/** * @file llnametable.h * @brief LLNameTable class is a table to associate pointers with string names * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNAMETABLE_H #define LL_LLNAMETABLE_H #include #include "string_table.h" template class LLNameTable { public: LLNameTable() : mNameMap() { } ~LLNameTable() { } void addEntry(const std::string& name, DATA data) { addEntry(name.c_str(), data); } void addEntry(const char *name, DATA data) { char *tablename = gStringTable.addString(name); mNameMap[tablename] = data; } BOOL checkName(const std::string& name) const { return checkName(name.c_str()); } // "logically const" even though it modifies the global nametable BOOL checkName(const char *name) const { char *tablename = gStringTable.addString(name); return mNameMap.count(tablename) ? TRUE : FALSE; } DATA resolveName(const std::string& name) const { return resolveName(name.c_str()); } // "logically const" even though it modifies the global nametable DATA resolveName(const char *name) const { char *tablename = gStringTable.addString(name); const_iter_t iter = mNameMap.find(tablename); if (iter != mNameMap.end()) return iter->second; else return 0; } // O(N)! (currently only used in one place... (newsim/llstate.cpp)) const char *resolveData(const DATA &data) const { const_iter_t iter = mNameMap.begin(); const_iter_t end = mNameMap.end(); for (; iter != end; ++iter) { if (iter->second == data) return iter->first; } return NULL; } typedef std::map name_map_t; typedef typename std::map::iterator iter_t; typedef typename std::map::const_iterator const_iter_t; name_map_t mNameMap; }; #endif