/** * @file llframetimer.cpp * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "u64.h" #include "llframetimer.h" // Static members //LLTimer LLFrameTimer::sInternalTimer; U64 LLFrameTimer::sStartTotalTime = totalTime(); F64 LLFrameTimer::sFrameTime = 0.0; U64 LLFrameTimer::sTotalTime = 0; F64 LLFrameTimer::sTotalSeconds = 0.0; S32 LLFrameTimer::sFrameCount = 0; U64 LLFrameTimer::sFrameDeltaTime = 0; const F64 USEC_TO_SEC_F64 = 0.000001; // static void LLFrameTimer::updateFrameTime() { U64 total_time = totalTime(); sFrameDeltaTime = total_time - sTotalTime; sTotalTime = total_time; sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64; sFrameTime = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64; } void LLFrameTimer::start() { reset(); mStarted = true; } void LLFrameTimer::stop() { mStarted = false; } void LLFrameTimer::reset() { mStartTime = sFrameTime; mExpiry = sFrameTime; } void LLFrameTimer::resetWithExpiry(F32 expiration) { reset(); setTimerExpirySec(expiration); } // Don't combine pause/unpause with start/stop // Useage: // LLFrameTime foo; // starts automatically // foo.unpause(); // noop but safe // foo.pause(); // pauses timer // foo.unpause() // unpauses // F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause() // Note: elapsed would also be valid with no unpause() call (= time run until pause() called) void LLFrameTimer::pause() { if (mStarted) mStartTime = sFrameTime - mStartTime; // save dtime mStarted = false; } void LLFrameTimer::unpause() { if (!mStarted) mStartTime = sFrameTime - mStartTime; // restore dtime mStarted = true; } void LLFrameTimer::setTimerExpirySec(F32 expiration) { mExpiry = expiration + mStartTime; } void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch) { mStartTime = sFrameTime; mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime); } F64 LLFrameTimer::expiresAt() const { F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64; expires_at += mExpiry; return expires_at; } bool LLFrameTimer::checkExpirationAndReset(F32 expiration) { //LL_INFOS() << "LLFrameTimer::checkExpirationAndReset()" << LL_ENDL; //LL_INFOS() << " mStartTime:" << mStartTime << LL_ENDL; //LL_INFOS() << " sFrameTime:" << sFrameTime << LL_ENDL; //LL_INFOS() << " mExpiry: " << mExpiry << LL_ENDL; if(hasExpired()) { reset(); setTimerExpirySec(expiration); return true; } return false; } // static F32 LLFrameTimer::getFrameDeltaTimeF32() { return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64); } // static // Return seconds since the current frame started F32 LLFrameTimer::getCurrentFrameTime() { U64 frame_time = totalTime() - sTotalTime; return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64); } // Glue code to avoid full class .h file #includes F32 getCurrentFrameTime() { return (F32)(LLFrameTimer::getCurrentFrameTime()); }