/** * @file llapp.h * @brief Declaration of the LLApp class. * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLAPP_H #define LL_LLAPP_H #include #include "llapr.h" #include "llrun.h" #include "llsd.h" // Forward declarations class LLErrorThread; class LLApp; typedef void (*LLAppErrorHandler)(); typedef void (*LLAppChildCallback)(int pid, bool exited, int status); #if !LL_WINDOWS extern const S32 LL_SMACKDOWN_SIGNAL; // Clear all of the signal handlers (which we want to do for the child process when we fork void clear_signals(); class LLChildInfo { public: LLChildInfo() : mGotSigChild(FALSE), mCallback(NULL) {} BOOL mGotSigChild; LLAppChildCallback mCallback; }; #endif class LLApp { friend class LLErrorThread; public: typedef enum e_app_status { APP_STATUS_RUNNING, // The application is currently running - the default status APP_STATUS_QUITTING, // The application is currently quitting - threads should listen for this and clean up APP_STATUS_STOPPED, // The application is no longer running - tells the error thread it can exit APP_STATUS_ERROR // The application had a fatal error occur - tells the error thread to run } EAppStatus; LLApp(); virtual ~LLApp(); /** * @brief Return the static app instance if one was created. */ static LLApp* instance(); /** @name Runtime options */ //@{ /** * @brief Enumeration to specify option priorities in highest to * lowest order. */ enum OptionPriority { PRIORITY_RUNTIME_OVERRIDE, PRIORITY_COMMAND_LINE, PRIORITY_SPECIFIC_CONFIGURATION, PRIORITY_GENERAL_CONFIGURATION, PRIORITY_DEFAULT, PRIORITY_COUNT }; /** * @brief Get the application option at the highest priority. * * If the return value is undefined, the option does not exist. * @param name The name of the option. * @return Returns the option data. */ LLSD getOption(const std::string& name) const; /** * @brief Parse command line options and insert them into * application command line options. * * The name inserted into the option will have leading option * identifiers (a minus or double minus) stripped. All options * with values will be stored as a string, while all options * without values will be stored as true. * @param argc The argc passed into main(). * @param argv The argv passed into main(). * @return Returns true if the parse succeeded. */ bool parseCommandOptions(int argc, char** argv); /** * @brief Set the options at the specified priority. * * This function completely replaces the options at the priority * level with the data specified. This function will make sure * level and data might be valid before doing the replace. * @param level The priority level of the data. * @param data The data to set. * @return Returns true if the option was set. */ bool setOptionData(OptionPriority level, LLSD data); /** * @brief Get the option data at the specified priority. * * This method is probably not so useful except when merging * information. * @param level The priority level of the data. * @return Returns The data (if any) at the level priority. */ LLSD getOptionData(OptionPriority level); //@} // // Main application logic // virtual bool init() = 0; // Override to do application initialization // // cleanup() // // It's currently assumed that the cleanup() method will only get // called from the main thread or the error handling thread, as it will // likely do thread shutdown, among other things. // virtual bool cleanup() = 0; // Override to do application cleanup // // mainLoop() // // Runs the application main loop. It's assumed that when you exit // this method, the application is in one of the cleanup states, either QUITTING or ERROR // virtual bool mainLoop() = 0; // Override for the application main loop. Needs to at least gracefully notice the QUITTING state and exit. // // Application status // static void setQuitting(); // Set status to QUITTING, the app is now shutting down static void setStopped(); // Set status to STOPPED, the app is done running and should exit static void setError(); // Set status to ERROR, the error handler should run static bool isStopped(); static bool isRunning(); static bool isQuitting(); static bool isError(); static bool isExiting(); // Either quitting or error (app is exiting, cleanly or not) #if !LL_WINDOWS static U32 getSigChildCount(); static void incSigChildCount(); #endif static int getPid(); // // Error handling methods // void setErrorHandler(LLAppErrorHandler handler); #if !LL_WINDOWS // // Child process handling (Unix only for now) // // Set a callback to be run on exit of a child process // WARNING! This callback is run from the signal handler due to the extreme crappiness of // Linux threading requiring waitpid() to be called from the thread that spawned the process. // At some point I will make this more behaved, but I'm not going to fix this right now - djs void setChildCallback(pid_t pid, LLAppChildCallback callback); // The child callback to run if no specific handler is set void setDefaultChildCallback(LLAppChildCallback callback); // Fork and do the proper signal handling/error handling mojo // WARNING: You need to make sure your signal handling callback is correct after // you fork, because not all threads are duplicated when you fork! pid_t fork(); #endif /** * @brief Get a reference to the application runner * * Please use the runner with caution. Since the Runner usage * pattern is not yet clear, this method just gives access to it * to add and remove runnables. * @return Returns the application runner. Do not save the * pointer past the caller's stack frame. */ LLRunner& getRunner() { return mRunner; } public: typedef std::map string_map; string_map mOptionMap; // Contains all command-line options and arguments in a map protected: static void setStatus(EAppStatus status); // Use this to change the application status. static EAppStatus sStatus; // Reflects current application status static BOOL sErrorThreadRunning; // Set while the error thread is running #if !LL_WINDOWS static LLAtomicU32* sSigChildCount; // Number of SIGCHLDs received. typedef std::map child_map; // Map key is a PID static child_map sChildMap; static LLAppChildCallback sDefaultChildCallback; #endif /** * @brief This method is called once a frame to do once a frame tasks. */ void stepFrame(); private: void setupErrorHandling(); // Do platform-specific error-handling setup (signals, structured exceptions) static void runErrorHandler(); // FIXME: On Windows, we need a routine to reset the structured exception handler when some evil driver has taken it over for their own purposes typedef int(*signal_handler_func)(int signum); static LLAppErrorHandler sErrorHandler; // Default application threads LLErrorThread* mThreadErrorp; // Waits for app to go to status ERROR, then runs the error callback // This is the application level runnable scheduler. LLRunner mRunner; /** @name Runtime option implementation */ //@{ // The application options. LLSD mOptions; //@} private: // the static application instance if it was created. static LLApp* sApplication; #if !LL_WINDOWS friend void default_unix_signal_handler(int signum, siginfo_t *info, void *); #endif public: static BOOL sLogInSignal; }; #endif // LL_LLAPP_H