/** * @file llkeyframestandmotion.h * @brief Implementation of LLKeyframeStandMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLKEYFRAMESTANDMOTION_H #define LL_LLKEYFRAMESTANDMOTION_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llkeyframemotion.h" #include "lljointsolverrp3.h" //----------------------------------------------------------------------------- // class LLKeyframeStandMotion //----------------------------------------------------------------------------- class LLKeyframeStandMotion : public LLKeyframeMotion { public: // Constructor LLKeyframeStandMotion(const LLUUID &id); // Destructor virtual ~LLKeyframeStandMotion(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); void onDeactivate(); virtual BOOL onUpdate(F32 time, U8* joint_mask); public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; BOOL mFlipFeet; LLPointer mPelvisState; LLPointer mHipLeftState; LLPointer mKneeLeftState; LLPointer mAnkleLeftState; LLPointer mHipRightState; LLPointer mKneeRightState; LLPointer mAnkleRightState; LLJoint mPelvisJoint; LLJoint mHipLeftJoint; LLJoint mKneeLeftJoint; LLJoint mAnkleLeftJoint; LLJoint mTargetLeft; LLJoint mHipRightJoint; LLJoint mKneeRightJoint; LLJoint mAnkleRightJoint; LLJoint mTargetRight; LLJointSolverRP3 mIKLeft; LLJointSolverRP3 mIKRight; LLVector3 mPositionLeft; LLVector3 mPositionRight; LLVector3 mNormalLeft; LLVector3 mNormalRight; LLQuaternion mRotationLeft; LLQuaternion mRotationRight; LLQuaternion mLastGoodPelvisRotation; LLVector3 mLastGoodPosition; BOOL mTrackAnkles; S32 mFrameNum; }; #endif // LL_LLKEYFRAMESTANDMOTION_H