/** * @file llkeyframewalkmotion.h * @brief Implementation of LLKeframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLKEYFRAMEWALKMOTION_H #define LL_LLKEYFRAMEWALKMOTION_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llkeyframemotion.h" #include "llcharacter.h" #include "v3dmath.h" #define MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST (20.f) #define MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST (20.f) //----------------------------------------------------------------------------- // class LLKeyframeWalkMotion //----------------------------------------------------------------------------- class LLKeyframeWalkMotion : public LLKeyframeMotion { friend class LLWalkAdjustMotion; public: // Constructor LLKeyframeWalkMotion(const LLUUID &id); // Destructor virtual ~LLKeyframeWalkMotion(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); virtual void onDeactivate(); virtual BOOL onUpdate(F32 time, U8* joint_mask); public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; F32 mCyclePhase; F32 mRealTimeLast; F32 mAdjTimeLast; S32 mDownFoot; }; class LLWalkAdjustMotion : public LLMotion { public: // Constructor LLWalkAdjustMotion(const LLUUID &id); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); virtual void onDeactivate(); virtual BOOL onUpdate(F32 time, U8* joint_mask); virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;} virtual BOOL getLoop() { return TRUE; } virtual F32 getDuration() { return 0.f; } virtual F32 getEaseInDuration() { return 0.f; } virtual F32 getEaseOutDuration() { return 0.f; } virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; } virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; LLJoint* mLeftAnkleJoint; LLJoint* mRightAnkleJoint; LLPointer<LLJointState> mPelvisState; LLJoint* mPelvisJoint; LLVector3d mLastLeftFootGlobalPos; LLVector3d mLastRightFootGlobalPos; F32 mLastTime; F32 mAdjustedSpeed; F32 mAnimSpeed; F32 mRelativeDir; LLVector3 mPelvisOffset; F32 mAnkleOffset; }; class LLFlyAdjustMotion : public LLMotion { public: // Constructor LLFlyAdjustMotion(const LLUUID &id); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); virtual void onDeactivate() {}; virtual BOOL onUpdate(F32 time, U8* joint_mask); virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;} virtual BOOL getLoop() { return TRUE; } virtual F32 getDuration() { return 0.f; } virtual F32 getEaseInDuration() { return 0.f; } virtual F32 getEaseOutDuration() { return 0.f; } virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; } virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } protected: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; LLPointer<LLJointState> mPelvisState; F32 mRoll; }; #endif // LL_LLKeyframeWalkMotion_H