/** * @file llindexedqueue.h * @brief An indexed FIFO queue, where only one element with each key * can be in the queue. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLINDEXEDQUEUE_H #define LL_LLINDEXEDQUEUE_H // An indexed FIFO queue, where only one element with each key can be in the queue. // This is ONLY used in the interest list, you'll probably want to review this code // carefully if you want to use it elsewhere - Doug template class LLIndexedQueue { protected: typedef std::deque type_deque; type_deque mQueue; std::set mKeySet; public: LLIndexedQueue() {} // move_if_there is an O(n) operation bool push_back(const Type &value, bool move_if_there = false) { if (mKeySet.find(value) != mKeySet.end()) { // Already on the queue if (move_if_there) { // Remove the existing entry. typename type_deque::iterator it; for (it = mQueue.begin(); it != mQueue.end(); ++it) { if (*it == value) { break; } } // This HAS to succeed, otherwise there's a serious bug in the keyset implementation // (although this isn't thread safe, at all) mQueue.erase(it); } else { // We're not moving it, leave it alone return false; } } else { // Doesn't exist, add it to the key set mKeySet.insert(value); } mQueue.push_back(value); // We succeeded in adding the new element. return true; } bool push_front(const Type &value, bool move_if_there = false) { if (mKeySet.find(value) != mKeySet.end()) { // Already on the queue if (move_if_there) { // Remove the existing entry. typename type_deque::iterator it; for (it = mQueue.begin(); it != mQueue.end(); ++it) { if (*it == value) { break; } } // This HAS to succeed, otherwise there's a serious bug in the keyset implementation // (although this isn't thread safe, at all) mQueue.erase(it); } else { // We're not moving it, leave it alone return false; } } else { // Doesn't exist, add it to the key set mKeySet.insert(value); } mQueue.push_front(value); return true; } void pop() { Type value = mQueue.front(); mKeySet.erase(value); mQueue.pop_front(); } Type &front() { return mQueue.front(); } S32 size() const { return mQueue.size(); } bool empty() const { return mQueue.empty(); } void clear() { // Clear out all elements on the queue mQueue.clear(); mKeySet.clear(); } }; #endif // LL_LLINDEXEDQUEUE_H