/** * @file llcursortypes.cpp * @brief Cursor types and lookup of types from a string * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llcursortypes.h" ECursorType getCursorFromString(const std::string& cursor_string) { static std::map cursor_string_table; if (cursor_string_table.empty()) { cursor_string_table["UI_CURSOR_ARROW"] = UI_CURSOR_ARROW; cursor_string_table["UI_CURSOR_WAIT"] = UI_CURSOR_WAIT; cursor_string_table["UI_CURSOR_HAND"] = UI_CURSOR_HAND; cursor_string_table["UI_CURSOR_IBEAM"] = UI_CURSOR_IBEAM; cursor_string_table["UI_CURSOR_CROSS"] = UI_CURSOR_CROSS; cursor_string_table["UI_CURSOR_SIZENWSE"] = UI_CURSOR_SIZENWSE; cursor_string_table["UI_CURSOR_SIZENESW"] = UI_CURSOR_SIZENESW; cursor_string_table["UI_CURSOR_SIZEWE"] = UI_CURSOR_SIZEWE; cursor_string_table["UI_CURSOR_SIZENS"] = UI_CURSOR_SIZENS; cursor_string_table["UI_CURSOR_NO"] = UI_CURSOR_NO; cursor_string_table["UI_CURSOR_WORKING"] = UI_CURSOR_WORKING; cursor_string_table["UI_CURSOR_TOOLGRAB"] = UI_CURSOR_TOOLGRAB; cursor_string_table["UI_CURSOR_TOOLLAND"] = UI_CURSOR_TOOLLAND; cursor_string_table["UI_CURSOR_TOOLFOCUS"] = UI_CURSOR_TOOLFOCUS; cursor_string_table["UI_CURSOR_TOOLCREATE"] = UI_CURSOR_TOOLCREATE; cursor_string_table["UI_CURSOR_ARROWDRAG"] = UI_CURSOR_ARROWDRAG; cursor_string_table["UI_CURSOR_ARROWCOPY"] = UI_CURSOR_ARROWCOPY; cursor_string_table["UI_CURSOR_ARROWDRAGMULTI"] = UI_CURSOR_ARROWDRAGMULTI; cursor_string_table["UI_CURSOR_ARROWCOPYMULTI"] = UI_CURSOR_ARROWCOPYMULTI; cursor_string_table["UI_CURSOR_NOLOCKED"] = UI_CURSOR_NOLOCKED; cursor_string_table["UI_CURSOR_ARROWLOCKED"] = UI_CURSOR_ARROWLOCKED; cursor_string_table["UI_CURSOR_GRABLOCKED"] = UI_CURSOR_GRABLOCKED; cursor_string_table["UI_CURSOR_TOOLTRANSLATE"] = UI_CURSOR_TOOLTRANSLATE; cursor_string_table["UI_CURSOR_TOOLROTATE"] = UI_CURSOR_TOOLROTATE; cursor_string_table["UI_CURSOR_TOOLSCALE"] = UI_CURSOR_TOOLSCALE; cursor_string_table["UI_CURSOR_TOOLCAMERA"] = UI_CURSOR_TOOLCAMERA; cursor_string_table["UI_CURSOR_TOOLPAN"] = UI_CURSOR_TOOLPAN; cursor_string_table["UI_CURSOR_TOOLZOOMIN"] = UI_CURSOR_TOOLZOOMIN; cursor_string_table["UI_CURSOR_TOOLPICKOBJECT3"] = UI_CURSOR_TOOLPICKOBJECT3; cursor_string_table["UI_CURSOR_TOOLSIT"] = UI_CURSOR_TOOLSIT; cursor_string_table["UI_CURSOR_TOOLBUY"] = UI_CURSOR_TOOLBUY; cursor_string_table["UI_CURSOR_TOOLPAY"] = UI_CURSOR_TOOLPAY; cursor_string_table["UI_CURSOR_TOOLOPEN"] = UI_CURSOR_TOOLOPEN; cursor_string_table["UI_CURSOR_TOOLPLAY"] = UI_CURSOR_TOOLPLAY; cursor_string_table["UI_CURSOR_TOOLPAUSE"] = UI_CURSOR_TOOLPAUSE; cursor_string_table["UI_CURSOR_TOOLMEDIAOPEN"] = UI_CURSOR_TOOLMEDIAOPEN; cursor_string_table["UI_CURSOR_PIPETTE"] = UI_CURSOR_PIPETTE; } std::map::const_iterator iter = cursor_string_table.find(cursor_string); if (iter != cursor_string_table.end()) { return (ECursorType)iter->second; } return UI_CURSOR_ARROW; }