/** * @file llassettype.cpp * @brief Implementatino of LLAssetType functionality. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llassettype.h" #include "lldictionary.h" #include "llmemory.h" #include "llsingleton.h" ///---------------------------------------------------------------------------- /// Class LLAssetType ///---------------------------------------------------------------------------- struct AssetEntry : public LLDictionaryEntry { AssetEntry(const char *desc_name, const char *type_name, // 8 character limit! const char *human_name, const char *category_name, // used by llinventorymodel when creating new categories EDragAndDropType dad_type); // limited to 8 characters const char *mTypeName; // human readable form. Put as many printable characters you want in each one. // (c.f. llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES). const char *mHumanName; const char *mCategoryName; EDragAndDropType mDadType; }; class LLAssetDictionary : public LLSingleton, public LLDictionary { public: LLAssetDictionary(); }; LLAssetDictionary::LLAssetDictionary() { addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE)); addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND)); addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD)); addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK)); addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE)); addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING)); addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT)); addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD)); addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY)); addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY)); addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT)); addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE)); addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE)); addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART)); addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE)); addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE)); addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE)); addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed Sounds", DAD_NONE)); addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE)); addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE)); addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION)); addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE)); addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE)); addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE)); addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE)); addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE)); }; AssetEntry::AssetEntry(const char *desc_name, const char *type_name, const char *human_name, const char *category_name, EDragAndDropType dad_type) : LLDictionaryEntry(desc_name), mTypeName(type_name), mHumanName(human_name), mCategoryName(category_name), mDadType(dad_type) { llassert(strlen(mTypeName) <= 8); } // static LLAssetType::EType LLAssetType::getType(const std::string& desc_name) { std::string s = desc_name; LLStringUtil::toUpper(s); return LLAssetDictionary::getInstance()->lookup(s); } // static const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) { const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); if (entry) { return entry->mName; } else { static const std::string error_string = "BAD TYPE"; return error_string; } } // static const char *LLAssetType::lookup(LLAssetType::EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mTypeName; } else { return "-1"; } } // static LLAssetType::EType LLAssetType::lookup( const char* name ) { return lookup(ll_safe_string(name)); } LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); for (LLAssetDictionary::const_iterator iter = dict->begin(); iter != dict->end(); iter++) { const AssetEntry *entry = iter->second; if (type_name == entry->mTypeName) { return iter->first; } } return AT_NONE; } // static const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mHumanName; } else { return NULL; } } // static LLAssetType::EType LLAssetType::lookupHumanReadable( const char* name ) { return lookupHumanReadable(ll_safe_string(name)); } LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); for (LLAssetDictionary::const_iterator iter = dict->begin(); iter != dict->end(); iter++) { const AssetEntry *entry = iter->second; if (readable_name == entry->mHumanName) { return iter->first; } } return AT_NONE; } // static const char *LLAssetType::lookupCategoryName(LLAssetType::EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mCategoryName; } else { return "New Folder"; } } // static EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) return entry->mDadType; else return DAD_NONE; } // static. Generate a good default description void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type, std::string& description) { const S32 BUF_SIZE = 30; char time_str[BUF_SIZE]; /* Flawfinder: ignore */ time_t now; time(&now); memset(time_str, '\0', BUF_SIZE); strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now)); description.assign(time_str); description.append(LLAssetType::lookupHumanReadable(asset_type)); }