/** * @file llpose.h * @brief Implementation of LLPose class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLPOSE_H #define LL_LLPOSE_H //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include #include "linked_lists.h" #include "llmap.h" #include "lljointstate.h" #include "llassoclist.h" #include "lljoint.h" #include //----------------------------------------------------------------------------- // class LLPose //----------------------------------------------------------------------------- class LLPose { friend class LLPoseBlender; protected: typedef std::map joint_map; typedef joint_map::iterator joint_map_iterator; typedef joint_map::value_type joint_map_value_type; joint_map mJointMap; F32 mWeight; joint_map_iterator mListIter; public: // Iterate through jointStates LLJointState *getFirstJointState(); LLJointState *getNextJointState(); LLJointState *findJointState(LLJoint *joint); LLJointState *findJointState(const std::string &name); public: // Constructor LLPose() : mWeight(0.f) {} // Destructor ~LLPose(); // add a joint state in this pose BOOL addJointState(LLJointState *jointState); // remove a joint state from this pose BOOL removeJointState(LLJointState *jointState); // removes all joint states from this pose BOOL removeAllJointStates(); // set weight for all joint states in this pose void setWeight(F32 weight); // get weight for this pose F32 getWeight() const; // returns number of joint states stored in this pose S32 getNumJointStates() const; }; const S32 JSB_NUM_JOINT_STATES = 4; class LLJointStateBlender { protected: LLJointState* mJointStates[JSB_NUM_JOINT_STATES]; S32 mPriorities[JSB_NUM_JOINT_STATES]; BOOL mAdditiveBlends[JSB_NUM_JOINT_STATES]; public: LLJointStateBlender(); ~LLJointStateBlender(); void blendJointStates(BOOL apply_now = TRUE); BOOL addJointState(LLJointState *joint_state, S32 priority, BOOL additive_blend); void interpolate(F32 u); void clear(); void resetCachedJoint(); public: LLJoint mJointCache; }; class LLMotion; class LLPoseBlender { protected: LLMap mJointStateBlenderPool; LLLinkedList mActiveBlenders; S32 mNextPoseSlot; LLPose mBlendedPose; public: // Constructor LLPoseBlender(); // Destructor ~LLPoseBlender(); // request motion joint states to be added to pose blender joint state records BOOL addMotion(LLMotion* motion); // blend all joint states and apply to skeleton void blendAndApply(); // removes all joint state blenders from last time void clearBlenders(); // blend all joint states and cache results void blendAndCache(BOOL reset_cached_joints); // interpolate all joints towards cached values void interpolate(F32 u); LLPose* getBlendedPose() { return &mBlendedPose; } }; #endif // LL_LLPOSE_H