/** * @file llapp.cpp * @brief Implementation of the LLApp class. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llapp.h" #include #ifdef LL_DARWIN #include #include #include #endif #include "llcommon.h" #include "llapr.h" #include "llerrorcontrol.h" #include "llerrorthread.h" #include "llframetimer.h" #include "lllivefile.h" #include "llmemory.h" #include "llstl.h" // for DeletePointer() #include "llstring.h" #include "lleventtimer.h" #include "google_breakpad/exception_handler.h" #include "stringize.h" // // Signal handling // // Windows uses structured exceptions, so it's handled a bit differently. // #if LL_WINDOWS #include "windows.h" LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop); BOOL ConsoleCtrlHandler(DWORD fdwCtrlType); bool windows_post_minidump_callback(const wchar_t* dump_path, const wchar_t* minidump_id, void* context, EXCEPTION_POINTERS* exinfo, MDRawAssertionInfo* assertion, bool succeeded); #else # include # include // for fork() void setup_signals(); void default_unix_signal_handler(int signum, siginfo_t *info, void *); #if LL_LINUX #include "google_breakpad/minidump_descriptor.h" static bool unix_minidump_callback(const google_breakpad::MinidumpDescriptor& minidump_desc, void* context, bool succeeded); #else // Called by breakpad exception handler after the minidump has been generated. bool unix_post_minidump_callback(const char *dump_dir, const char *minidump_id, void *context, bool succeeded); #endif # if LL_DARWIN /* OSX doesn't support SIGRT* */ S32 LL_SMACKDOWN_SIGNAL = SIGUSR1; S32 LL_HEARTBEAT_SIGNAL = SIGUSR2; # else // linux or (assumed) other similar unixoid /* We want reliable delivery of our signals - SIGRT* is it. */ /* Old LinuxThreads versions eat SIGRTMIN+0 to SIGRTMIN+2, avoid those. */ /* Note that SIGRTMIN/SIGRTMAX may expand to a glibc function call with a nonconstant result so these are not consts and cannot be used in constant- expressions. SIGRTMAX may return -1 on rare broken setups. */ S32 LL_SMACKDOWN_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-1) : SIGUSR1; S32 LL_HEARTBEAT_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-0) : SIGUSR2; # endif // LL_DARWIN #endif // LL_WINDOWS // the static application instance LLApp* LLApp::sApplication = NULL; // Allows the generation of core files for post mortem under gdb // and disables crashlogger BOOL LLApp::sDisableCrashlogger = FALSE; // Local flag for whether or not to do logging in signal handlers. //static BOOL LLApp::sLogInSignal = FALSE; // static LLApp::EAppStatus LLApp::sStatus = LLApp::APP_STATUS_STOPPED; // Keeps track of application status LLAppErrorHandler LLApp::sErrorHandler = NULL; BOOL LLApp::sErrorThreadRunning = FALSE; LLApp::LLApp() : mThreadErrorp(NULL) { commonCtor(); } void LLApp::commonCtor() { // Set our status to running setStatus(APP_STATUS_RUNNING); LLCommon::initClass(); // initialize the options structure. We need to make this an array // because the structured data will not auto-allocate if we // reference an invalid location with the [] operator. mOptions = LLSD::emptyArray(); LLSD sd; for(int i = 0; i < PRIORITY_COUNT; ++i) { mOptions.append(sd); } // Make sure we clean up APR when we exit // Don't need to do this if we're cleaning up APR in the destructor //atexit(ll_cleanup_apr); // Set the application to this instance. sApplication = this; mExceptionHandler = 0; // initialize the buffer to write the minidump filename to // (this is used to avoid allocating memory in the crash handler) memset(mMinidumpPath, 0, MAX_MINDUMP_PATH_LENGTH); mCrashReportPipeStr = L"\\\\.\\pipe\\LLCrashReporterPipe"; } LLApp::LLApp(LLErrorThread *error_thread) : mThreadErrorp(error_thread) { commonCtor(); } LLApp::~LLApp() { // reclaim live file memory std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer()); mLiveFiles.clear(); setStopped(); // HACK: wait for the error thread to clean itself ms_sleep(20); if (mThreadErrorp) { delete mThreadErrorp; mThreadErrorp = NULL; } if(mExceptionHandler != 0) delete mExceptionHandler; LLCommon::cleanupClass(); } // static LLApp* LLApp::instance() { return sApplication; } LLSD LLApp::getOption(const std::string& name) const { LLSD rv; LLSD::array_const_iterator iter = mOptions.beginArray(); LLSD::array_const_iterator end = mOptions.endArray(); for(; iter != end; ++iter) { rv = (*iter)[name]; if(rv.isDefined()) break; } return rv; } bool LLApp::parseCommandOptions(int argc, char** argv) { LLSD commands; std::string name; std::string value; for(int ii = 1; ii < argc; ++ii) { if(argv[ii][0] != '-') { llinfos << "Did not find option identifier while parsing token: " << argv[ii] << llendl; return false; } int offset = 1; if(argv[ii][1] == '-') ++offset; name.assign(&argv[ii][offset]); if(((ii+1) >= argc) || (argv[ii+1][0] == '-')) { // we found another option after this one or we have // reached the end. simply record that this option was // found and continue. int flag = name.compare("logfile"); if (0 == flag) { commands[name] = "log"; } else { commands[name] = true; } continue; } ++ii; value.assign(argv[ii]); #if LL_WINDOWS //Windows changed command line parsing. Deal with it. S32 slen = value.length() - 1; S32 start = 0; S32 end = slen; if (argv[ii][start]=='"')start++; if (argv[ii][end]=='"')end--; if (start!=0 || end!=slen) { value = value.substr (start,end); } #endif commands[name] = value; } setOptionData(PRIORITY_COMMAND_LINE, commands); return true; } void LLApp::manageLiveFile(LLLiveFile* livefile) { if(!livefile) return; livefile->checkAndReload(); livefile->addToEventTimer(); mLiveFiles.push_back(livefile); } bool LLApp::setOptionData(OptionPriority level, LLSD data) { if((level < 0) || (level >= PRIORITY_COUNT) || (data.type() != LLSD::TypeMap)) { return false; } mOptions[level] = data; return true; } LLSD LLApp::getOptionData(OptionPriority level) { if((level < 0) || (level >= PRIORITY_COUNT)) { return LLSD(); } return mOptions[level]; } void LLApp::stepFrame() { LLFrameTimer::updateFrameTime(); LLFrameTimer::updateFrameCount(); LLEventTimer::updateClass(); mRunner.run(); } #if LL_WINDOWS //The following code is needed for 32-bit apps on 64-bit windows to keep it from eating //crashes. It is a lovely undocumented 'feature' in SP1 of Windows 7. An excellent //in-depth article on the issue may be found here: http://randomascii.wordpress.com/2012/07/05/when-even-crashing-doesn-work/ void EnableCrashingOnCrashes() { typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags); typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags); const DWORD EXCEPTION_SWALLOWING = 0x1; HMODULE kernel32 = LoadLibraryA("kernel32.dll"); tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32, "GetProcessUserModeExceptionPolicy"); tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32, "SetProcessUserModeExceptionPolicy"); if (pGetPolicy && pSetPolicy) { DWORD dwFlags; if (pGetPolicy(&dwFlags)) { // Turn off the filter pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING); } } } #endif void LLApp::setupErrorHandling() { // Error handling is done by starting up an error handling thread, which just sleeps and // occasionally checks to see if the app is in an error state, and sees if it needs to be run. #if LL_WINDOWS #if LL_SEND_CRASH_REPORTS EnableCrashingOnCrashes(); // This sets a callback to handle w32 signals to the console window. // The viewer shouldn't be affected, sicne its a windowed app. SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE); // Install the Google Breakpad crash handler for Windows if(mExceptionHandler == 0) { llwarns << "adding breakpad exception handler" << llendl; std::wstring wpipe_name; wpipe_name = mCrashReportPipeStr + wstringize(getPid()); ::Sleep(3000); //HACK hopefully a static wait won't blow up in my face before google fixes their implementation. const std::wstring wdump_path(wstringize(mDumpPath)); //HACK this for loop is ueless. Breakpad dumbly returns success when the OOP handler isn't initialized. for (int retries=0;retries<5;++retries) { mExceptionHandler = new google_breakpad::ExceptionHandler( wdump_path, NULL, //No filter windows_post_minidump_callback, 0, google_breakpad::ExceptionHandler::HANDLER_ALL, MiniDumpNormal, //Generate a 'normal' minidump. wpipe_name.c_str(), NULL); //No custom client info. if (mExceptionHandler) { break; } else { ::Sleep(100); //Wait a tick and try again. } } if (!mExceptionHandler) { llwarns << "Failed to initialize OOP exception handler. Defaulting to In Process handling" << llendl; mExceptionHandler = new google_breakpad::ExceptionHandler( wstringize(mDumpPath), 0, //dump filename windows_post_minidump_callback, 0, google_breakpad::ExceptionHandler::HANDLER_ALL); } if (mExceptionHandler) { mExceptionHandler->set_handle_debug_exceptions(true); } } #endif #else // // Start up signal handling. // // There are two different classes of signals. Synchronous signals are delivered to a specific // thread, asynchronous signals can be delivered to any thread (in theory) // setup_signals(); // Add google breakpad exception handler configured for Darwin/Linux. bool installHandler = true; #if LL_DARWIN // For the special case of Darwin, we do not want to install the handler if // the process is being debugged as the app will exit with value ABRT (6) if // we do. Unfortunately, the code below which performs that test relies on // the structure kinfo_proc which has been tagged by apple as an unstable // API. We disable this test for shipping versions to avoid conflicts with // future releases of Darwin. This test is really only needed for developers // starting the app from a debugger anyway. #ifndef LL_RELEASE_FOR_DOWNLOAD int mib[4]; mib[0] = CTL_KERN; mib[1] = KERN_PROC; mib[2] = KERN_PROC_PID; mib[3] = getpid(); struct kinfo_proc info; memset(&info, 0, sizeof(info)); size_t size = sizeof(info); int result = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0); if((result == 0) || (errno == ENOMEM)) { // P_TRACED flag is set, so this process is being debugged; do not install // the handler if(info.kp_proc.p_flag & P_TRACED) installHandler = false; } else { // Failed to discover if the process is being debugged; default to // installing the handler. installHandler = true; } #endif if(installHandler && (mExceptionHandler == 0)) { mExceptionHandler = new google_breakpad::ExceptionHandler(mDumpPath, 0, &unix_post_minidump_callback, 0, true, 0); } #elif LL_LINUX if(installHandler && (mExceptionHandler == 0)) { if (mDumpPath.empty()) { mDumpPath = "/tmp"; } google_breakpad::MinidumpDescriptor desc(mDumpPath); mExceptionHandler = new google_breakpad::ExceptionHandler(desc, NULL, unix_minidump_callback, NULL, true, -1); } #endif #endif startErrorThread(); } void LLApp::startErrorThread() { // // Start the error handling thread, which is responsible for taking action // when the app goes into the APP_STATUS_ERROR state // if(!mThreadErrorp) { llinfos << "Starting error thread" << llendl; mThreadErrorp = new LLErrorThread(); mThreadErrorp->setUserData((void *) this); mThreadErrorp->start(); } } void LLApp::setErrorHandler(LLAppErrorHandler handler) { LLApp::sErrorHandler = handler; } // static void LLApp::runErrorHandler() { if (LLApp::sErrorHandler) { LLApp::sErrorHandler(); } //llinfos << "App status now STOPPED" << llendl; LLApp::setStopped(); } // static void LLApp::setStatus(EAppStatus status) { sStatus = status; } // static void LLApp::setError() { // set app status to ERROR so that the LLErrorThread notices setStatus(APP_STATUS_ERROR); } void LLApp::setMiniDumpDir(const std::string &path) { if (path.empty()) { mDumpPath = "/tmp"; } else { mDumpPath = path; } if(mExceptionHandler == 0) return; #ifdef LL_WINDOWS wchar_t buffer[MAX_MINDUMP_PATH_LENGTH]; mbstowcs(buffer, mDumpPath.c_str(), MAX_MINDUMP_PATH_LENGTH); mExceptionHandler->set_dump_path(std::wstring(buffer)); #elif LL_LINUX //google_breakpad::MinidumpDescriptor desc("/tmp"); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched. google_breakpad::MinidumpDescriptor desc(mDumpPath); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched. mExceptionHandler->set_minidump_descriptor(desc); #else mExceptionHandler->set_dump_path(mDumpPath); #endif } void LLApp::setDebugFileNames(const std::string &path) { mStaticDebugFileName = path + "static_debug_info.log"; mDynamicDebugFileName = path + "dynamic_debug_info.log"; } void LLApp::writeMiniDump() { if(mExceptionHandler == 0) return; mExceptionHandler->WriteMinidump(); } // static void LLApp::setQuitting() { if (!isExiting()) { // If we're already exiting, we don't want to reset our state back to quitting. llinfos << "Setting app state to QUITTING" << llendl; setStatus(APP_STATUS_QUITTING); } } // static void LLApp::setStopped() { setStatus(APP_STATUS_STOPPED); } // static bool LLApp::isStopped() { return (APP_STATUS_STOPPED == sStatus); } // static bool LLApp::isRunning() { return (APP_STATUS_RUNNING == sStatus); } // static bool LLApp::isError() { return (APP_STATUS_ERROR == sStatus); } // static bool LLApp::isQuitting() { return (APP_STATUS_QUITTING == sStatus); } // static bool LLApp::isExiting() { return isQuitting() || isError(); } void LLApp::disableCrashlogger() { // Disable Breakpad exception handler. if (mExceptionHandler != 0) { delete mExceptionHandler; mExceptionHandler = 0; } sDisableCrashlogger = TRUE; } // static bool LLApp::isCrashloggerDisabled() { return (sDisableCrashlogger == TRUE); } // static int LLApp::getPid() { #if LL_WINDOWS return GetCurrentProcessId(); #else return getpid(); #endif } #if LL_WINDOWS LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop) { // Translate the signals/exceptions into cross-platform stuff // Windows implementation // Make sure the user sees something to indicate that the app crashed. LONG retval; if (LLApp::isError()) { llwarns << "Got another fatal signal while in the error handler, die now!" << llendl; retval = EXCEPTION_EXECUTE_HANDLER; return retval; } // Flag status to error, so thread_error starts its work LLApp::setError(); // Block in the exception handler until the app has stopped // This is pretty sketchy, but appears to work just fine while (!LLApp::isStopped()) { ms_sleep(10); } // // Generate a minidump if we can. // // TODO: This needs to be ported over form the viewer-specific // LLWinDebug class // // At this point, we always want to exit the app. There's no graceful // recovery for an unhandled exception. // // Just kill the process. retval = EXCEPTION_EXECUTE_HANDLER; return retval; } // Win32 doesn't support signals. This is used instead. BOOL ConsoleCtrlHandler(DWORD fdwCtrlType) { switch (fdwCtrlType) { case CTRL_BREAK_EVENT: case CTRL_LOGOFF_EVENT: case CTRL_SHUTDOWN_EVENT: case CTRL_CLOSE_EVENT: // From end task or the window close button. case CTRL_C_EVENT: // from CTRL-C on the keyboard // Just set our state to quitting, not error if (LLApp::isQuitting() || LLApp::isError()) { // We're already trying to die, just ignore this signal if (LLApp::sLogInSignal) { llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl; } return TRUE; } LLApp::setQuitting(); return TRUE; default: return FALSE; } } #else //!LL_WINDOWS void setup_signals() { // // Set up signal handlers that may result in program termination // struct sigaction act; act.sa_sigaction = default_unix_signal_handler; sigemptyset( &act.sa_mask ); act.sa_flags = SA_SIGINFO; // Synchronous signals sigaction(SIGABRT, &act, NULL); sigaction(SIGALRM, &act, NULL); sigaction(SIGBUS, &act, NULL); sigaction(SIGFPE, &act, NULL); sigaction(SIGHUP, &act, NULL); sigaction(SIGILL, &act, NULL); sigaction(SIGPIPE, &act, NULL); sigaction(SIGSEGV, &act, NULL); sigaction(SIGSYS, &act, NULL); sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL); sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL); // Asynchronous signals that are normally ignored #ifndef LL_IGNORE_SIGCHLD sigaction(SIGCHLD, &act, NULL); #endif // LL_IGNORE_SIGCHLD sigaction(SIGUSR2, &act, NULL); // Asynchronous signals that result in attempted graceful exit sigaction(SIGHUP, &act, NULL); sigaction(SIGTERM, &act, NULL); sigaction(SIGINT, &act, NULL); // Asynchronous signals that result in core sigaction(SIGQUIT, &act, NULL); } void clear_signals() { struct sigaction act; act.sa_handler = SIG_DFL; sigemptyset( &act.sa_mask ); act.sa_flags = SA_SIGINFO; // Synchronous signals sigaction(SIGABRT, &act, NULL); sigaction(SIGALRM, &act, NULL); sigaction(SIGBUS, &act, NULL); sigaction(SIGFPE, &act, NULL); sigaction(SIGHUP, &act, NULL); sigaction(SIGILL, &act, NULL); sigaction(SIGPIPE, &act, NULL); sigaction(SIGSEGV, &act, NULL); sigaction(SIGSYS, &act, NULL); sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL); sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL); // Asynchronous signals that are normally ignored #ifndef LL_IGNORE_SIGCHLD sigaction(SIGCHLD, &act, NULL); #endif // LL_IGNORE_SIGCHLD // Asynchronous signals that result in attempted graceful exit sigaction(SIGHUP, &act, NULL); sigaction(SIGTERM, &act, NULL); sigaction(SIGINT, &act, NULL); // Asynchronous signals that result in core sigaction(SIGUSR2, &act, NULL); sigaction(SIGQUIT, &act, NULL); } void default_unix_signal_handler(int signum, siginfo_t *info, void *) { // Unix implementation of synchronous signal handler // This runs in the thread that threw the signal. // We do the somewhat sketchy operation of blocking in here until the error handler // has gracefully stopped the app. if (LLApp::sLogInSignal) { llinfos << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << llendl; } switch (signum) { case SIGCHLD: if (LLApp::sLogInSignal) { llinfos << "Signal handler - Got SIGCHLD from " << info->si_pid << llendl; } return; case SIGABRT: // Abort just results in termination of the app, no funky error handling. if (LLApp::sLogInSignal) { llwarns << "Signal handler - Got SIGABRT, terminating" << llendl; } clear_signals(); raise(signum); return; case SIGINT: case SIGHUP: case SIGTERM: if (LLApp::sLogInSignal) { llwarns << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << llendl; } // Graceful exit // Just set our state to quitting, not error if (LLApp::isQuitting() || LLApp::isError()) { // We're already trying to die, just ignore this signal if (LLApp::sLogInSignal) { llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl; } return; } LLApp::setQuitting(); return; case SIGALRM: case SIGPIPE: case SIGUSR2: default: if (signum == LL_SMACKDOWN_SIGNAL || signum == SIGBUS || signum == SIGILL || signum == SIGFPE || signum == SIGSEGV || signum == SIGQUIT) { if (signum == LL_SMACKDOWN_SIGNAL) { // Smackdown treated just like any other app termination, for now if (LLApp::sLogInSignal) { llwarns << "Signal handler - Handling smackdown signal!" << llendl; } else { // Don't log anything, even errors - this is because this signal could happen anywhere. LLError::setDefaultLevel(LLError::LEVEL_NONE); } // Change the signal that we reraise to SIGABRT, so we generate a core dump. signum = SIGABRT; } if (LLApp::sLogInSignal) { llwarns << "Signal handler - Handling fatal signal!" << llendl; } if (LLApp::isError()) { // Received second fatal signal while handling first, just die right now // Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app. clear_signals(); if (LLApp::sLogInSignal) { llwarns << "Signal handler - Got another fatal signal while in the error handler, die now!" << llendl; } raise(signum); return; } if (LLApp::sLogInSignal) { llwarns << "Signal handler - Flagging error status and waiting for shutdown" << llendl; } if (LLApp::isCrashloggerDisabled()) // Don't gracefully handle any signal, crash and core for a gdb post mortem { clear_signals(); llwarns << "Fatal signal received, not handling the crash here, passing back to operating system" << llendl; raise(signum); return; } // Flag status to ERROR, so thread_error does its work. LLApp::setError(); // Block in the signal handler until somebody says that we're done. while (LLApp::sErrorThreadRunning && !LLApp::isStopped()) { ms_sleep(10); } if (LLApp::sLogInSignal) { llwarns << "Signal handler - App is stopped, reraising signal" << llendl; } clear_signals(); raise(signum); return; } else { if (LLApp::sLogInSignal) { llinfos << "Signal handler - Unhandled signal " << signum << ", ignoring!" << llendl; } } } } #if LL_LINUX bool unix_minidump_callback(const google_breakpad::MinidumpDescriptor& minidump_desc, void* context, bool succeeded) { // Copy minidump file path into fixed buffer in the app instance to avoid // heap allocations in a crash handler. // path format: /.dmp //HACK: *path points to the buffer in getMiniDumpFilename which has already allocated space //to avoid doing allocation during crash. char * path = LLApp::instance()->getMiniDumpFilename(); int dir_path_len = strlen(path); // The path must not be truncated. S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH - dir_path_len; llassert( (remaining - strlen(minidump_desc.path())) > 5); path += dir_path_len; if (dir_path_len > 0 && path[-1] != '/') { *path++ = '/'; --remaining; } strncpy(path, minidump_desc.path(), remaining); llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl; LLApp::runErrorHandler(); #ifndef LL_RELEASE_FOR_DOWNLOAD clear_signals(); return false; #else return true; #endif } #endif bool unix_post_minidump_callback(const char *dump_dir, const char *minidump_id, void *context, bool succeeded) { // Copy minidump file path into fixed buffer in the app instance to avoid // heap allocations in a crash handler. // path format: /.dmp int dirPathLength = strlen(dump_dir); int idLength = strlen(minidump_id); // The path must not be truncated. llassert((dirPathLength + idLength + 5) <= LLApp::MAX_MINDUMP_PATH_LENGTH); char * path = LLApp::instance()->getMiniDumpFilename(); S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH; strncpy(path, dump_dir, remaining); remaining -= dirPathLength; path += dirPathLength; if (remaining > 0 && dirPathLength > 0 && path[-1] != '/') { *path++ = '/'; --remaining; } if (remaining > 0) { strncpy(path, minidump_id, remaining); remaining -= idLength; path += idLength; strncpy(path, ".dmp", remaining); } llinfos << "generated minidump: " << path << llendl; LLApp::runErrorHandler(); #ifndef LL_RELEASE_FOR_DOWNLOAD clear_signals(); return false; #else return true; #endif } #endif // !WINDOWS #ifdef LL_WINDOWS bool windows_post_minidump_callback(const wchar_t* dump_path, const wchar_t* minidump_id, void* context, EXCEPTION_POINTERS* exinfo, MDRawAssertionInfo* assertion, bool succeeded) { char * path = LLApp::instance()->getMiniDumpFilename(); S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH; size_t bytesUsed; bytesUsed = wcstombs(path, dump_path, static_cast(remaining)); remaining -= bytesUsed; path += bytesUsed; if(remaining > 0 && bytesUsed > 0 && path[-1] != '\\') { *path++ = '\\'; --remaining; } if(remaining > 0) { bytesUsed = wcstombs(path, minidump_id, static_cast(remaining)); remaining -= bytesUsed; path += bytesUsed; } if(remaining > 0) { strncpy(path, ".dmp", remaining); } llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl; // *NOTE:Mani - this code is stolen from LLApp, where its never actually used. //OSMessageBox("Attach Debugger Now", "Error", OSMB_OK); // *TODO: Translate the signals/exceptions into cross-platform stuff // Windows implementation llinfos << "Entering Windows Exception Handler..." << llendl; if (LLApp::isError()) { llwarns << "Got another fatal signal while in the error handler, die now!" << llendl; } // Flag status to error, so thread_error starts its work LLApp::setError(); // Block in the exception handler until the app has stopped // This is pretty sketchy, but appears to work just fine while (!LLApp::isStopped()) { ms_sleep(10); } #ifndef LL_RELEASE_FOR_DOWNLOAD return false; #else return true; #endif } #endif