPounceableQueue) or delegate to // an LLSingleton (LLPounceableStatic). LLPounceableQueueImpl mQueue; }; #endif /* ! defined(LL_LLPOUNCEABLE_H) */