/** * @file llfoldertype.h * @brief Declaration of LLFolderType. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFOLDERTYPE_H #define LL_LLFOLDERTYPE_H #include #include "llassettype.h" // This class handles folder types (similar to assettype, except for folders) // and operations on those. class LL_COMMON_API LLFolderType { public: // ! BACKWARDS COMPATIBILITY ! Folder type enums must match asset type enums. enum EType { FT_TEXTURE = 0, FT_SOUND = 1, FT_CALLINGCARD = 2, FT_LANDMARK = 3, FT_CLOTHING = 5, FT_OBJECT = 6, FT_NOTECARD = 7, FT_ROOT_INVENTORY = 8, // We'd really like to change this to 9 since AT_CATEGORY is 8, // but "My Inventory" has been type 8 for a long time. FT_LSL_TEXT = 10, FT_BODYPART = 13, FT_TRASH = 14, FT_SNAPSHOT_CATEGORY = 15, FT_LOST_AND_FOUND = 16, FT_ANIMATION = 20, FT_GESTURE = 21, FT_FAVORITE = 23, FT_ENSEMBLE_START = 26, FT_ENSEMBLE_END = 45, // This range is reserved for special clothing folder types. FT_CURRENT_OUTFIT = 46, FT_OUTFIT = 47, FT_MY_OUTFITS = 48, FT_MESH = 49, FT_INBOX = 50, FT_OUTBOX = 51, FT_BASIC_ROOT = 52, FT_COUNT, FT_NONE = -1, FT_PROFILEXXXGGG = 58 }; static EType lookup(const std::string& type_name); static const std::string& lookup(EType folder_type); static bool lookupIsProtectedType(EType folder_type); static bool lookupIsEnsembleType(EType folder_type); static LLAssetType::EType folderTypeToAssetType(LLFolderType::EType folder_type); static LLFolderType::EType assetTypeToFolderType(LLAssetType::EType asset_type); static const std::string& badLookup(); // error string when a lookup fails protected: LLFolderType() {} ~LLFolderType() {} }; #endif // LL_LLFOLDERTYPE_H