/** * @file llmainthreadtask.h * @author Nat Goodspeed * @date 2019-12-04 * @brief LLMainThreadTask dispatches work to the main thread. When invoked on * the main thread, it performs the work inline. * * $LicenseInfo:firstyear=2019&license=viewerlgpl$ * Copyright (c) 2019, Linden Research, Inc. * $/LicenseInfo$ */ #if ! defined(LL_LLMAINTHREADTASK_H) #define LL_LLMAINTHREADTASK_H #include "lleventtimer.h" #include "llthread.h" #include "llmake.h" #include #include // std::result_of /** * LLMainThreadTask provides a way to perform some task specifically on the * main thread, waiting for it to complete. A task consists of a C++ nullary * invocable (i.e. any callable that requires no arguments) with arbitrary * return type. * * Instead of instantiating LLMainThreadTask, pass your invocable to its * static dispatch() method. dispatch() returns the result of calling your * task. (Or, if your task throws an exception, dispatch() throws that * exception. See std::packaged_task.) * * When you call dispatch() on the main thread (as determined by * on_main_thread() in llthread.h), it simply calls your task and returns the * result. * * When you call dispatch() on a secondary thread, it instantiates an * LLEventTimer subclass scheduled immediately. Next time the main loop calls * LLEventTimer::updateClass(), your task will be run, and LLMainThreadTask * will fulfill a future with its result. Meanwhile the requesting thread * blocks on that future. As soon as it is set, the requesting thread wakes up * with the task result. */ class LLMainThreadTask { private: // Don't instantiate this class -- use dispatch() instead. LLMainThreadTask() {} public: /// dispatch() is the only way to invoke this functionality. template static auto dispatch(CALLABLE&& callable) -> decltype(callable()) { if (on_main_thread()) { // we're already running on the main thread, perfect return callable(); } else { // It's essential to construct LLEventTimer subclass instances on // the heap because, on completion, LLEventTimer deletes them. // Once we enable C++17, we can use Class Template Argument // Deduction. Until then, use llmake_heap(). auto* task = llmake_heap(std::forward(callable)); auto future = task->mTask.get_future(); // Now simply block on the future. return future.get(); } } private: template struct Task: public LLEventTimer { Task(CALLABLE&& callable): // no wait time: call tick() next chance we get LLEventTimer(0), mTask(std::forward(callable)) {} bool tick() override { // run the task on the main thread, will populate the future // obtained by get_future() mTask(); // tell LLEventTimer we're done (one shot) return true; } // Given arbitrary CALLABLE, which might be a lambda, how are we // supposed to obtain its signature for std::packaged_task? It seems // redundant to have to add an argument list to engage result_of, then // add the argument list again to complete the signature. At least we // only support a nullary CALLABLE. std::packaged_task::type()> mTask; }; }; #endif /* ! defined(LL_LLMAINTHREADTASK_H) */