/** * @file llfasttimer.h * @brief Declaration of a fast timer. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_FASTTIMER_H #define LL_FASTTIMER_H #include "llinstancetracker.h" #define FAST_TIMER_ON 1 LL_COMMON_API U64 get_cpu_clock_count(); class LLMutex; #include #include "llsd.h" class LL_COMMON_API LLFastTimer { public: // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances class LL_COMMON_API NamedTimer : public LLInstanceTracker { public: ~NamedTimer(); enum { HISTORY_NUM = 60 }; const std::string& getName() { return mName; } NamedTimer* getParent() { return mParent; } void setParent(NamedTimer* parent); S32 getDepth(); std::string getToolTip(S32 history_index = -1); typedef std::vector::const_iterator child_const_iter; child_const_iter beginChildren(); child_const_iter endChildren(); std::vector& getChildren(); void setCollapsed(bool collapsed) { mCollapsed = collapsed; } bool getCollapsed() { return mCollapsed; } U64 getCountAverage() { return mCountAverage; } U64 getCallAverage() { return mCallAverage; } U64 getHistoricalCount(S32 history_index = 0); U64 getHistoricalCalls(S32 history_index = 0); static NamedTimer& getRootNamedTimer(); struct FrameState { FrameState(NamedTimer* timerp); U64 mSelfTimeCounter; U64 mLastStartTime; // most recent time when this timer was started U32 mCalls; FrameState* mParent; // info for caller timer FrameState* mLastCaller; // used to bootstrap tree construction NamedTimer* mTimer; U16 mActiveCount; // number of timers with this ID active on stack bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame }; FrameState& getFrameStateFast() const { return (*sTimerInfos)[mFrameStateIndex]; } S32 getFrameStateIndex() const { return mFrameStateIndex; } FrameState& getFrameState() const; private: friend class LLFastTimer; friend class NamedTimerFactory; // // methods // NamedTimer(const std::string& name); // recursive call to gather total time from children static void accumulateTimings(); // called once per frame by LLFastTimer static void processFrame(); static void buildHierarchy(); static void resetFrame(); static void reset(); typedef std::vector info_list_t; static info_list_t& getFrameStateList(); static void createFrameStateList(); // must call before any call to getFrameStateList() // // members // S32 mFrameStateIndex; std::string mName; U64 mTotalTimeCounter; U64 mCountAverage; U64 mCallAverage; U64* mCountHistory; U64* mCallHistory; // tree structure NamedTimer* mParent; // NamedTimer of caller(parent) std::vector mChildren; bool mCollapsed; // don't show children bool mNeedsSorting; // sort children whenever child added static info_list_t* sTimerInfos; }; // used to statically declare a new named timer class LL_COMMON_API DeclareTimer { public: DeclareTimer(const std::string& name, bool open); DeclareTimer(const std::string& name); // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer) operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); } private: NamedTimer& mNamedTimer; }; static DeclareTimer FTM_ARRANGE; static DeclareTimer FTM_ATTACHMENT_UPDATE; static DeclareTimer FTM_AUDIO_UPDATE; static DeclareTimer FTM_AUTO_SELECT; static DeclareTimer FTM_AVATAR_UPDATE; static DeclareTimer FTM_CLEANUP; static DeclareTimer FTM_CLIENT_COPY; static DeclareTimer FTM_CREATE_OBJECT; static DeclareTimer FTM_CULL; static DeclareTimer FTM_CULL_REBOUND; static DeclareTimer FTM_FILTER; static DeclareTimer FTM_FLEXIBLE_UPDATE; static DeclareTimer FTM_FRAME; static DeclareTimer FTM_FRUSTUM_CULL; static DeclareTimer FTM_GEN_FLEX; static DeclareTimer FTM_GEN_TRIANGLES; static DeclareTimer FTM_GEN_VOLUME; static DeclareTimer FTM_GEO_SKY; static DeclareTimer FTM_GEO_UPDATE; static DeclareTimer FTM_HUD_EFFECTS; static DeclareTimer FTM_HUD_UPDATE; static DeclareTimer FTM_IDLE; static DeclareTimer FTM_IDLE_CB; static DeclareTimer FTM_IDLE_NETWORK; static DeclareTimer FTM_IMAGE_CREATE; static DeclareTimer FTM_IMAGE_MARK_DIRTY; static DeclareTimer FTM_IMAGE_UPDATE; static DeclareTimer FTM_INVENTORY; static DeclareTimer FTM_JOINT_UPDATE; static DeclareTimer FTM_KEYHANDLER; static DeclareTimer FTM_LOAD_AVATAR; static DeclareTimer FTM_LOD_UPDATE; static DeclareTimer FTM_MESSAGES; static DeclareTimer FTM_MOUSEHANDLER; static DeclareTimer FTM_NETWORK; static DeclareTimer FTM_OBJECTLIST_UPDATE; static DeclareTimer FTM_OCCLUSION_READBACK; static DeclareTimer FTM_OCTREE_BALANCE; static DeclareTimer FTM_PICK; static DeclareTimer FTM_PIPELINE; static DeclareTimer FTM_POOLRENDER; static DeclareTimer FTM_POOLS; static DeclareTimer FTM_PROCESS_IMAGES; static DeclareTimer FTM_PROCESS_MESSAGES; static DeclareTimer FTM_PROCESS_OBJECTS; static DeclareTimer FTM_PUMP; static DeclareTimer FTM_REBUILD_GRASS_VB; static DeclareTimer FTM_REBUILD_PARTICLE_VB; static DeclareTimer FTM_REBUILD_TERRAIN_VB; static DeclareTimer FTM_REBUILD_VBO; static DeclareTimer FTM_REBUILD_VOLUME_VB; static DeclareTimer FTM_REFRESH; static DeclareTimer FTM_REGION_UPDATE; static DeclareTimer FTM_RENDER; static DeclareTimer FTM_RENDER_ALPHA; static DeclareTimer FTM_RENDER_BLOOM; static DeclareTimer FTM_RENDER_BLOOM_FBO; static DeclareTimer FTM_RENDER_BUMP; static DeclareTimer FTM_RENDER_CHARACTERS; static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE; static DeclareTimer FTM_RENDER_FONTS; static DeclareTimer FTM_RENDER_FULLBRIGHT; static DeclareTimer FTM_RENDER_GEOMETRY; static DeclareTimer FTM_RENDER_GLOW; static DeclareTimer FTM_RENDER_GRASS; static DeclareTimer FTM_RENDER_INVISIBLE; static DeclareTimer FTM_RENDER_OCCLUSION; static DeclareTimer FTM_RENDER_SHINY; static DeclareTimer FTM_RENDER_SIMPLE; static DeclareTimer FTM_RENDER_TERRAIN; static DeclareTimer FTM_RENDER_TREES; static DeclareTimer FTM_RENDER_UI; static DeclareTimer FTM_RENDER_WATER; static DeclareTimer FTM_RENDER_WL_SKY; static DeclareTimer FTM_RESET_DRAWORDER; static DeclareTimer FTM_SHADOW_ALPHA; static DeclareTimer FTM_SHADOW_AVATAR; static DeclareTimer FTM_SHADOW_RENDER; static DeclareTimer FTM_SHADOW_SIMPLE; static DeclareTimer FTM_SHADOW_TERRAIN; static DeclareTimer FTM_SHADOW_TREE; static DeclareTimer FTM_SIMULATE_PARTICLES; static DeclareTimer FTM_SLEEP; static DeclareTimer FTM_SORT; static DeclareTimer FTM_STATESORT; static DeclareTimer FTM_STATESORT_DRAWABLE; static DeclareTimer FTM_STATESORT_POSTSORT; static DeclareTimer FTM_SWAP; static DeclareTimer FTM_TEMP1; static DeclareTimer FTM_TEMP2; static DeclareTimer FTM_TEMP3; static DeclareTimer FTM_TEMP4; static DeclareTimer FTM_TEMP5; static DeclareTimer FTM_TEMP6; static DeclareTimer FTM_TEMP7; static DeclareTimer FTM_TEMP8; static DeclareTimer FTM_UPDATE_ANIMATION; static DeclareTimer FTM_UPDATE_AVATAR; static DeclareTimer FTM_UPDATE_CLOUDS; static DeclareTimer FTM_UPDATE_GRASS; static DeclareTimer FTM_UPDATE_MOVE; static DeclareTimer FTM_UPDATE_PARTICLES; static DeclareTimer FTM_UPDATE_PRIMITIVES; static DeclareTimer FTM_UPDATE_SKY; static DeclareTimer FTM_UPDATE_TERRAIN; static DeclareTimer FTM_UPDATE_TEXTURES; static DeclareTimer FTM_UPDATE_TREE; static DeclareTimer FTM_UPDATE_WATER; static DeclareTimer FTM_UPDATE_WLPARAM; static DeclareTimer FTM_VFILE_WAIT; static DeclareTimer FTM_WORLD_UPDATE; public: enum RootTimerMarker { ROOT }; static LLMutex* sLogLock; static std::queue sLogQueue; static BOOL sLog; static BOOL sMetricLog; LLFastTimer(RootTimerMarker); LLFastTimer(NamedTimer::FrameState& timer) : mFrameState(&timer) { NamedTimer::FrameState* frame_state = mFrameState; frame_state->mLastStartTime = get_cpu_clock_count(); mStartSelfTime = frame_state->mLastStartTime; frame_state->mActiveCount++; frame_state->mCalls++; // keep current parent as long as it is active when we are frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0); mLastTimer = sCurTimer; sCurTimer = this; } ~LLFastTimer() { #if FAST_TIMER_ON NamedTimer::FrameState* frame_state = mFrameState; U64 cur_time = get_cpu_clock_count(); frame_state->mSelfTimeCounter += cur_time - mStartSelfTime; frame_state->mActiveCount--; LLFastTimer* last_timer = mLastTimer; sCurTimer = last_timer; // store last caller to bootstrap tree creation frame_state->mLastCaller = last_timer->mFrameState; // we are only tracking self time, so subtract our total time delta from parents U64 total_time = cur_time - frame_state->mLastStartTime; last_timer->mStartSelfTime += total_time; #endif } // call this once a frame to reset timers static void nextFrame(); // call this to reset timer hierarchy, averages, etc. static void reset(); static U64 countsPerSecond(); static S32 getLastFrameIndex() { return sLastFrameIndex; } static S32 getCurFrameIndex() { return sCurFrameIndex; } static void writeLog(std::ostream& os); public: static bool sPauseHistory; static bool sResetHistory; private: typedef std::vector timer_stack_t; static LLFastTimer* sCurTimer; static S32 sCurFrameIndex; static S32 sLastFrameIndex; static F64 sCPUClockFrequency; U64 mStartSelfTime; // start time + time of all child timers NamedTimer::FrameState* mFrameState; LLFastTimer* mLastTimer; }; #endif // LL_LLFASTTIMER_H