/** * @file llkeyframemotionparam.h * @brief Implementation of LLKeframeMotionParam class. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLKEYFRAMEMOTIONPARAM_H #define LL_LLKEYFRAMEMOTIONPARAM_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include #include "llmotion.h" #include "lljointstate.h" #include "v3math.h" #include "llquaternion.h" #include "linked_lists.h" #include "llkeyframemotion.h" //----------------------------------------------------------------------------- // class LLKeyframeMotionParam //----------------------------------------------------------------------------- class LLKeyframeMotionParam : public LLMotion { public: // Constructor LLKeyframeMotionParam(const LLUUID &id); // Destructor virtual ~LLKeyframeMotionParam(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLKeyframeMotionParam(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- // motions must specify whether or not they loop virtual BOOL getLoop() { return TRUE; } // motions must report their total duration virtual F32 getDuration() { return mDuration; } // motions must report their "ease in" duration virtual F32 getEaseInDuration() { return mEaseInDuration; } // motions must report their "ease out" duration. virtual F32 getEaseOutDuration() { return mEaseOutDuration; } // motions must report their priority virtual LLJoint::JointPriority getPriority() { return mPriority; } virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } // called to determine when a motion should be activated/deactivated based on avatar pixel coverage virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; } // run-time (post constructor) initialization, // called after parameters have been set // must return true to indicate success and be available for activation virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated virtual BOOL onActivate(); // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); virtual LLPose* getPose() { return mPoseBlender.getBlendedPose();} protected: //------------------------------------------------------------------------- // new functions defined by this subclass //------------------------------------------------------------------------- typedef std::pair ParameterizedMotion; // add a motion and associated parameter triplet BOOL addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value); // set default motion for LOD and retrieving blend constants void setDefaultKeyframeMotion(char *); static BOOL sortFunc(ParameterizedMotion *new_motion, ParameterizedMotion *tested_motion); BOOL loadMotions(); protected: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- typedef LLLinkedList < ParameterizedMotion > motion_list_t; LLAssocList mParameterizedMotions; LLJointState* mJointStates; LLMotion* mDefaultKeyframeMotion; LLCharacter* mCharacter; LLPoseBlender mPoseBlender; F32 mEaseInDuration; F32 mEaseOutDuration; F32 mDuration; LLJoint::JointPriority mPriority; LLUUID mTransactionID; }; #endif // LL_LLKEYFRAMEMOTIONPARAM_H