/** * @file llerrorthread.cpp * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llerrorthread.h" #include "llapp.h" #include "lltimer.h" // ms_sleep() LLErrorThread::LLErrorThread() : LLThread("Error"), mUserDatap(NULL) { } LLErrorThread::~LLErrorThread() { } void LLErrorThread::setUserData(void* user_data) { mUserDatap = user_data; } void* LLErrorThread::getUserData() const { return mUserDatap; } #if !LL_WINDOWS // // Various signal/error handling functions that can't be put into the class // void get_child_status(const int waitpid_status, int &process_status, bool &exited, bool do_logging) { exited = false; process_status = -1; // The child process exited. Call its callback, and then clean it up if (WIFEXITED(waitpid_status)) { process_status = WEXITSTATUS(waitpid_status); exited = true; if (do_logging) { llinfos << "get_child_status - Child exited cleanly with return of " << process_status << llendl; } return; } else if (WIFSIGNALED(waitpid_status)) { process_status = WTERMSIG(waitpid_status); exited = true; if (do_logging) { llinfos << "get_child_status - Child died because of uncaught signal " << process_status << llendl; #ifdef WCOREDUMP if (WCOREDUMP(waitpid_status)) { llinfos << "get_child_status - Child dumped core" << llendl; } else { llinfos << "get_child_status - Child didn't dump core" << llendl; } #endif } return; } else if (do_logging) { // This is weird. I just dump the waitpid status into the status code, // not that there's any way of telling what it is... llinfos << "get_child_status - Got SIGCHILD but child didn't exit" << llendl; process_status = waitpid_status; } } #endif void LLErrorThread::run() { LLApp::sErrorThreadRunning = TRUE; // This thread sits and waits for the sole purpose // of waiting for the signal/exception handlers to flag the // application state as APP_STATUS_ERROR. llinfos << "thread_error - Waiting for an error" << llendl; S32 counter = 0; #if !LL_WINDOWS U32 last_sig_child_count = 0; #endif while (1) { if (LLApp::isError() || LLApp::isStopped()) { // The application has stopped running, time to take action (maybe) break; } #if !LL_WINDOWS // Check whether or not the main thread had a sig child we haven't handled. U32 current_sig_child_count = LLApp::getSigChildCount(); if (last_sig_child_count != current_sig_child_count) { int status = 0; pid_t child_pid = 0; last_sig_child_count = current_sig_child_count; if (LLApp::sLogInSignal) { llinfos << "thread_error handling SIGCHLD #" << current_sig_child_count << llendl; } for (LLApp::child_map::iterator iter = LLApp::sChildMap.begin(); iter != LLApp::sChildMap.end();) { child_pid = iter->first; LLChildInfo &child_info = iter->second; // check the status of *all* children, in case we missed a signal if (0 != waitpid(child_pid, &status, WNOHANG)) { bool exited = false; int exit_status = -1; get_child_status(status, exit_status, exited, LLApp::sLogInSignal); if (child_info.mCallback) { if (LLApp::sLogInSignal) { llinfos << "Signal handler - Running child callback" << llendl; } child_info.mCallback(child_pid, exited, status); } LLApp::sChildMap.erase(iter++); } else { // Child didn't terminate, yet we got a sigchild somewhere... if (child_info.mGotSigChild && child_info.mCallback) { child_info.mCallback(child_pid, false, 0); } child_info.mGotSigChild = FALSE; iter++; } } // check the status of *all* children, in case we missed a signal // Same as above, but use the default child callback while(0 < (child_pid = waitpid( -1, &status, WNOHANG ))) { if (0 != waitpid(child_pid, &status, WNOHANG)) { bool exited = false; int exit_status = -1; get_child_status(status, exit_status, exited, LLApp::sLogInSignal); if (LLApp::sDefaultChildCallback) { if (LLApp::sLogInSignal) { llinfos << "Signal handler - Running default child callback" << llendl; } LLApp::sDefaultChildCallback(child_pid, true, status); } } } } #endif ms_sleep(10); counter++; } if (LLApp::isError()) { // The app is in an error state, run the application's error handler. //llinfos << "thread_error - An error has occurred, running error callback!" << llendl; // Run the error handling callback LLApp::runErrorHandler(); } else { // Everything is okay, a clean exit. //llinfos << "thread_error - Application exited cleanly" << llendl; } //llinfos << "thread_error - Exiting" << llendl; LLApp::sErrorThreadRunning = FALSE; }