/** * @file llkeyframestandmotion.h * @brief Implementation of LLKeyframeStandMotion class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLKEYFRAMESTANDMOTION_H #define LL_LLKEYFRAMESTANDMOTION_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llkeyframemotion.h" #include "lljointsolverrp3.h" //----------------------------------------------------------------------------- // class LLKeyframeStandMotion //----------------------------------------------------------------------------- class LLKeyframeStandMotion : public LLKeyframeMotion { public: // Constructor LLKeyframeStandMotion(const LLUUID &id); // Destructor virtual ~LLKeyframeStandMotion(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); void onDeactivate(); virtual BOOL onUpdate(F32 time, U8* joint_mask); public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; BOOL mFlipFeet; LLJointState *mPelvisState; LLJointState *mHipLeftState; LLJointState *mKneeLeftState; LLJointState *mAnkleLeftState; LLJointState *mHipRightState; LLJointState *mKneeRightState; LLJointState *mAnkleRightState; LLJoint mPelvisJoint; LLJoint mHipLeftJoint; LLJoint mKneeLeftJoint; LLJoint mAnkleLeftJoint; LLJoint mTargetLeft; LLJoint mHipRightJoint; LLJoint mKneeRightJoint; LLJoint mAnkleRightJoint; LLJoint mTargetRight; LLJointSolverRP3 mIKLeft; LLJointSolverRP3 mIKRight; LLVector3 mPositionLeft; LLVector3 mPositionRight; LLVector3 mNormalLeft; LLVector3 mNormalRight; LLQuaternion mRotationLeft; LLQuaternion mRotationRight; LLQuaternion mLastGoodPelvisRotation; LLVector3 mLastGoodPosition; BOOL mTrackAnkles; S32 mFrameNum; }; #endif // LL_LLKEYFRAMESTANDMOTION_H