/** * @file llkeyframemotion.cpp * @brief Implementation of LLKeyframeMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include "linden_common.h" #include "llmath.h" #include "llanimationstates.h" #include "llassetstorage.h" #include "lldatapacker.h" #include "llcharacter.h" #include "llcriticaldamp.h" #include "lldir.h" #include "llendianswizzle.h" #include "llkeyframemotion.h" #include "llquantize.h" #include "m3math.h" #include "message.h" #include "llfilesystem.h" //----------------------------------------------------------------------------- // Static Definitions //----------------------------------------------------------------------------- LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap; //----------------------------------------------------------------------------- // Globals //----------------------------------------------------------------------------- static F32 JOINT_LENGTH_K = 0.7f; static S32 MAX_ITERATIONS = 20; static S32 MIN_ITERATIONS = 1; static S32 MIN_ITERATION_COUNT = 2; static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f; static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f; static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f; static F32 MAX_CONSTRAINTS = 10; //----------------------------------------------------------------------------- // JointMotionList //----------------------------------------------------------------------------- LLKeyframeMotion::JointMotionList::JointMotionList() : mDuration(0.f), mLoop(false), mLoopInPoint(0.f), mLoopOutPoint(0.f), mEaseInDuration(0.f), mEaseOutDuration(0.f), mBasePriority(LLJoint::LOW_PRIORITY), mHandPose(LLHandMotion::HAND_POSE_SPREAD), mMaxPriority(LLJoint::LOW_PRIORITY) { } LLKeyframeMotion::JointMotionList::~JointMotionList() { for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); mConstraints.clear(); for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer()); mJointMotionArray.clear(); } U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo() { S32 total_size = sizeof(JointMotionList); for (U32 i = 0; i < getNumJointMotions(); i++) { LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i]; LL_INFOS() << "\tJoint " << joint_motion_p->mJointName << LL_ENDL; if (joint_motion_p->mUsage & LLJointState::SCALE) { LL_INFOS() << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at " << joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << LL_ENDL; total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey); } if (joint_motion_p->mUsage & LLJointState::ROT) { LL_INFOS() << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at " << joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << LL_ENDL; total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey); } if (joint_motion_p->mUsage & LLJointState::POS) { LL_INFOS() << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at " << joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << LL_ENDL; total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey); } } LL_INFOS() << "Size: " << total_size << " bytes" << LL_ENDL; return total_size; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // ****Curve classes //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // ScaleCurve::ScaleCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::ScaleCurve::ScaleCurve() { mInterpolationType = LLKeyframeMotion::IT_LINEAR; mNumKeys = 0; } //----------------------------------------------------------------------------- // ScaleCurve::~ScaleCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::ScaleCurve::~ScaleCurve() { mKeys.clear(); mNumKeys = 0; } //----------------------------------------------------------------------------- // getValue() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::ScaleCurve::getValue(F32 time, F32 duration) { LLVector3 value; if (mKeys.empty()) { value.clearVec(); return value; } key_map_t::iterator right = mKeys.lower_bound(time); if (right == mKeys.end()) { // Past last key --right; value = right->second.mScale; } else if (right == mKeys.begin() || right->first == time) { // Before first key or exactly on a key value = right->second.mScale; } else { // Between two keys key_map_t::iterator left = right; --left; F32 index_before = left->first; F32 index_after = right->first; ScaleKey& scale_before = left->second; ScaleKey& scale_after = right->second; if (right == mKeys.end()) { scale_after = mLoopInKey; index_after = duration; } F32 u = (time - index_before) / (index_after - index_before); value = interp(u, scale_before, scale_after); } return value; } //----------------------------------------------------------------------------- // interp() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::ScaleCurve::interp(F32 u, ScaleKey& before, ScaleKey& after) { switch (mInterpolationType) { case IT_STEP: return before.mScale; default: case IT_LINEAR: case IT_SPLINE: return lerp(before.mScale, after.mScale, u); } } //----------------------------------------------------------------------------- // RotationCurve::RotationCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::RotationCurve::RotationCurve() { mInterpolationType = LLKeyframeMotion::IT_LINEAR; mNumKeys = 0; } //----------------------------------------------------------------------------- // RotationCurve::~RotationCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::RotationCurve::~RotationCurve() { mKeys.clear(); mNumKeys = 0; } //----------------------------------------------------------------------------- // RotationCurve::getValue() //----------------------------------------------------------------------------- LLQuaternion LLKeyframeMotion::RotationCurve::getValue(F32 time, F32 duration) { LLQuaternion value; if (mKeys.empty()) { value = LLQuaternion::DEFAULT; return value; } key_map_t::iterator right = mKeys.lower_bound(time); if (right == mKeys.end()) { // Past last key --right; value = right->second.mRotation; } else if (right == mKeys.begin() || right->first == time) { // Before first key or exactly on a key value = right->second.mRotation; } else { // Between two keys key_map_t::iterator left = right; --left; F32 index_before = left->first; F32 index_after = right->first; RotationKey& rot_before = left->second; RotationKey& rot_after = right->second; if (right == mKeys.end()) { rot_after = mLoopInKey; index_after = duration; } F32 u = (time - index_before) / (index_after - index_before); value = interp(u, rot_before, rot_after); } return value; } //----------------------------------------------------------------------------- // interp() //----------------------------------------------------------------------------- LLQuaternion LLKeyframeMotion::RotationCurve::interp(F32 u, RotationKey& before, RotationKey& after) { switch (mInterpolationType) { case IT_STEP: return before.mRotation; default: case IT_LINEAR: case IT_SPLINE: return nlerp(u, before.mRotation, after.mRotation); } } //----------------------------------------------------------------------------- // PositionCurve::PositionCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::PositionCurve::PositionCurve() { mInterpolationType = LLKeyframeMotion::IT_LINEAR; mNumKeys = 0; } //----------------------------------------------------------------------------- // PositionCurve::~PositionCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::PositionCurve::~PositionCurve() { mKeys.clear(); mNumKeys = 0; } //----------------------------------------------------------------------------- // PositionCurve::getValue() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::PositionCurve::getValue(F32 time, F32 duration) { LLVector3 value; if (mKeys.empty()) { value.clearVec(); return value; } key_map_t::iterator right = mKeys.lower_bound(time); if (right == mKeys.end()) { // Past last key --right; value = right->second.mPosition; } else if (right == mKeys.begin() || right->first == time) { // Before first key or exactly on a key value = right->second.mPosition; } else { // Between two keys key_map_t::iterator left = right; --left; F32 index_before = left->first; F32 index_after = right->first; PositionKey& pos_before = left->second; PositionKey& pos_after = right->second; if (right == mKeys.end()) { pos_after = mLoopInKey; index_after = duration; } F32 u = (time - index_before) / (index_after - index_before); value = interp(u, pos_before, pos_after); } llassert(value.isFinite()); return value; } //----------------------------------------------------------------------------- // interp() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::PositionCurve::interp(F32 u, PositionKey& before, PositionKey& after) { switch (mInterpolationType) { case IT_STEP: return before.mPosition; default: case IT_LINEAR: case IT_SPLINE: return lerp(before.mPosition, after.mPosition, u); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // JointMotion class //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // JointMotion::update() //----------------------------------------------------------------------------- void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration) { // this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't // managed to get a stack to see how it got here. Testing for 0 here will stop the crash. if ( joint_state == NULL ) { return; } U32 usage = joint_state->getUsage(); //------------------------------------------------------------------------- // update scale component of joint state //------------------------------------------------------------------------- if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys) { joint_state->setScale( mScaleCurve.getValue( time, duration ) ); } //------------------------------------------------------------------------- // update rotation component of joint state //------------------------------------------------------------------------- if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys) { joint_state->setRotation( mRotationCurve.getValue( time, duration ) ); } //------------------------------------------------------------------------- // update position component of joint state //------------------------------------------------------------------------- if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys) { joint_state->setPosition( mPositionCurve.getValue( time, duration ) ); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLKeyframeMotion class //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLKeyframeMotion() // Class Constructor //----------------------------------------------------------------------------- LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id) : LLMotion(id), mJointMotionList(nullptr), mPelvisp(nullptr), mCharacter(nullptr), mLastSkeletonSerialNum(0), mLastUpdateTime(0.f), mLastLoopedTime(0.f), mAssetStatus(ASSET_UNDEFINED) { } //----------------------------------------------------------------------------- // ~LLKeyframeMotion() // Class Destructor //----------------------------------------------------------------------------- LLKeyframeMotion::~LLKeyframeMotion() { for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); mConstraints.clear(); } //----------------------------------------------------------------------------- // create() //----------------------------------------------------------------------------- LLMotion *LLKeyframeMotion::create(const LLUUID &id) { return new LLKeyframeMotion(id); } //----------------------------------------------------------------------------- // getJointState() //----------------------------------------------------------------------------- LLPointer& LLKeyframeMotion::getJointState(U32 index) { llassert_always (index < mJointStates.size()); return mJointStates[index]; } //----------------------------------------------------------------------------- // getJoint() //----------------------------------------------------------------------------- LLJoint* LLKeyframeMotion::getJoint(U32 index) { llassert_always (index < mJointStates.size()); LLJoint* joint = mJointStates[index]->getJoint(); //Commented out 06-28-11 by Aura. //llassert_always (joint); return joint; } //----------------------------------------------------------------------------- // LLKeyframeMotion::onInitialize(LLCharacter *character) //----------------------------------------------------------------------------- LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character) { mCharacter = character; LLUUID* character_id; // asset already loaded? switch(mAssetStatus) { case ASSET_NEEDS_FETCH: // request asset mAssetStatus = ASSET_FETCHED; if (mID.notNull()) { LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; character_id = new LLUUID(mCharacter->getID()); gAssetStorage->getAssetData(mID, LLAssetType::AT_ANIMATION, onLoadComplete, (void*)character_id, false); } else { LL_INFOS("Animation") << "Attempted to fetch animation '" << mName << "' with null id" << " for character " << mCharacter->getID() << LL_ENDL; } return STATUS_HOLD; case ASSET_FETCHED: return STATUS_HOLD; case ASSET_FETCH_FAILED: return STATUS_FAILURE; case ASSET_LOADED: return STATUS_SUCCESS; default: // we don't know what state the asset is in yet, so keep going // check keyframe cache first then file cache then asset request break; } LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID()); if(joint_motion_list) { // motion already existed in cache, so grab it mJointMotionList = joint_motion_list; mJointStates.reserve(mJointMotionList->getNumJointMotions()); // don't forget to allocate joint states // set up joint states to point to character joints for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) { JointMotion* joint_motion = mJointMotionList->getJointMotion(i); if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName)) { LLPointer joint_state = new LLJointState; mJointStates.push_back(joint_state); joint_state->setJoint(joint); joint_state->setUsage(joint_motion->mUsage); joint_state->setPriority(joint_motion->mPriority); } else { // add dummy joint state with no associated joint mJointStates.push_back(new LLJointState); } } mAssetStatus = ASSET_LOADED; setupPose(); return STATUS_SUCCESS; } //------------------------------------------------------------------------- // Load named file by concatenating the character prefix with the motion name. // Load data into a buffer to be parsed. //------------------------------------------------------------------------- U8 *anim_data; S32 anim_file_size; bool success = false; LLFileSystem* anim_file = new LLFileSystem(mID, LLAssetType::AT_ANIMATION); if (!anim_file || !anim_file->getSize()) { delete anim_file; anim_file = NULL; // request asset over network on next call to load mAssetStatus = ASSET_NEEDS_FETCH; return STATUS_HOLD; } else { anim_file_size = anim_file->getSize(); anim_data = new(std::nothrow) U8[anim_file_size]; if (anim_data) { success = anim_file->read(anim_data, anim_file_size); /*Flawfinder: ignore*/ } else { LL_WARNS() << "Failed to allocate buffer: " << anim_file_size << mID << LL_ENDL; } delete anim_file; anim_file = NULL; } if (!success) { LL_WARNS() << "Can't open animation file " << mID << LL_ENDL; mAssetStatus = ASSET_FETCH_FAILED; return STATUS_FAILURE; } LL_DEBUGS() << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << LL_ENDL; LLDataPackerBinaryBuffer dp(anim_data, anim_file_size); if (!deserialize(dp, getID())) { LL_WARNS() << "Failed to decode asset for animation " << getName() << ":" << getID() << LL_ENDL; mAssetStatus = ASSET_FETCH_FAILED; return STATUS_FAILURE; } delete []anim_data; mAssetStatus = ASSET_LOADED; return STATUS_SUCCESS; } //----------------------------------------------------------------------------- // setupPose() //----------------------------------------------------------------------------- bool LLKeyframeMotion::setupPose() { // add all valid joint states to the pose for (U32 jm=0; jmgetNumJointMotions(); jm++) { LLPointer joint_state = getJointState(jm); if ( joint_state->getJoint() ) { addJointState( joint_state ); } } // initialize joint constraints for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints) { JointConstraint* constraintp = new JointConstraint(shared_constraintp); initializeConstraint(constraintp); mConstraints.push_front(constraintp); } if (mJointMotionList->mConstraints.size()) { mPelvisp = mCharacter->getJoint("mPelvis"); if (!mPelvisp) { return false; } } // setup loop keys setLoopIn(mJointMotionList->mLoopInPoint); setLoopOut(mJointMotionList->mLoopOutPoint); return true; } //----------------------------------------------------------------------------- // LLKeyframeMotion::onActivate() //----------------------------------------------------------------------------- bool LLKeyframeMotion::onActivate() { // If the keyframe anim has an associated emote, trigger it. if (mJointMotionList->mEmoteID.notNull()) { // don't start emote if already active to avoid recursion if (!mCharacter->isMotionActive(mJointMotionList->mEmoteID)) { mCharacter->startMotion(mJointMotionList->mEmoteID); } } mLastLoopedTime = 0.f; return true; } //----------------------------------------------------------------------------- // LLKeyframeMotion::onUpdate() //----------------------------------------------------------------------------- bool LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // llassert(time >= 0.f); // This will fire time = llmax(0.f, time); if (mJointMotionList->mLoop) { if (mJointMotionList->mDuration == 0.0f) { time = 0.f; mLastLoopedTime = 0.0f; } else if (mStopped) { mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime); } else if (time > mJointMotionList->mLoopOutPoint) { if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f) { mLastLoopedTime = mJointMotionList->mLoopOutPoint; } else { mLastLoopedTime = mJointMotionList->mLoopInPoint + fmod(time - mJointMotionList->mLoopOutPoint, mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); } } else { mLastLoopedTime = time; } } else { mLastLoopedTime = time; } applyKeyframes(mLastLoopedTime); applyConstraints(mLastLoopedTime, joint_mask); mLastUpdateTime = time; return mLastLoopedTime <= mJointMotionList->mDuration; } //----------------------------------------------------------------------------- // applyKeyframes() //----------------------------------------------------------------------------- void LLKeyframeMotion::applyKeyframes(F32 time) { llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size()); for (U32 i=0; igetNumJointMotions(); i++) { mJointMotionList->getJointMotion(i)->update(mJointStates[i], time, mJointMotionList->mDuration ); } LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority"); if (pose_priority) { if (mJointMotionList->mMaxPriority >= *pose_priority) { mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); } } else { mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); } } //----------------------------------------------------------------------------- // applyConstraints() //----------------------------------------------------------------------------- void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask) { //TODO: investigate replacing spring simulation with critically damped motion // re-init constraints if skeleton has changed if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum) { mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum(); for (JointConstraint* constraintp : mConstraints) { initializeConstraint(constraintp); } } // apply constraints for (JointConstraint* constraintp : mConstraints) { applyConstraint(constraintp, time, joint_mask); } } //----------------------------------------------------------------------------- // LLKeyframeMotion::onDeactivate() //----------------------------------------------------------------------------- void LLKeyframeMotion::onDeactivate() { for (JointConstraint* constraintp : mConstraints) { deactivateConstraint(constraintp); } } //----------------------------------------------------------------------------- // setStopTime() //----------------------------------------------------------------------------- // time is in seconds since character creation void LLKeyframeMotion::setStopTime(F32 time) { LLMotion::setStopTime(time); if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration) { F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint; F32 loop_fraction_time; if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint) { loop_fraction_time = 0.f; } else { loop_fraction_time = fmod(time - start_loop_time, mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); } mStopTimestamp = llmax(time, (time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration()); } } //----------------------------------------------------------------------------- // initializeConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint) { JointConstraintSharedData *shared_data = constraint->mSharedData; S32 joint_num; LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]); if ( !cur_joint ) { return; } F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition()); constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos); // grab joint lengths for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint(); if (!cur_joint) { return; } constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition()); constraint->mTotalLength += constraint->mJointLengths[joint_num]; } // store fraction of total chain length so we know how to shear the entire chain towards the goal position for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength; } // add last step in chain, from final joint to constraint position constraint->mTotalLength += source_pos_offset; constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); } //----------------------------------------------------------------------------- // activateConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::activateConstraint(JointConstraint* constraint) { JointConstraintSharedData *shared_data = constraint->mSharedData; constraint->mActive = true; S32 joint_num; // grab ground position if we need to if (shared_data->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND) { LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); LLVector3 ground_pos_agent; mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm); constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset); } for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); if ( !cur_joint ) { return; } constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); } constraint->mWeight = 1.f; } //----------------------------------------------------------------------------- // deactivateConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp) { if (constraintp->mSourceVolume) { constraintp->mSourceVolume->mUpdateXform = false; } if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND) { if (constraintp->mTargetVolume) { constraintp->mTargetVolume->mUpdateXform = false; } } constraintp->mActive = false; } //----------------------------------------------------------------------------- // applyConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask) { JointConstraintSharedData *shared_data = constraint->mSharedData; if (!shared_data) return; LLVector3 positions[MAX_CHAIN_LENGTH]; const F32* joint_lengths = constraint->mJointLengths; LLVector3 velocities[MAX_CHAIN_LENGTH - 1]; LLQuaternion old_rots[MAX_CHAIN_LENGTH]; S32 joint_num; if (time < shared_data->mEaseInStartTime) { return; } if (time > shared_data->mEaseOutStopTime) { if (constraint->mActive) { deactivateConstraint(constraint); } return; } if (!constraint->mActive || time < shared_data->mEaseInStopTime) { activateConstraint(constraint); } LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]); if (! root_joint) { return; } LLVector3 root_pos = root_joint->getWorldPosition(); // LLQuaternion root_rot = root_joint->getParent()->getWorldRotation(); // LLQuaternion inv_root_rot = ~root_rot; // LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); //apply underlying keyframe animation to get nominal "kinematic" joint positions for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) { LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); if (!cur_joint) { return; } if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority()))) { // skip constraint return; } old_rots[joint_num] = cur_joint->getRotation(); cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation()); } LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); LLVector3 target_pos; switch(shared_data->mConstraintTargetType) { case CONSTRAINT_TARGET_TYPE_GROUND: target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos); // LL_INFOS() << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; break; case CONSTRAINT_TARGET_TYPE_BODY: target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset); break; default: break; } LLVector3 norm; LLJoint *source_jointp = NULL; LLJoint *target_jointp = NULL; if (shared_data->mConstraintType == CONSTRAINT_TYPE_PLANE) { switch(shared_data->mConstraintTargetType) { case CONSTRAINT_TARGET_TYPE_GROUND: norm = constraint->mGroundNorm; break; case CONSTRAINT_TARGET_TYPE_BODY: target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); if (target_jointp) { // *FIX: do proper normal calculation for stretched // spheres (inverse transpose) norm = target_pos - target_jointp->getWorldPosition(); } if (norm.isExactlyZero()) { source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); norm = -1.f * shared_data->mSourceConstraintOffset; if (source_jointp) { norm = norm * source_jointp->getWorldRotation(); } } norm.normVec(); break; default: norm.clearVec(); break; } target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm)); } if (constraint->mSharedData->mChainLength != 0 && dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength) { constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f); } else { constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f); } F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f : llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f), clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f))); LLVector3 source_to_target = target_pos - keyframe_source_pos; S32 max_iteration_count = ll_round(clamp_rescale( mCharacter->getPixelArea(), MAX_PIXEL_AREA_CONSTRAINTS, MIN_PIXEL_AREA_CONSTRAINTS, (F32)MAX_ITERATIONS, (F32)MIN_ITERATIONS)); if (shared_data->mChainLength) { LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]); if (!end_joint) { return; } LLQuaternion end_rot = end_joint->getWorldRotation(); // slam start and end of chain to the proper positions (rest of chain stays put) positions[0] = lerp(keyframe_source_pos, target_pos, weight); positions[shared_data->mChainLength] = root_pos; // grab keyframe-specified positions of joints for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); if (!cur_joint) { return; } LLVector3 kinematic_position = cur_joint->getWorldPosition() + (source_to_target * constraint->mJointLengthFractions[joint_num]); // convert intermediate joint positions to world coordinates positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition(); F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f); // LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, false) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; positions[joint_num] = lerp(positions[joint_num], kinematic_position, LLSmoothInterpolation::getInterpolant(time_constant, false)); } S32 iteration_count; for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++) { S32 num_joints_finished = 0; for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { // constraint to child LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) * (dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K; // constraint to parent acceleration += (positions[joint_num + 1] - positions[joint_num]) * (dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K; if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED) { num_joints_finished++; } velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f; positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f); velocities[joint_num - 1] += acceleration; } if ((iteration_count >= MIN_ITERATION_COUNT) && (num_joints_finished == shared_data->mChainLength - 1)) { // LL_INFOS() << iteration_count << " iterations on " << // mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL; break; } } for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--) { LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); if (!cur_joint) { return; } LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]); if (!child_joint) { return; } LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation(); LLQuaternion cur_rot = cur_joint->getWorldRotation(); LLQuaternion fixup_rot; LLVector3 target_at = positions[joint_num - 1] - positions[joint_num]; LLVector3 current_at; // at bottom of chain, use point on collision volume, not joint position if (joint_num == 1) { current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) - cur_joint->getWorldPosition(); } else { current_at = child_joint->getPosition() * cur_rot; } fixup_rot.shortestArc(current_at, target_at); LLQuaternion target_rot = cur_rot * fixup_rot; target_rot = target_rot * ~parent_rot; if (weight != 1.f) { LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation(); target_rot = nlerp(weight, cur_rot, target_rot); } getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot); cur_joint->setRotation(target_rot); } LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation(); if (weight == 1.f) { getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot); } else { LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation(); getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot)); } // save simulated positions in pelvis-space and calculate total fixup distance constraint->mFixupDistanceRMS = 0.f; F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime)); for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time; constraint->mPositions[joint_num] = new_pos; } constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1)); constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS); //reset old joint rots for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) { LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]); if (!cur_joint) { return; } cur_joint->setRotation(old_rots[joint_num]); } } // simple positional constraint (pelvis only) else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS) { LLVector3 delta = source_to_target * weight; LLPointer current_joint_state = getJointState(shared_data->mJointStateIndices[0]); LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation(); delta = delta * ~parent_rot; current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta); } } //----------------------------------------------------------------------------- // deserialize() // // allow_invalid_joints should be true when handling existing content, to avoid breakage. // During upload, we should be more restrictive and reject such animations. //----------------------------------------------------------------------------- bool LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints) { bool old_version = false; std::unique_ptr joint_motion_list(new LLKeyframeMotion::JointMotionList); //------------------------------------------------------------------------- // get base priority //------------------------------------------------------------------------- S32 temp_priority; U16 version; U16 sub_version; // Amimation identifier for log messages auto asset = [&]() -> std::string { return asset_id.asString() + ", char " + mCharacter->getID().asString(); }; if (!dp.unpackU16(version, "version")) { LL_WARNS() << "can't read version number" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackU16(sub_version, "sub_version")) { LL_WARNS() << "can't read sub version number" << " for animation " << asset() << LL_ENDL; return false; } if (version == 0 && sub_version == 1) { old_version = true; } else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION) { #if LL_RELEASE LL_WARNS() << "Bad animation version " << version << "." << sub_version << " for animation " << asset() << LL_ENDL; return false; #else LL_ERRS() << "Bad animation version " << version << "." << sub_version << " for animation " << asset() << LL_ENDL; #endif } if (!dp.unpackS32(temp_priority, "base_priority")) { LL_WARNS() << "can't read animation base_priority" << " for animation " << asset() << LL_ENDL; return false; } joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority; if (joint_motion_list->mBasePriority >= LLJoint::ADDITIVE_PRIORITY) { joint_motion_list->mBasePriority = (LLJoint::JointPriority)((S32)LLJoint::ADDITIVE_PRIORITY-1); joint_motion_list->mMaxPriority = joint_motion_list->mBasePriority; } else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY) { LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority << " for animation " << asset() << LL_ENDL; return false; } //------------------------------------------------------------------------- // get duration //------------------------------------------------------------------------- if (!dp.unpackF32(joint_motion_list->mDuration, "duration")) { LL_WARNS() << "can't read duration" << " for animation " << asset() << LL_ENDL; return false; } if (joint_motion_list->mDuration > MAX_ANIM_DURATION || !llfinite(joint_motion_list->mDuration)) { LL_WARNS() << "invalid animation duration" << " for animation " << asset() << LL_ENDL; return false; } //------------------------------------------------------------------------- // get emote (optional) //------------------------------------------------------------------------- if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name")) { LL_WARNS() << "can't read emote_name" << " for animation " << asset() << LL_ENDL; return false; } if (!joint_motion_list->mEmoteName.empty()) { if (joint_motion_list->mEmoteName == mID.asString()) { LL_WARNS() << "Malformed animation mEmoteName==mID" << " for animation " << asset() << LL_ENDL; return false; } // "Closed_Mouth" is a very popular emote name we should ignore if (joint_motion_list->mEmoteName == "Closed_Mouth") { joint_motion_list->mEmoteName.clear(); } else { joint_motion_list->mEmoteID = gAnimLibrary.stringToAnimState(joint_motion_list->mEmoteName); if (joint_motion_list->mEmoteID.isNull()) { LL_WARNS() << "unknown emote_name '" << joint_motion_list->mEmoteName << "'" << " for animation " << asset() << LL_ENDL; joint_motion_list->mEmoteName.clear(); } } } //------------------------------------------------------------------------- // get loop //------------------------------------------------------------------------- if (!dp.unpackF32(joint_motion_list->mLoopInPoint, "loop_in_point") || !llfinite(joint_motion_list->mLoopInPoint)) { LL_WARNS() << "can't read loop point" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") || !llfinite(joint_motion_list->mLoopOutPoint)) { LL_WARNS() << "can't read loop point" << " for animation " << asset() << LL_ENDL; return false; } S32 loop{ 0 }; if (!dp.unpackS32(loop, "loop")) { LL_WARNS() << "can't read loop" << " for animation " << asset() << LL_ENDL; return false; } joint_motion_list->mLoop = static_cast(loop); //SL-17206 hack to alter Female_land loop setting, while current behavior won't be changed serverside LLUUID const female_land_anim("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e"); LLUUID const formal_female_land_anim("6a9a173b-61fa-3ad5-01fa-a851cfc5f66a"); if (female_land_anim == asset_id || formal_female_land_anim == asset_id) { LL_WARNS() << "Animation " << asset() << " won't be looped." << LL_ENDL; joint_motion_list->mLoop = false; } //------------------------------------------------------------------------- // get easeIn and easeOut //------------------------------------------------------------------------- if (!dp.unpackF32(joint_motion_list->mEaseInDuration, "ease_in_duration") || !llfinite(joint_motion_list->mEaseInDuration)) { LL_WARNS() << "can't read easeIn" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") || !llfinite(joint_motion_list->mEaseOutDuration)) { LL_WARNS() << "can't read easeOut" << " for animation " << asset() << LL_ENDL; return false; } //------------------------------------------------------------------------- // get hand pose //------------------------------------------------------------------------- U32 word; if (!dp.unpackU32(word, "hand_pose")) { LL_WARNS() << "can't read hand pose" << " for animation " << asset() << LL_ENDL; return false; } if (word > LLHandMotion::NUM_HAND_POSES) { LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word << " for animation " << asset() << LL_ENDL; return false; } joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word; //------------------------------------------------------------------------- // get number of joint motions //------------------------------------------------------------------------- U32 num_motions = 0; S32 rotation_duplicates = 0; S32 position_duplicates = 0; if (!dp.unpackU32(num_motions, "num_joints")) { LL_WARNS() << "can't read number of joints" << " for animation " << asset() << LL_ENDL; return false; } if (num_motions == 0) { LL_WARNS() << "no joints" << " for animation " << asset() << LL_ENDL; return false; } else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS) { LL_WARNS() << "too many joints" << " for animation " << asset() << LL_ENDL; return false; } joint_motion_list->mJointMotionArray.clear(); joint_motion_list->mJointMotionArray.reserve(num_motions); mJointStates.clear(); mJointStates.reserve(num_motions); //------------------------------------------------------------------------- // initialize joint motions //------------------------------------------------------------------------- for (U32 i = 0; i < num_motions; ++i) { JointMotion* joint_motion = new JointMotion; joint_motion_list->mJointMotionArray.push_back(joint_motion); std::string joint_name; if (!dp.unpackString(joint_name, "joint_name")) { LL_WARNS() << "can't read joint name" << " for animation " << asset() << LL_ENDL; return false; } if (joint_name == "mScreen" || joint_name == "mRoot") { LL_WARNS() << "attempted to animate special " << joint_name << " joint" << " for animation " << asset() << LL_ENDL; return false; } //--------------------------------------------------------------------- // find the corresponding joint //--------------------------------------------------------------------- LLJoint *joint = mCharacter->getJoint( joint_name ); if (joint) { S32 joint_num = joint->getJointNum(); joint_name = joint->getName(); // canonical name in case this is an alias. // LL_INFOS() << " joint: " << joint_name << LL_ENDL; if ((joint_num >= (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS) || (joint_num < 0)) { LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num << " is outside of legal range [0-" << LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName() << " for animation " << asset() << LL_ENDL; joint = NULL; } } else { LL_WARNS() << "invalid joint name: " << joint_name << " for animation " << asset() << LL_ENDL; if (!allow_invalid_joints) { return false; } } joint_motion->mJointName = joint_name; LLPointer joint_state = new LLJointState; mJointStates.push_back(joint_state); joint_state->setJoint( joint ); // note: can accept NULL joint_state->setUsage( 0 ); //--------------------------------------------------------------------- // get joint priority //--------------------------------------------------------------------- S32 joint_priority; if (!dp.unpackS32(joint_priority, "joint_priority")) { LL_WARNS() << "can't read joint priority." << " for animation " << asset() << LL_ENDL; return false; } if (joint_priority < LLJoint::USE_MOTION_PRIORITY) { LL_WARNS() << "joint priority unknown - too low." << " for animation " << asset() << LL_ENDL; return false; } joint_motion->mPriority = (LLJoint::JointPriority)joint_priority; if (joint_priority != LLJoint::USE_MOTION_PRIORITY && joint_priority > joint_motion_list->mMaxPriority) { joint_motion_list->mMaxPriority = (LLJoint::JointPriority)joint_priority; } joint_state->setPriority((LLJoint::JointPriority)joint_priority); //--------------------------------------------------------------------- // scan rotation curve header //--------------------------------------------------------------------- if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0) { LL_WARNS() << "can't read number of rotation keys" << " for animation " << asset() << LL_ENDL; return false; } joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR; if (joint_motion->mRotationCurve.mNumKeys != 0) { joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT ); } //--------------------------------------------------------------------- // scan rotation curve keys //--------------------------------------------------------------------- RotationCurve *rCurve = &joint_motion->mRotationCurve; for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++) { F32 time; U16 time_short; if (old_version) { if (!dp.unpackF32(time, "time") || !llfinite(time)) { LL_WARNS() << "can't read rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } } else { if (!dp.unpackU16(time_short, "time")) { LL_WARNS() << "can't read rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration); if (time < 0 || time > joint_motion_list->mDuration) { LL_WARNS() << "invalid frame time" << " for animation " << asset() << LL_ENDL; return false; } } RotationKey rot_key; rot_key.mTime = time; LLVector3 rot_angles; U16 x, y, z; if (old_version) { if (!dp.unpackVector3(rot_angles, "rot_angles")) { LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } if (!rot_angles.isFinite()) { LL_WARNS() << "non-finite angle in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } LLQuaternion::Order ro = StringToOrder("ZYX"); rot_key.mRotation = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro); } else { if (!dp.unpackU16(x, "rot_angle_x")) { LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackU16(y, "rot_angle_y")) { LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackU16(z, "rot_angle_z")) { LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } LLVector3 rot_vec; rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f); rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f); rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f); if (!rot_vec.isFinite()) { LL_WARNS() << "non-finite angle in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } rot_key.mRotation.unpackFromVector3(rot_vec); } if (!rot_key.mRotation.isFinite()) { LL_WARNS() << "non-finite angle in rotation key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } rCurve->mKeys[time] = rot_key; } if (joint_motion->mRotationCurve.mNumKeys > joint_motion->mRotationCurve.mKeys.size()) { rotation_duplicates++; LL_INFOS() << "Motion " << asset() << " had duplicated rotation keys that were removed: " << joint_motion->mRotationCurve.mNumKeys << " > " << joint_motion->mRotationCurve.mKeys.size() << " (" << rotation_duplicates << ")" << LL_ENDL; } //--------------------------------------------------------------------- // scan position curve header //--------------------------------------------------------------------- if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0) { LL_WARNS() << "can't read number of position keys" << " for animation " << asset() << LL_ENDL; return false; } joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR; if (joint_motion->mPositionCurve.mNumKeys != 0) { joint_state->setUsage(joint_state->getUsage() | LLJointState::POS ); } //--------------------------------------------------------------------- // scan position curve keys //--------------------------------------------------------------------- PositionCurve *pCurve = &joint_motion->mPositionCurve; bool is_pelvis = joint_motion->mJointName == "mPelvis"; for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++) { U16 time_short; PositionKey pos_key; if (old_version) { if (!dp.unpackF32(pos_key.mTime, "time") || !llfinite(pos_key.mTime)) { LL_WARNS() << "can't read position key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } } else { if (!dp.unpackU16(time_short, "time")) { LL_WARNS() << "can't read position key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration); } if (old_version) { if (!dp.unpackVector3(pos_key.mPosition, "pos")) { LL_WARNS() << "can't read pos in position key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } //MAINT-6162 pos_key.mPosition.mV[VX] = llclamp( pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); pos_key.mPosition.mV[VY] = llclamp( pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); pos_key.mPosition.mV[VZ] = llclamp( pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); } else { U16 x, y, z; if (!dp.unpackU16(x, "pos_x")) { LL_WARNS() << "can't read pos_x in position key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackU16(y, "pos_y")) { LL_WARNS() << "can't read pos_y in position key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackU16(z, "pos_z")) { LL_WARNS() << "can't read pos_z in position key (" << k << ")" << " for animation " << asset() << LL_ENDL; return false; } pos_key.mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); pos_key.mPosition.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); pos_key.mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); } if (!pos_key.mPosition.isFinite()) { LL_WARNS() << "non-finite position in key" << " for animation " << asset() << LL_ENDL; return false; } pCurve->mKeys[pos_key.mTime] = pos_key; if (is_pelvis) { joint_motion_list->mPelvisBBox.addPoint(pos_key.mPosition); } } if (joint_motion->mPositionCurve.mNumKeys > joint_motion->mPositionCurve.mKeys.size()) { position_duplicates++; LL_INFOS() << "Motion " << asset() << " had duplicated position keys that were removed: " << joint_motion->mPositionCurve.mNumKeys << " > " << joint_motion->mPositionCurve.mKeys.size() << " (" << position_duplicates << ")" << LL_ENDL; } joint_motion->mUsage = joint_state->getUsage(); } if (rotation_duplicates > 0) { LL_INFOS() << "Motion " << asset() << " had " << rotation_duplicates << " duplicated rotation keys that were removed" << LL_ENDL; } if (position_duplicates > 0) { LL_INFOS() << "Motion " << asset() << " had " << position_duplicates << " duplicated position keys that were removed" << LL_ENDL; } //------------------------------------------------------------------------- // get number of constraints //------------------------------------------------------------------------- S32 num_constraints = 0; if (!dp.unpackS32(num_constraints, "num_constraints")) { LL_WARNS() << "can't read number of constraints" << " for animation " << asset() << LL_ENDL; return false; } if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0) { LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints << " for animation " << asset() << LL_ENDL; } else { //------------------------------------------------------------------------- // get constraints //------------------------------------------------------------------------- std::string str; for(S32 i = 0; i < num_constraints; ++i) { // read in constraint data std::unique_ptr constraintp(new JointConstraintSharedData); U8 byte = 0; if (!dp.unpackU8(byte, "chain_length")) { LL_WARNS() << "can't read constraint chain length" << " for animation " << asset() << LL_ENDL; return false; } constraintp->mChainLength = (S32) byte; if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions()) { LL_WARNS() << "invalid constraint chain length" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackU8(byte, "constraint_type")) { LL_WARNS() << "can't read constraint type" << " for animation " << asset() << LL_ENDL; return false; } if( byte >= NUM_CONSTRAINT_TYPES ) { LL_WARNS() << "invalid constraint type" << " for animation " << asset() << LL_ENDL; return false; } constraintp->mConstraintType = (EConstraintType)byte; const S32 BIN_DATA_LENGTH = 16; U8 bin_data[BIN_DATA_LENGTH+1]; if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume")) { LL_WARNS() << "can't read source volume name" << " for animation " << asset() << LL_ENDL; return false; } bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination str = (char*)bin_data; constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str); if (constraintp->mSourceConstraintVolume == -1) { LL_WARNS() << "not a valid source constraint volume " << str << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset")) { LL_WARNS() << "can't read constraint source offset" << " for animation " << asset() << LL_ENDL; return false; } if( !(constraintp->mSourceConstraintOffset.isFinite()) ) { LL_WARNS() << "non-finite constraint source offset" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume")) { LL_WARNS() << "can't read target volume name" << " for animation " << asset() << LL_ENDL; return false; } bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination str = (char*)bin_data; if (str == "GROUND") { // constrain to ground constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_GROUND; } else { constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_BODY; constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str); if (constraintp->mTargetConstraintVolume == -1) { LL_WARNS() << "not a valid target constraint volume " << str << " for animation " << asset() << LL_ENDL; return false; } } if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset")) { LL_WARNS() << "can't read constraint target offset" << " for animation " << asset() << LL_ENDL; return false; } if( !(constraintp->mTargetConstraintOffset.isFinite()) ) { LL_WARNS() << "non-finite constraint target offset" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir")) { LL_WARNS() << "can't read constraint target direction" << " for animation " << asset() << LL_ENDL; return false; } if( !(constraintp->mTargetConstraintDir.isFinite()) ) { LL_WARNS() << "non-finite constraint target direction" << " for animation " << asset() << LL_ENDL; return false; } if (!constraintp->mTargetConstraintDir.isExactlyZero()) { constraintp->mUseTargetOffset = true; // constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec(); } if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime)) { LL_WARNS() << "can't read constraint ease in start time" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime)) { LL_WARNS() << "can't read constraint ease in stop time" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime)) { LL_WARNS() << "can't read constraint ease out start time" << " for animation " << asset() << LL_ENDL; return false; } if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime)) { LL_WARNS() << "can't read constraint ease out stop time" << " for animation " << asset() << LL_ENDL; return false; } LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume); // get joint to which this collision volume is attached if (!joint) { return false; } constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte for (S32 i = 0; i < constraintp->mChainLength + 1; i++) { LLJoint* parent = joint->getParent(); if (!parent) { LL_WARNS() << "Joint with no parent: " << joint->getName() << " Emote: " << joint_motion_list->mEmoteName << " for animation " << asset() << LL_ENDL; return false; } joint = parent; constraintp->mJointStateIndices[i] = -1; for (U32 j = 0; j < joint_motion_list->getNumJointMotions(); j++) { LLJoint* constraint_joint = getJoint(j); if ( !constraint_joint ) { LL_WARNS() << "Invalid joint " << j << " for animation " << asset() << LL_ENDL; return false; } if(constraint_joint == joint) { constraintp->mJointStateIndices[i] = (S32)j; break; } } if (constraintp->mJointStateIndices[i] < 0 ) { LL_WARNS() << "No joint index for constraint " << i << " for animation " << asset() << LL_ENDL; return false; } } joint_motion_list->mConstraints.push_front(constraintp.release()); } } // *FIX: support cleanup of old keyframe data mJointMotionList = joint_motion_list.release(); // release from unique_ptr to member; LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList); mAssetStatus = ASSET_LOADED; setupPose(); return true; } //----------------------------------------------------------------------------- // serialize() //----------------------------------------------------------------------------- bool LLKeyframeMotion::serialize(LLDataPacker& dp) const { bool success = true; LL_DEBUGS("BVH") << "serializing" << LL_ENDL; success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version"); success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version"); success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority"); success &= dp.packF32(mJointMotionList->mDuration, "duration"); success &= dp.packString(mJointMotionList->mEmoteName, "emote_name"); success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point"); success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point"); success &= dp.packS32(mJointMotionList->mLoop, "loop"); success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration"); success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration"); success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose"); success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints"); LL_DEBUGS("BVH") << "version " << KEYFRAME_MOTION_VERSION << LL_ENDL; LL_DEBUGS("BVH") << "sub_version " << KEYFRAME_MOTION_SUBVERSION << LL_ENDL; LL_DEBUGS("BVH") << "base_priority " << mJointMotionList->mBasePriority << LL_ENDL; LL_DEBUGS("BVH") << "duration " << mJointMotionList->mDuration << LL_ENDL; LL_DEBUGS("BVH") << "emote_name " << mJointMotionList->mEmoteName << LL_ENDL; LL_DEBUGS("BVH") << "loop_in_point " << mJointMotionList->mLoopInPoint << LL_ENDL; LL_DEBUGS("BVH") << "loop_out_point " << mJointMotionList->mLoopOutPoint << LL_ENDL; LL_DEBUGS("BVH") << "loop " << mJointMotionList->mLoop << LL_ENDL; LL_DEBUGS("BVH") << "ease_in_duration " << mJointMotionList->mEaseInDuration << LL_ENDL; LL_DEBUGS("BVH") << "ease_out_duration " << mJointMotionList->mEaseOutDuration << LL_ENDL; LL_DEBUGS("BVH") << "hand_pose " << mJointMotionList->mHandPose << LL_ENDL; LL_DEBUGS("BVH") << "num_joints " << mJointMotionList->getNumJointMotions() << LL_ENDL; for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) { JointMotion* joint_motionp = mJointMotionList->getJointMotion(i); success &= dp.packString(joint_motionp->mJointName, "joint_name"); success &= dp.packS32(joint_motionp->mPriority, "joint_priority"); success &= dp.packS32(static_cast(joint_motionp->mRotationCurve.mKeys.size()), "num_rot_keys"); LL_DEBUGS("BVH") << "Joint " << i << " name: " << joint_motionp->mJointName << " Rotation keys: " << joint_motionp->mRotationCurve.mKeys.size() << " Position keys: " << joint_motionp->mPositionCurve.mKeys.size() << LL_ENDL; for (RotationCurve::key_map_t::value_type& rot_pair : joint_motionp->mRotationCurve.mKeys) { RotationKey& rot_key = rot_pair.second; U16 time_short = F32_to_U16(rot_key.mTime, 0.f, mJointMotionList->mDuration); success &= dp.packU16(time_short, "time"); LLVector3 rot_angles = rot_key.mRotation.packToVector3(); U16 x, y, z; rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f); x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f); y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f); z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f); success &= dp.packU16(x, "rot_angle_x"); success &= dp.packU16(y, "rot_angle_y"); success &= dp.packU16(z, "rot_angle_z"); LL_DEBUGS("BVH") << " rot: t " << rot_key.mTime << " angles " << rot_angles.mV[VX] <<","<< rot_angles.mV[VY] <<","<< rot_angles.mV[VZ] << LL_ENDL; } success &= dp.packS32(static_cast(joint_motionp->mPositionCurve.mKeys.size()), "num_pos_keys"); for (PositionCurve::key_map_t::value_type& pos_pair : joint_motionp->mPositionCurve.mKeys) { PositionKey& pos_key = pos_pair.second; U16 time_short = F32_to_U16(pos_key.mTime, 0.f, mJointMotionList->mDuration); success &= dp.packU16(time_short, "time"); U16 x, y, z; pos_key.mPosition.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); x = F32_to_U16(pos_key.mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); y = F32_to_U16(pos_key.mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); z = F32_to_U16(pos_key.mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); success &= dp.packU16(x, "pos_x"); success &= dp.packU16(y, "pos_y"); success &= dp.packU16(z, "pos_z"); LL_DEBUGS("BVH") << " pos: t " << pos_key.mTime << " pos " << pos_key.mPosition.mV[VX] <<","<< pos_key.mPosition.mV[VY] <<","<< pos_key.mPosition.mV[VZ] << LL_ENDL; } } success &= dp.packS32(static_cast(mJointMotionList->mConstraints.size()), "num_constraints"); LL_DEBUGS("BVH") << "num_constraints " << mJointMotionList->mConstraints.size() << LL_ENDL; for (JointConstraintSharedData* shared_constraintp : mJointMotionList->mConstraints) { success &= dp.packU8(shared_constraintp->mChainLength, "chain_length"); success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type"); char source_volume[16]; /* Flawfinder: ignore */ snprintf(source_volume, sizeof(source_volume), "%s", /* Flawfinder: ignore */ mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str()); success &= dp.packBinaryDataFixed((U8*)source_volume, 16, "source_volume"); success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset"); char target_volume[16]; /* Flawfinder: ignore */ if (shared_constraintp->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND) { snprintf(target_volume,sizeof(target_volume), "%s", "GROUND"); /* Flawfinder: ignore */ } else { snprintf(target_volume, sizeof(target_volume),"%s", /* Flawfinder: ignore */ mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str()); } success &= dp.packBinaryDataFixed((U8*)target_volume, 16, "target_volume"); success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset"); success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir"); success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start"); success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop"); success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start"); success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop"); LL_DEBUGS("BVH") << " chain_length " << shared_constraintp->mChainLength << LL_ENDL; LL_DEBUGS("BVH") << " constraint_type " << (S32)shared_constraintp->mConstraintType << LL_ENDL; LL_DEBUGS("BVH") << " source_volume " << source_volume << LL_ENDL; LL_DEBUGS("BVH") << " source_offset " << shared_constraintp->mSourceConstraintOffset << LL_ENDL; LL_DEBUGS("BVH") << " target_volume " << target_volume << LL_ENDL; LL_DEBUGS("BVH") << " target_offset " << shared_constraintp->mTargetConstraintOffset << LL_ENDL; LL_DEBUGS("BVH") << " target_dir " << shared_constraintp->mTargetConstraintDir << LL_ENDL; LL_DEBUGS("BVH") << " ease_in_start " << shared_constraintp->mEaseInStartTime << LL_ENDL; LL_DEBUGS("BVH") << " ease_in_stop " << shared_constraintp->mEaseInStopTime << LL_ENDL; LL_DEBUGS("BVH") << " ease_out_start " << shared_constraintp->mEaseOutStartTime << LL_ENDL; LL_DEBUGS("BVH") << " ease_out_stop " << shared_constraintp->mEaseOutStopTime << LL_ENDL; } return success; } //----------------------------------------------------------------------------- // getFileSize() //----------------------------------------------------------------------------- U32 LLKeyframeMotion::getFileSize() { // serialize into a dummy buffer to calculate required size LLDataPackerBinaryBuffer dp; serialize(dp); return dp.getCurrentSize(); } //----------------------------------------------------------------------------- // dumpToFile() //----------------------------------------------------------------------------- bool LLKeyframeMotion::dumpToFile(const std::string& name) { bool succ = false; if (isLoaded()) { std::string outfile_base; if (!name.empty()) { outfile_base = name; } else if (!getName().empty()) { outfile_base = getName(); } else { const LLUUID& id = getID(); outfile_base = id.asString(); } if (gDirUtilp->getExtension(outfile_base).empty()) { outfile_base += ".anim"; } std::string outfilename; if (gDirUtilp->getDirName(outfile_base).empty()) { outfilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfile_base); } else { outfilename = outfile_base; } if (LLFile::isfile(outfilename)) { LL_WARNS() << outfilename << " already exists, write failed" << LL_ENDL; return false; } S32 file_size = getFileSize(); U8* buffer = new(std::nothrow) U8[file_size]; if (!buffer) { LLError::LLUserWarningMsg::showOutOfMemory(); LL_ERRS() << "Bad memory allocation for buffer, file: " << name << " " << file_size << LL_ENDL; } LL_DEBUGS("BVH") << "Dumping " << outfilename << LL_ENDL; LLDataPackerBinaryBuffer dp(buffer, file_size); if (serialize(dp)) { LLAPRFile outfile; outfile.open(outfilename, LL_APR_WPB); if (outfile.getFileHandle()) { S32 wrote_bytes = outfile.write(buffer, file_size); succ = (wrote_bytes == file_size); } } delete [] buffer; } return succ; } //----------------------------------------------------------------------------- // getPelvisBBox() //----------------------------------------------------------------------------- const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox() { return mJointMotionList->mPelvisBBox; } //----------------------------------------------------------------------------- // setPriority() //----------------------------------------------------------------------------- void LLKeyframeMotion::setPriority(S32 priority) { if (mJointMotionList) { S32 priority_delta = priority - mJointMotionList->mBasePriority; mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority; mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority; for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) { JointMotion* joint_motion = mJointMotionList->getJointMotion(i); joint_motion->mPriority = (LLJoint::JointPriority)llclamp( (S32)joint_motion->mPriority + priority_delta, (S32)LLJoint::LOW_PRIORITY, (S32)LLJoint::HIGHEST_PRIORITY); getJointState(i)->setPriority(joint_motion->mPriority); } } } //----------------------------------------------------------------------------- // setEmote() //----------------------------------------------------------------------------- void LLKeyframeMotion::setEmote(const LLUUID& emote_id) { const char* emote_name = gAnimLibrary.animStateToString(emote_id); if (emote_name) { mJointMotionList->mEmoteName = emote_name; mJointMotionList->mEmoteID = emote_id; } else { mJointMotionList->mEmoteName.clear(); mJointMotionList->mEmoteID.setNull(); } } //----------------------------------------------------------------------------- // setEaseIn() //----------------------------------------------------------------------------- void LLKeyframeMotion::setEaseIn(F32 ease_in) { if (mJointMotionList) { mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f); } } //----------------------------------------------------------------------------- // setEaseOut() //----------------------------------------------------------------------------- void LLKeyframeMotion::setEaseOut(F32 ease_in) { if (mJointMotionList) { mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f); } } //----------------------------------------------------------------------------- // flushKeyframeCache() //----------------------------------------------------------------------------- void LLKeyframeMotion::flushKeyframeCache() { // TODO: Make this safe to do // LLKeyframeDataCache::clear(); } //----------------------------------------------------------------------------- // setLoop() //----------------------------------------------------------------------------- void LLKeyframeMotion::setLoop(bool loop) { if (mJointMotionList) { mJointMotionList->mLoop = loop; mSendStopTimestamp = F32_MAX; } } //----------------------------------------------------------------------------- // setLoopIn() //----------------------------------------------------------------------------- void LLKeyframeMotion::setLoopIn(F32 in_point) { if (mJointMotionList) { mJointMotionList->mLoopInPoint = in_point; // set up loop keys for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) { JointMotion* joint_motion = mJointMotionList->getJointMotion(i); PositionCurve* pos_curve = &joint_motion->mPositionCurve; RotationCurve* rot_curve = &joint_motion->mRotationCurve; ScaleCurve* scale_curve = &joint_motion->mScaleCurve; pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; pos_curve->mLoopInKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); rot_curve->mLoopInKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); scale_curve->mLoopInKey.mScale = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); } } } //----------------------------------------------------------------------------- // setLoopOut() //----------------------------------------------------------------------------- void LLKeyframeMotion::setLoopOut(F32 out_point) { if (mJointMotionList) { mJointMotionList->mLoopOutPoint = out_point; // set up loop keys for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++) { JointMotion* joint_motion = mJointMotionList->getJointMotion(i); PositionCurve* pos_curve = &joint_motion->mPositionCurve; RotationCurve* rot_curve = &joint_motion->mRotationCurve; ScaleCurve* scale_curve = &joint_motion->mScaleCurve; pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; pos_curve->mLoopOutKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); rot_curve->mLoopOutKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); scale_curve->mLoopOutKey.mScale = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); } } } //----------------------------------------------------------------------------- // onLoadComplete() //----------------------------------------------------------------------------- void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLUUID* id = (LLUUID*)user_data; auto char_iter = std::find_if(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), [&](LLCharacter* c) { return c->getID() == *id; }); delete id; if (char_iter == LLCharacter::sInstances.end()) { return; } LLCharacter* character = *char_iter; // look for an existing instance of this motion LLKeyframeMotion* motionp = static_cast (character->findMotion(asset_uuid)); if (motionp) { if (0 == status) { if (motionp->mAssetStatus == ASSET_LOADED) { // asset already loaded return; } LLFileSystem file(asset_uuid, type, LLFileSystem::READ); S32 size = file.getSize(); U8* buffer = new(std::nothrow) U8[size]; if (!buffer) { LLError::LLUserWarningMsg::showOutOfMemory(); LL_ERRS() << "Bad memory allocation for buffer of size: " << size << LL_ENDL; } file.read((U8*)buffer, size); /*Flawfinder: ignore*/ LL_DEBUGS("Animation") << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << LL_ENDL; LLDataPackerBinaryBuffer dp(buffer, size); if (motionp->deserialize(dp, asset_uuid)) { motionp->mAssetStatus = ASSET_LOADED; } else { LL_WARNS() << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL; motionp->mAssetStatus = ASSET_FETCH_FAILED; } delete[] buffer; } else { LL_WARNS() << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL; motionp->mAssetStatus = ASSET_FETCH_FAILED; } } else { LL_WARNS() << "No existing motion for asset data. UUID: " << asset_uuid << LL_ENDL; } } //-------------------------------------------------------------------- // LLKeyframeDataCache::dumpDiagInfo() //-------------------------------------------------------------------- void LLKeyframeDataCache::dumpDiagInfo() { // keep track of totals U32 total_size = 0; char buf[1024]; /* Flawfinder: ignore */ LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; LL_INFOS() << " Global Motion Table (DEBUG only)" << LL_ENDL; LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; // print each loaded mesh, and it's memory usage for (keyframe_data_map_t::value_type& data_pair : sKeyframeDataMap) { U32 joint_motion_kb; LLKeyframeMotion::JointMotionList *motion_list_p = data_pair.second; LL_INFOS() << "Motion: " << data_pair.first << LL_ENDL; joint_motion_kb = motion_list_p->dumpDiagInfo(); total_size += joint_motion_kb; } LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; LL_INFOS() << "Motions\tTotal Size" << LL_ENDL; snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */ LL_INFOS() << buf << LL_ENDL; LL_INFOS() << "-----------------------------------------------------" << LL_ENDL; } //-------------------------------------------------------------------- // LLKeyframeDataCache::addKeyframeData() //-------------------------------------------------------------------- void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp) { sKeyframeDataMap[id] = joint_motion_listp; } //-------------------------------------------------------------------- // LLKeyframeDataCache::removeKeyframeData() //-------------------------------------------------------------------- void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id) { keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); if (found_data != sKeyframeDataMap.end()) { delete found_data->second; sKeyframeDataMap.erase(found_data); } } //-------------------------------------------------------------------- // LLKeyframeDataCache::getKeyframeData() //-------------------------------------------------------------------- LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id) { keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); if (found_data == sKeyframeDataMap.end()) { return NULL; } return found_data->second; } //-------------------------------------------------------------------- // ~LLKeyframeDataCache::LLKeyframeDataCache() //-------------------------------------------------------------------- LLKeyframeDataCache::~LLKeyframeDataCache() { clear(); } //----------------------------------------------------------------------------- // clear() //----------------------------------------------------------------------------- void LLKeyframeDataCache::clear() { for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer()); sKeyframeDataMap.clear(); } //----------------------------------------------------------------------------- // JointConstraint() //----------------------------------------------------------------------------- LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data) { mWeight = 0.f; mTotalLength = 0.f; mActive = false; mSourceVolume = NULL; mTargetVolume = NULL; mFixupDistanceRMS = 0.f; for (S32 i=0; i