/** * @file llmortician.cpp * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmortician.h" #include std::list LLMortician::sGraveyard; bool LLMortician::sDestroyImmediate = false; LLMortician::~LLMortician() { sGraveyard.remove(this); } size_t LLMortician::logClass(std::stringstream &str) { auto size = sGraveyard.size(); str << "Mortician graveyard count: " << size; str << " Zealous: " << (sDestroyImmediate ? "True" : "False"); if (size == 0) { return size; } str << " Output:\n"; std::list::iterator iter = sGraveyard.begin(); std::list::iterator end = sGraveyard.end(); while (iter!=end) { LLMortician* dead = *iter; iter++; // Be as detailed and safe as possible to figure out issues str << "Pointer: " << dead; if (dead) { try { str << " Is dead: " << (dead->isDead() ? "True" : "False"); str << " Name: " << typeid(*dead).name(); } catch (...) { } } str << "\n"; } str << "--------------------------------------------"; return size; } void LLMortician::updateClass() { while (!sGraveyard.empty()) { LLMortician* dead = sGraveyard.front(); delete dead; } } void LLMortician::die() { // It is valid to call die() more than once on something that hasn't died yet if (sDestroyImmediate) { // *NOTE: This is a hack to ensure destruction order on shutdown (relative to non-mortician controlled classes). mIsDead = true; delete this; return; } else if (!mIsDead) { mIsDead = true; sGraveyard.push_back(this); } } // static void LLMortician::setZealous(bool b) { sDestroyImmediate = b; }