/** * @file llassettype.cpp * @brief Implementatino of LLAssetType functionality. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llassettype.h" #include "lldictionary.h" #include "llmemory.h" #include "llsingleton.h" ///---------------------------------------------------------------------------- /// Class LLAssetType ///---------------------------------------------------------------------------- struct AssetEntry : public LLDictionaryEntry { AssetEntry(const char *desc_name, const char *type_name, // 8 character limit! const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one bool can_link, // can you create a link to this type? bool can_fetch, // can you fetch this asset by ID? bool can_know) // can you see this asset's ID? : LLDictionaryEntry(desc_name), mTypeName(type_name), mHumanName(human_name), mCanLink(can_link), mCanFetch(can_fetch), mCanKnow(can_know) { llassert(strlen(mTypeName) <= 8); } const char *mTypeName; const char *mHumanName; bool mCanLink; bool mCanFetch; bool mCanKnow; }; class LLAssetDictionary : public LLSingleton, public LLDictionary { LLSINGLETON(LLAssetDictionary); }; LLAssetDictionary::LLAssetDictionary() { // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? // |--------------------|-----------|-------------------|-----------|-----------|---------| addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false)); addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, false)); addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false)); addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); }; const std::string LLAssetType::BADLOOKUP("llassettype_bad_lookup"); // static LLAssetType::EType LLAssetType::getType(const std::string& desc_name) { std::string s = desc_name; LLStringUtil::toUpper(s); return LLAssetDictionary::getInstance()->lookup(s); } // static const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) { const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); if (entry) { return entry->mName; } else { return BADLOOKUP; } } // static const char *LLAssetType::lookup(LLAssetType::EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mTypeName; } else { return BADLOOKUP.c_str(); } } // static LLAssetType::EType LLAssetType::lookup(const char* name) { return lookup(ll_safe_string(name)); } // static LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); for (LLAssetDictionary::const_iterator iter = dict->begin(); iter != dict->end(); iter++) { const AssetEntry *entry = iter->second; if (type_name == entry->mTypeName) { return iter->first; } } return AT_UNKNOWN; } // static const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mHumanName; } else { return BADLOOKUP.c_str(); } } // static LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name) { return lookupHumanReadable(ll_safe_string(name)); } // static LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); for (LLAssetDictionary::const_iterator iter = dict->begin(); iter != dict->end(); iter++) { const AssetEntry *entry = iter->second; if (entry->mHumanName && (readable_name == entry->mHumanName)) { return iter->first; } } return AT_NONE; } // static bool LLAssetType::lookupCanLink(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mCanLink; } return false; } // static // Not adding this to dictionary since we probably will only have these two types bool LLAssetType::lookupIsLinkType(EType asset_type) { if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) { return true; } return false; } // static bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mCanFetch; } return false; } // static bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type) { const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); const AssetEntry *entry = dict->lookup(asset_type); if (entry) { return entry->mCanKnow; } return false; }