/** * @file llmotion.cpp * @brief Implementation of LLMotion class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include "linden_common.h" #include "llmotion.h" #include "llcriticaldamp.h" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLMotion class //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLMotion() // Class Constructor //----------------------------------------------------------------------------- LLMotion::LLMotion( const LLUUID &id ) { mActivationTimestamp = 0.f; mStopTimestamp = 0.f; mSendStopTimestamp = F32_MAX; mResidualWeight = 0.f; mFadeWeight = 1.f; mStopped = TRUE; mActive = FALSE; mDeactivateCallback = NULL; memset(&mJointSignature[0][0], 0, sizeof(U8) * LL_CHARACTER_MAX_JOINTS); memset(&mJointSignature[1][0], 0, sizeof(U8) * LL_CHARACTER_MAX_JOINTS); memset(&mJointSignature[2][0], 0, sizeof(U8) * LL_CHARACTER_MAX_JOINTS); mID = id; } //----------------------------------------------------------------------------- // ~LLMotion() // Class Destructor //----------------------------------------------------------------------------- LLMotion::~LLMotion() { } //----------------------------------------------------------------------------- // fadeOut() //----------------------------------------------------------------------------- void LLMotion::fadeOut() { if (mFadeWeight > 0.01f) { mFadeWeight = lerp(mFadeWeight, 0.f, LLCriticalDamp::getInterpolant(0.15f)); } else { mFadeWeight = 0.f; } } //----------------------------------------------------------------------------- // fadeIn() //----------------------------------------------------------------------------- void LLMotion::fadeIn() { if (mFadeWeight < 0.99f) { mFadeWeight = lerp(mFadeWeight, 1.f, LLCriticalDamp::getInterpolant(0.15f)); } else { mFadeWeight = 1.f; } } //----------------------------------------------------------------------------- // addJointState() //----------------------------------------------------------------------------- void LLMotion::addJointState(LLJointState* jointState) { mPose.addJointState(jointState); S32 priority = jointState->getPriority(); if (priority == LLJoint::USE_MOTION_PRIORITY) { priority = getPriority(); } U32 usage = jointState->getUsage(); // for now, usage is everything mJointSignature[0][jointState->getJoint()->getJointNum()] = (usage & LLJointState::POS) ? (0xff >> (7 - priority)) : 0; mJointSignature[1][jointState->getJoint()->getJointNum()] = (usage & LLJointState::ROT) ? (0xff >> (7 - priority)) : 0; mJointSignature[2][jointState->getJoint()->getJointNum()] = (usage & LLJointState::SCALE) ? (0xff >> (7 - priority)) : 0; } void LLMotion::setDeactivateCallback( void (*cb)(void *), void* userdata ) { mDeactivateCallback = cb; mDeactivateCallbackUserData = userdata; } //----------------------------------------------------------------------------- // activate() //----------------------------------------------------------------------------- void LLMotion::activate() { mStopped = FALSE; mActive = TRUE; onActivate(); } //----------------------------------------------------------------------------- // deactivate() //----------------------------------------------------------------------------- void LLMotion::deactivate() { mActive = FALSE; if (mDeactivateCallback) (*mDeactivateCallback)(mDeactivateCallbackUserData); onDeactivate(); } // End