/** * @file llmutex.h * @brief Base classes for mutex and condition handling. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMUTEX_H #define LL_LLMUTEX_H #include "llapr.h" #include "apr_thread_cond.h" //============================================================================ #define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) class LL_COMMON_API LLMutex { public: typedef enum { NO_THREAD = 0xFFFFFFFF } e_locking_thread; LLMutex(apr_pool_t *apr_poolp = NULL); // NULL pool constructs a new pool for the mutex virtual ~LLMutex(); void lock(); // blocks void unlock(); bool isLocked(); // non-blocking, but does do a lock/unlock so not free bool isSelfLocked(); //return true if locked in a same thread U32 lockingThread() const; //get ID of locking thread protected: apr_thread_mutex_t *mAPRMutexp; mutable U32 mCount; mutable U32 mLockingThread; apr_pool_t *mAPRPoolp; BOOL mIsLocalPool; #if MUTEX_DEBUG std::map mIsLocked; #endif }; // Actually a condition/mutex pair (since each condition needs to be associated with a mutex). class LL_COMMON_API LLCondition : public LLMutex { public: LLCondition(apr_pool_t *apr_poolp); // Defaults to global pool, could use the thread pool as well. ~LLCondition(); void wait(); // blocks void signal(); void broadcast(); protected: apr_thread_cond_t *mAPRCondp; }; class LLMutexLock { public: LLMutexLock(LLMutex* mutex) { mMutex = mutex; if(mMutex) mMutex->lock(); } ~LLMutexLock() { if(mMutex) mMutex->unlock(); } private: LLMutex* mMutex; }; //============================================================================ // see llmemory.h for LLPointer<> definition class LL_COMMON_API LLThreadSafeRefCount { public: static void initThreadSafeRefCount(); // creates sMutex static void cleanupThreadSafeRefCount(); // destroys sMutex private: static LLMutex* sMutex; private: LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented protected: virtual ~LLThreadSafeRefCount(); // use unref() public: LLThreadSafeRefCount(); void ref() { if (sMutex) sMutex->lock(); mRef++; if (sMutex) sMutex->unlock(); } S32 unref() { llassert(mRef >= 1); if (sMutex) sMutex->lock(); S32 res = --mRef; if (sMutex) sMutex->unlock(); if (0 == res) { delete this; return 0; } return res; } S32 getNumRefs() const { return mRef; } private: S32 mRef; }; //============================================================================ // Simple responder for self destructing callbacks // Pure virtual class class LL_COMMON_API LLResponder : public LLThreadSafeRefCount { protected: virtual ~LLResponder(); public: virtual void completed(bool success) = 0; }; #endif // LL_LLTHREAD_H