/** * @file indra_constants.h * @brief some useful short term constants for Indra * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_INDRA_CONSTANTS_H #define LL_INDRA_CONSTANTS_H #include "stdtypes.h" class LLUUID; // At 45 Hz collisions seem stable and objects seem // to settle down at a reasonable rate. // JC 3/18/2003 // const F32 PHYSICS_TIMESTEP = 1.f / 45.f; // This must be a #define due to anal retentive restrictions on const expressions // CG 2008-06-05 #define PHYSICS_TIMESTEP (1.f / 45.f) const F32 COLLISION_TOLERANCE = 0.1f; const F32 HALF_COLLISION_TOLERANCE = 0.05f; // Time constants const U32 HOURS_PER_LINDEN_DAY = 4; const U32 DAYS_PER_LINDEN_YEAR = 11; const U32 SEC_PER_LINDEN_DAY = HOURS_PER_LINDEN_DAY * 60 * 60; const U32 SEC_PER_LINDEN_YEAR = DAYS_PER_LINDEN_YEAR * SEC_PER_LINDEN_DAY; static const F32 REGION_WIDTH_METERS = 256.f; static const S32 REGION_WIDTH_UNITS = 256; static const U32 REGION_WIDTH_U32 = 256; const F32 REGION_HEIGHT_METERS = 4096.f; // Bits for simulator performance query flags enum LAND_STAT_FLAGS { STAT_FILTER_BY_PARCEL = 0x00000001, STAT_FILTER_BY_OWNER = 0x00000002, STAT_FILTER_BY_OBJECT = 0x00000004, STAT_REQUEST_LAST_ENTRY = 0x80000000, }; enum LAND_STAT_REPORT_TYPE { STAT_REPORT_TOP_SCRIPTS = 0, STAT_REPORT_TOP_COLLIDERS }; const U32 STAT_FILTER_MASK = 0x1FFFFFFF; // Region absolute limits static const S32 REGION_AGENT_COUNT_MIN = 1; static const S32 REGION_AGENT_COUNT_MAX = 200; // Must fit in U8 for the moment (RegionInfo msg) static const S32 REGION_PRIM_COUNT_MIN = 0; static const S32 REGION_PRIM_COUNT_MAX = 40000; static const F32 REGION_PRIM_BONUS_MIN = 1.0; static const F32 REGION_PRIM_BONUS_MAX = 10.0; // Default maximum number of tasks/prims per region. const U32 DEFAULT_MAX_REGION_WIDE_PRIM_COUNT = 15000; const F32 MIN_AGENT_DEPTH = 0.30f; const F32 DEFAULT_AGENT_DEPTH = 0.45f; const F32 MAX_AGENT_DEPTH = 0.60f; const F32 MIN_AGENT_WIDTH = 0.40f; const F32 DEFAULT_AGENT_WIDTH = 0.60f; const F32 MAX_AGENT_WIDTH = 0.80f; const F32 MIN_AGENT_HEIGHT = 1.1f; const F32 DEFAULT_AGENT_HEIGHT = 1.9f; const F32 MAX_AGENT_HEIGHT = 2.45f; // For linked sets const S32 MAX_CHILDREN_PER_TASK = 255; const S32 MAX_CHILDREN_PER_PHYSICAL_TASK = 32; const S32 MAX_JOINTS_PER_OBJECT = 1; // limiting to 1 until Havok 2.x const char* const DEFAULT_DMZ_SPACE_SERVER = "192.168.0.140"; const char* const DEFAULT_DMZ_USER_SERVER = "192.168.0.140"; const char* const DEFAULT_DMZ_DATA_SERVER = "192.168.0.140"; const char* const DEFAULT_DMZ_ASSET_SERVER = "http://asset.dmz.lindenlab.com:80"; const char* const DEFAULT_AGNI_SPACE_SERVER = "63.211.139.100"; const char* const DEFAULT_AGNI_USER_SERVER = "63.211.139.100"; const char* const DEFAULT_AGNI_DATA_SERVER = "63.211.139.100"; const char* const DEFAULT_AGNI_ASSET_SERVER = "http://asset.agni.lindenlab.com:80"; // Information about what ports are for what services is in the wiki Name Space Ports page // https://wiki.lindenlab.com/wiki/Name_Space_Ports const char* const DEFAULT_LOCAL_ASSET_SERVER = "http://localhost:12041/asset/tmp"; const char* const LOCAL_ASSET_URL_FORMAT = "http://%s:12041/asset"; const U32 DEFAULT_LAUNCHER_PORT = 12029; //const U32 DEFAULT_BIGBOARD_PORT = 12030; // Deprecated //const U32 DEFAULT_QUERYSIM_PORT = 12031; // Deprecated const U32 DEFAULT_DATA_SERVER_PORT = 12032; const U32 DEFAULT_SPACE_SERVER_PORT = 12033; const U32 DEFAULT_VIEWER_PORT = 12034; const U32 DEFAULT_SIMULATOR_PORT = 12035; const U32 DEFAULT_USER_SERVER_PORT = 12036; const U32 DEFAULT_RPC_SERVER_PORT = 12037; const U32 DEFAULT_LOG_DATA_SERVER_PORT = 12039; const U32 DEFAULT_BACKBONE_PORT = 12040; const U32 DEFAULT_LOCAL_ASSET_PORT = 12041; //const U32 DEFAULT_BACKBONE_CAP_PORT = 12042; // Deprecated const U32 DEFAULT_CAP_PROXY_PORT = 12043; const U32 DEFAULT_INV_DATA_SERVER_PORT = 12044; const U32 DEFAULT_CGI_SERVICES_PORT = 12045; // Mapserver uses ports 12124 - 12139 to allow multiple mapservers to run // on a single host for map tile generation. JC const U32 DEFAULT_MAPSERVER_PORT = 12124; // For automatic port discovery when running multiple viewers on one host const U32 PORT_DISCOVERY_RANGE_MIN = 13000; const U32 PORT_DISCOVERY_RANGE_MAX = PORT_DISCOVERY_RANGE_MIN + 50; const char LAND_LAYER_CODE = 'L'; const char WATER_LAYER_CODE = 'W'; const char WIND_LAYER_CODE = '7'; const char CLOUD_LAYER_CODE = '8'; // keys // Bit masks for various keyboard modifier keys. const MASK MASK_NONE = 0x0000; const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs const MASK MASK_ALT = 0x0002; const MASK MASK_SHIFT = 0x0004; const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; // Special keys go into >128 const KEY KEY_SPECIAL = 0x80; // special keys start here const KEY KEY_RETURN = 0x81; const KEY KEY_LEFT = 0x82; const KEY KEY_RIGHT = 0x83; const KEY KEY_UP = 0x84; const KEY KEY_DOWN = 0x85; const KEY KEY_ESCAPE = 0x86; const KEY KEY_BACKSPACE =0x87; const KEY KEY_DELETE = 0x88; const KEY KEY_SHIFT = 0x89; const KEY KEY_CONTROL = 0x8A; const KEY KEY_ALT = 0x8B; const KEY KEY_HOME = 0x8C; const KEY KEY_END = 0x8D; const KEY KEY_PAGE_UP = 0x8E; const KEY KEY_PAGE_DOWN = 0x8F; const KEY KEY_HYPHEN = 0x90; const KEY KEY_EQUALS = 0x91; const KEY KEY_INSERT = 0x92; const KEY KEY_CAPSLOCK = 0x93; const KEY KEY_TAB = 0x94; const KEY KEY_ADD = 0x95; const KEY KEY_SUBTRACT =0x96; const KEY KEY_MULTIPLY =0x97; const KEY KEY_DIVIDE = 0x98; const KEY KEY_F1 = 0xA1; const KEY KEY_F2 = 0xA2; const KEY KEY_F3 = 0xA3; const KEY KEY_F4 = 0xA4; const KEY KEY_F5 = 0xA5; const KEY KEY_F6 = 0xA6; const KEY KEY_F7 = 0xA7; const KEY KEY_F8 = 0xA8; const KEY KEY_F9 = 0xA9; const KEY KEY_F10 = 0xAA; const KEY KEY_F11 = 0xAB; const KEY KEY_F12 = 0xAC; const KEY KEY_PAD_UP = 0xC0; const KEY KEY_PAD_DOWN = 0xC1; const KEY KEY_PAD_LEFT = 0xC2; const KEY KEY_PAD_RIGHT = 0xC3; const KEY KEY_PAD_HOME = 0xC4; const KEY KEY_PAD_END = 0xC5; const KEY KEY_PAD_PGUP = 0xC6; const KEY KEY_PAD_PGDN = 0xC7; const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle const KEY KEY_PAD_INS = 0xC9; const KEY KEY_PAD_DEL = 0xCA; const KEY KEY_PAD_RETURN = 0xCB; const KEY KEY_PAD_ADD = 0xCC; // not used const KEY KEY_PAD_SUBTRACT = 0xCD; // not used const KEY KEY_PAD_MULTIPLY = 0xCE; // not used const KEY KEY_PAD_DIVIDE = 0xCF; // not used const KEY KEY_BUTTON0 = 0xD0; const KEY KEY_BUTTON1 = 0xD1; const KEY KEY_BUTTON2 = 0xD2; const KEY KEY_BUTTON3 = 0xD3; const KEY KEY_BUTTON4 = 0xD4; const KEY KEY_BUTTON5 = 0xD5; const KEY KEY_BUTTON6 = 0xD6; const KEY KEY_BUTTON7 = 0xD7; const KEY KEY_BUTTON8 = 0xD8; const KEY KEY_BUTTON9 = 0xD9; const KEY KEY_BUTTON10 = 0xDA; const KEY KEY_BUTTON11 = 0xDB; const KEY KEY_BUTTON12 = 0xDC; const KEY KEY_BUTTON13 = 0xDD; const KEY KEY_BUTTON14 = 0xDE; const KEY KEY_BUTTON15 = 0xDF; const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. const S32 KEY_COUNT = 256; const F32 DEFAULT_WATER_HEIGHT = 20.0f; // Maturity ratings for simulators const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG const U8 SIM_ACCESS_PG = 13; const U8 SIM_ACCESS_MATURE = 21; const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only const U8 SIM_ACCESS_DOWN = 254; const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; // group constants const S32 MAX_AGENT_GROUPS = 25; // attachment constants const S32 MAX_AGENT_ATTACHMENTS = 38; const U8 ATTACHMENT_ADD = 0x80; // god levels const U8 GOD_MAINTENANCE = 250; const U8 GOD_FULL = 200; const U8 GOD_LIAISON = 150; const U8 GOD_CUSTOMER_SERVICE = 100; const U8 GOD_LIKE = 1; const U8 GOD_NOT = 0; // "agent id" for things that should be done to ALL agents extern LL_COMMON_API const LLUUID LL_UUID_ALL_AGENTS; // inventory library owner extern LL_COMMON_API const LLUUID ALEXANDRIA_LINDEN_ID; extern LL_COMMON_API const LLUUID GOVERNOR_LINDEN_ID; extern LL_COMMON_API const LLUUID REALESTATE_LINDEN_ID; // Maintenance's group id. extern LL_COMMON_API const LLUUID MAINTENANCE_GROUP_ID; // Flags for kick message const U32 KICK_FLAGS_DEFAULT = 0x0; const U32 KICK_FLAGS_FREEZE = 1 << 0; const U32 KICK_FLAGS_UNFREEZE = 1 << 1; const U8 UPD_NONE = 0x00; const U8 UPD_POSITION = 0x01; const U8 UPD_ROTATION = 0x02; const U8 UPD_SCALE = 0x04; const U8 UPD_LINKED_SETS = 0x08; const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE // Agent Update Flags (U8) const U8 AU_FLAGS_NONE = 0x00; const U8 AU_FLAGS_HIDETITLE = 0x01; const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02; // start location constants const U32 START_LOCATION_ID_LAST = 0; const U32 START_LOCATION_ID_HOME = 1; const U32 START_LOCATION_ID_DIRECT = 2; // for direct teleport const U32 START_LOCATION_ID_PARCEL = 3; // for teleports to a parcel const U32 START_LOCATION_ID_TELEHUB = 4; // for teleports to a spawnpoint const U32 START_LOCATION_ID_URL = 5; const U32 START_LOCATION_ID_COUNT = 6; // group constants const U32 GROUP_MIN_SIZE = 2; // radius within which a chat message is fully audible const F32 CHAT_WHISPER_RADIUS = 10.f; const F32 CHAT_NORMAL_RADIUS = 20.f; const F32 CHAT_SHOUT_RADIUS = 100.f; const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS; const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f; // this times above gives barely audible radius const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f; // distance in front of speaking agent the sphere is centered const F32 CHAT_WHISPER_OFFSET = 5.f; const F32 CHAT_NORMAL_OFFSET = 10.f; const F32 CHAT_SHOUT_OFFSET = 50.f; // first clean starts at 3 AM const S32 SANDBOX_FIRST_CLEAN_HOUR = 3; // clean every hours const S32 SANDBOX_CLEAN_FREQ = 12; const F32 WIND_SCALE_HACK = 2.0f; // hack to make wind speeds more realistic enum ETerrainBrushType { // the valid brush numbers cannot be reordered, because they // are used in the binary LSL format as arguments to llModifyLand() E_LANDBRUSH_LEVEL = 0, E_LANDBRUSH_RAISE = 1, E_LANDBRUSH_LOWER = 2, E_LANDBRUSH_SMOOTH = 3, E_LANDBRUSH_NOISE = 4, E_LANDBRUSH_REVERT = 5, E_LANDBRUSH_INVALID = 6 }; // media commands const U32 PARCEL_MEDIA_COMMAND_STOP = 0; const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; const U32 PARCEL_MEDIA_COMMAND_PLAY = 2; const U32 PARCEL_MEDIA_COMMAND_LOOP = 3; const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; const U32 PARCEL_MEDIA_COMMAND_URL = 5; const U32 PARCEL_MEDIA_COMMAND_TIME = 6; const U32 PARCEL_MEDIA_COMMAND_AGENT = 7; const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; const U32 PARCEL_MEDIA_COMMAND_TYPE = 10; const U32 PARCEL_MEDIA_COMMAND_SIZE = 11; const U32 PARCEL_MEDIA_COMMAND_DESC = 12; const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; // map item types const U32 MAP_ITEM_TELEHUB = 0x01; const U32 MAP_ITEM_PG_EVENT = 0x02; const U32 MAP_ITEM_MATURE_EVENT = 0x03; //const U32 MAP_ITEM_POPULAR = 0x04; // No longer supported, 2009-03-02 KLW //const U32 MAP_ITEM_AGENT_COUNT = 0x05; const U32 MAP_ITEM_AGENT_LOCATIONS = 0x06; const U32 MAP_ITEM_LAND_FOR_SALE = 0x07; const U32 MAP_ITEM_CLASSIFIED = 0x08; const U32 MAP_ITEM_ADULT_EVENT = 0x09; const U32 MAP_ITEM_LAND_FOR_SALE_ADULT = 0x0a; // Region map layer numbers const S32 MAP_SIM_OBJECTS = 0; const S32 MAP_SIM_TERRAIN = 1; const S32 MAP_SIM_LAND_FOR_SALE = 2; // Transparent alpha overlay of land for sale const S32 MAP_SIM_IMAGE_TYPES = 3; // Number of map layers const S32 MAP_SIM_INFO_MASK = 0x00FFFFFF; // Agent access may be stuffed into upper byte const S32 MAP_SIM_LAYER_MASK = 0x0000FFFF; // Layer info is in lower 16 bits const S32 MAP_SIM_RETURN_NULL_SIMS = 0x00010000; const S32 MAP_SIM_PRELUDE = 0x00020000; // Crash reporter behavior const char* const CRASH_SETTINGS_FILE = "settings_crash_behavior.xml"; const char* const CRASH_BEHAVIOR_SETTING = "CrashSubmitBehavior"; const S32 CRASH_BEHAVIOR_ASK = 0; const S32 CRASH_BEHAVIOR_ALWAYS_SEND = 1; const S32 CRASH_BEHAVIOR_NEVER_SEND = 2; // Export/Import return values const S32 EXPORT_SUCCESS = 0; const S32 EXPORT_ERROR_PERMISSIONS = -1; const S32 EXPORT_ERROR_UNKNOWN = -2; // This is how long the sim will try to teleport you before giving up. const F32 TELEPORT_EXPIRY = 15.0f; // Additional time (in seconds) to wait per attachment const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f; // The maximum size of an object extra parameters binary (packed) block #define MAX_OBJECT_PARAMS_SIZE 1024 const S32 CHAT_CHANNEL_DEBUG = S32_MAX; // PLEASE don't add constants here. Every dev will have to do // a complete rebuild. Try to find another shared header file, // like llregionflags.h, lllslconstants.h, llagentconstants.h, // or create a new one. JC #endif