/** * @file ll_template_cast.h * @author Nat Goodspeed * @date 2009-11-21 * @brief Define ll_template_cast function * * $LicenseInfo:firstyear=2009&license=viewergpl$ * Copyright (c) 2009, Linden Research, Inc. * $/LicenseInfo$ */ #if ! defined(LL_LL_TEMPLATE_CAST_H) #define LL_LL_TEMPLATE_CAST_H /** * Implementation for ll_template_cast() (q.v.). * * Default implementation: trying to cast two completely unrelated types * returns 0. Typically you'd specify T and U as pointer types, but in fact T * can be any type that can be initialized with 0. */ template struct ll_template_cast_impl { T operator()(U) { return 0; } }; /** * ll_template_cast(some_value) is for use in a template function when * some_value might be of arbitrary type, but you want to recognize type T * specially. * * It's designed for use with pointer types. Example: * @code * struct SpecialClass * { * void someMethod(const std::string&) const; * }; * * template * void somefunc(const REALCLASS& instance) * { * const SpecialClass* ptr = ll_template_cast(&instance); * if (ptr) * { * ptr->someMethod("Call method only available on SpecialClass"); * } * } * @endcode * * Why is this better than dynamic_cast<>? Because unless OtherClass is * polymorphic, the following won't even compile (gcc 4.0.1): * @code * OtherClass other; * SpecialClass* ptr = dynamic_cast(&other); * @endcode * to say nothing of this: * @code * void function(int); * SpecialClass* ptr = dynamic_cast(&function); * @endcode * ll_template_cast handles these kinds of cases by returning 0. */ template T ll_template_cast(U value) { return ll_template_cast_impl()(value); } /** * Implementation for ll_template_cast() (q.v.). * * Implementation for identical types: return same value. */ template struct ll_template_cast_impl { T operator()(T value) { return value; } }; /** * LL_TEMPLATE_CONVERTIBLE(dest, source) asserts that, for a value @c s of * type @c source, ll_template_cast(s) will return @c s -- * presuming that @c source can be converted to @c dest by the normal rules of * C++. * * By default, ll_template_cast(s) will return 0 unless @c s's * type is literally identical to @c dest. (This is because of the * straightforward application of template specialization rules.) That can * lead to surprising results, e.g.: * * @code * Foo myFoo; * const Foo* fooptr = ll_template_cast(&myFoo); * @endcode * * Here @c fooptr will be 0 because &myFoo is of type Foo* * -- @em not const Foo*. (Declaring const Foo myFoo; would * force the compiler to do the right thing.) * * More disappointingly: * @code * struct Base {}; * struct Subclass: public Base {}; * Subclass object; * Base* ptr = ll_template_cast(&object); * @endcode * * Here @c ptr will be 0 because &object is of type * Subclass* rather than Base*. We @em want this cast to * succeed, but without our help ll_template_cast can't recognize it. * * The following would suffice: * @code * LL_TEMPLATE_CONVERTIBLE(Base*, Subclass*); * ... * Base* ptr = ll_template_cast(&object); * @endcode * * However, as noted earlier, this is easily fooled: * @code * const Base* ptr = ll_template_cast(&object); * @endcode * would still produce 0 because we haven't yet seen: * @code * LL_TEMPLATE_CONVERTIBLE(const Base*, Subclass*); * @endcode * * @TODO * This macro should use Boost type_traits facilities for stripping and * re-adding @c const and @c volatile qualifiers so that invoking * LL_TEMPLATE_CONVERTIBLE(dest, source) will automatically generate all * permitted permutations. It's really not fair to the coder to require * separate: * @code * LL_TEMPLATE_CONVERTIBLE(Base*, Subclass*); * LL_TEMPLATE_CONVERTIBLE(const Base*, Subclass*); * LL_TEMPLATE_CONVERTIBLE(const Base*, const Subclass*); * @endcode * * (Naturally we omit LL_TEMPLATE_CONVERTIBLE(Base*, const Subclass*) * because that's not permitted by normal C++ assignment anyway.) */ #define LL_TEMPLATE_CONVERTIBLE(DEST, SOURCE) \ template <> \ struct ll_template_cast_impl \ { \ DEST operator()(SOURCE wrapper) \ { \ return wrapper; \ } \ } #endif /* ! defined(LL_LL_TEMPLATE_CAST_H) */