/** * @file llframetimer.h * @brief A lightweight timer that measures seconds and is only * updated once per frame. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLFRAMETIMER_H #define LL_LLFRAMETIMER_H /** * *NOTE: Because of limitations on linux which we do not really have * time to explore, the total time is derived from the frame time * and is recsynchronized on every frame. */ #include "lltimer.h" #include "timing.h" class LLFrameTimer { public: LLFrameTimer() : mStartTime( sFrameTime ), mExpiry(0), mStarted(TRUE) {} // Return the number of seconds since the start of this // application instance. static F64 getElapsedSeconds() { // Loses msec precision after ~4.5 hours... return sFrameTime; } // Return a low precision usec since epoch static U64 getTotalTime() { return sTotalTime ? sTotalTime : totalTime(); } // Return a low precision seconds since epoch static F64 getTotalSeconds() { return sTotalSeconds; } // Call this method once per frame to update the current frame time. static void updateFrameTime(); static S32 getFrameCount() { return sFrameCount; } static F32 getFrameDeltaTimeF32(); // MANIPULATORS void start(); void stop(); void reset(); void pause(); void unpause(); void setTimerExpirySec(F32 expiration); void setExpiryAt(F64 seconds_since_epoch); BOOL checkExpirationAndReset(F32 expiration); F32 getElapsedTimeAndResetF32() { F32 t = F32(sFrameTime - mStartTime); reset(); return t; } void setAge(const F64 age) { mStartTime = sFrameTime - age; } // ACCESSORS BOOL hasExpired() const { return (sFrameTime >= mExpiry); } F32 getTimeToExpireF32() const { return (F32)(mExpiry - sFrameTime); } F32 getElapsedTimeF32() const { return mStarted ? (F32)(sFrameTime - mStartTime) : (F32)mStartTime; } BOOL getStarted() const { return mStarted; } // return the seconds since epoch when this timer will expire. F64 expiresAt() const; protected: // A single, high resolution timer that drives all LLFrameTimers // *NOTE: no longer used. //static LLTimer sInternalTimer; // // Aplication constants // // Start time of opp in usec since epoch static U64 sStartTotalTime; // // Data updated per frame // // Seconds since application start static F64 sFrameTime; // Time that has elapsed since last call to updateFrameTime() static U64 sFrameDeltaTime; // Total microseconds since epoch. static U64 sTotalTime; // Seconds since epoch. static F64 sTotalSeconds; // Total number of frames elapsed in application static S32 sFrameCount; // // Member data // // Number of seconds after application start when this timer was // started. Set equal to sFrameTime when reset. F64 mStartTime; // Timer expires this many seconds after application start time. F64 mExpiry; // Useful bit of state usually associated with timers, but does // not affect actual functionality BOOL mStarted; }; #endif // LL_LLFRAMETIMER_H