/** * @file lldeadmantimer.cpp * @brief Simple deadman-switch timer. * @author monty@lindenlab.com * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "lldeadmantimer.h" // *TODO: Currently, this uses lltimer functions for its time // aspects and this leaks into the apis in the U64s/F64s. Would // like to perhaps switch this over to TSC register-based timers // sometime and drop the overhead some more. // Flag states and their meaning: // mActive mDone Meaning // false false Nothing running, no result available // true false Timer running, no result available // false true Timer finished, result can be read once // true true Not allowed // LLDeadmanTimer::LLDeadmanTimer(F64 horizon) : mHorizon(time_type(llmax(horizon, F64(0.0)) * gClockFrequency)), mActive(false), // If true, a timer is running. mDone(false), // If true, timer has completed and can be read (once) mStarted(U64L(0)), mExpires(U64L(0)), mStopped(U64L(0)), mCount(U64L(0)) {} // static LLDeadmanTimer::time_type LLDeadmanTimer::getNow() { return LLTimer::getCurrentClockCount(); } void LLDeadmanTimer::start(time_type now) { // *TODO: If active, let's complete an existing timer and save // the result to the side. I think this will be useful later. // For now, wipe out anything in progress, start fresh. if (! now) { now = LLTimer::getCurrentClockCount(); } mActive = true; mDone = false; mStarted = now; mExpires = now + mHorizon; mStopped = now; mCount = U64L(0); } void LLDeadmanTimer::stop(time_type now) { if (! mActive) { return; } if (! now) { now = getNow(); } mStopped = now; mActive = false; mDone = true; } bool LLDeadmanTimer::isExpired(time_type now, F64 & started, F64 & stopped, U64 & count) { if (mActive && ! mDone) { if (! now) { now = getNow(); } if (now >= mExpires) { // mStopped from ringBell() is the value we want mActive = false; mDone = true; } } if (! mDone) { return false; } started = mStarted * gClockFrequencyInv; stopped = mStopped * gClockFrequencyInv; count = mCount; mDone = false; return true; } void LLDeadmanTimer::ringBell(time_type now, unsigned int count) { if (! mActive) { return; } if (! now) { now = getNow(); } if (now >= mExpires) { mActive = false; mDone = true; } else { mStopped = now; mExpires = now + mHorizon; mCount += count; } return; }