/** * @file llframetimer.h * @brief A lightweight timer that measures seconds and is only * updated once per frame. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFRAMETIMER_H #define LL_LLFRAMETIMER_H /** * *NOTE: Because of limitations on linux which we do not really have * time to explore, the total time is derived from the frame time * and is recsynchronized on every frame. */ #include "lltimer.h" class LL_COMMON_API LLFrameTimer { public: LLFrameTimer() : mStartTime( sFrameTime ), mExpiry(0), mStarted(true) {} // Return the number of seconds since the start of this // application instance. static F64SecondsImplicit getElapsedSeconds() { // Loses msec precision after ~4.5 hours... return sFrameTime; } // Return a low precision usec since epoch static U64 getTotalTime() { return sTotalTime ? U64MicrosecondsImplicit(sTotalTime) : totalTime(); } // Return a low precision seconds since epoch static F64 getTotalSeconds() { return sTotalSeconds; } // Call this method once per frame to update the current frame time. This is actually called // at some other times as well static void updateFrameTime(); // Call this method once, and only once, per frame to update the current frame count. static void updateFrameCount() { sFrameCount++; } static U32 getFrameCount() { return sFrameCount; } static F32 getFrameDeltaTimeF32(); // Return seconds since the current frame started static F32 getCurrentFrameTime(); // MANIPULATORS void start(); void stop(); void reset(); void resetWithExpiry(F32 expiration); void pause(); void unpause(); void setTimerExpirySec(F32 expiration); void setExpiryAt(F64 seconds_since_epoch); bool checkExpirationAndReset(F32 expiration); F32 getElapsedTimeAndResetF32() { F32 t = F32(sFrameTime - mStartTime); reset(); return t; } void setAge(const F64 age) { mStartTime = sFrameTime - age; } // ACCESSORS bool hasExpired() const { return (sFrameTime >= mExpiry); } F32 getTimeToExpireF32() const { return (F32)(mExpiry - sFrameTime); } F32 getElapsedTimeF32() const { return mStarted ? (F32)(sFrameTime - mStartTime) : (F32)mStartTime; } bool getStarted() const { return mStarted; } // return the seconds since epoch when this timer will expire. F64 expiresAt() const; protected: // A single, high resolution timer that drives all LLFrameTimers // *NOTE: no longer used. //static LLTimer sInternalTimer; // // Aplication constants // // Start time of opp in usec since epoch static U64 sStartTotalTime; // // Data updated per frame // // Seconds since application start static F64 sFrameTime; // Time that has elapsed since last call to updateFrameTime() static U64 sFrameDeltaTime; // Total microseconds since epoch. static U64 sTotalTime; // Seconds since epoch. static F64 sTotalSeconds; // Total number of frames elapsed in application static S32 sFrameCount; // // Member data // // Number of seconds after application start when this timer was // started. Set equal to sFrameTime when reset. F64 mStartTime; // Timer expires this many seconds after application start time. F64 mExpiry; // Useful bit of state usually associated with timers, but does // not affect actual functionality bool mStarted; }; // Glue code for Havok (or anything else that doesn't want the full .h files) extern F32 getCurrentFrameTime(); #endif // LL_LLFRAMETIMER_H