/** * @file llkeyframefallmotion.h * @brief Implementation of LLKeframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLKeyframeFallMotion_H #define LL_LLKeyframeFallMotion_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llkeyframemotion.h" #include "llcharacter.h" //----------------------------------------------------------------------------- // class LLKeyframeFallMotion //----------------------------------------------------------------------------- class LLKeyframeFallMotion : public LLKeyframeMotion { public: // Constructor LLKeyframeFallMotion(const LLUUID &id); // Destructor virtual ~LLKeyframeFallMotion(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual bool onActivate(); virtual F32 getEaseInDuration(); virtual bool onUpdate(F32 activeTime, U8* joint_mask); protected: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter* mCharacter; F32 mVelocityZ; LLPointer<LLJointState> mPelvisState; LLQuaternion mRotationToGroundNormal; }; #endif // LL_LLKeyframeFallMotion_H