/** * @file lljointstate.h * @brief Implementation of LLJointState class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLJOINTSTATE_H #define LL_LLJOINTSTATE_H //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include "lljoint.h" //----------------------------------------------------------------------------- // class LLJointState //----------------------------------------------------------------------------- class LLJointState { public: enum BlendPhase { INACTIVE, EASE_IN, ACTIVE, EASE_OUT }; protected: // associated joint LLJoint *mJoint; // indicates which members are used U32 mUsage; // indicates weighted effect of this joint F32 mWeight; // transformation members LLVector3 mPosition; // position relative to parent joint LLQuaternion mRotation; // joint rotation relative to parent joint LLVector3 mScale; // scale relative to rotated frame LLJoint::JointPriority mPriority; // how important this joint state is relative to others public: // Constructor LLJointState() { mUsage = 0; mJoint = NULL; mUsage = 0; mWeight = 0.f; mPriority = LLJoint::USE_MOTION_PRIORITY; } LLJointState(LLJoint* joint) { mUsage = 0; mJoint = joint; mUsage = 0; mWeight = 0.f; mPriority = LLJoint::USE_MOTION_PRIORITY; } // Destructor virtual ~LLJointState() { } // joint that this state is applied to LLJoint *getJoint() { return mJoint; } BOOL setJoint( LLJoint *joint ) { mJoint = joint; return mJoint != NULL; } // transform type (bitwise flags can be combined) // Note that these are set automatically when various // member setPos/setRot/setScale functions are called. enum Usage { POS = 1, ROT = 2, SCALE = 4, }; U32 getUsage() { return mUsage; } void setUsage( U32 usage ) { mUsage = usage; } F32 getWeight() { return mWeight; } void setWeight( F32 weight ) { mWeight = weight; } // get/set position const LLVector3& getPosition() { return mPosition; } void setPosition( const LLVector3& pos ) { llassert(mUsage & POS); mPosition = pos; } // get/set rotation const LLQuaternion& getRotation() { return mRotation; } void setRotation( const LLQuaternion& rot ) { llassert(mUsage & ROT); mRotation = rot; } // get/set scale const LLVector3& getScale() { return mScale; } void setScale( const LLVector3& scale ) { llassert(mUsage & SCALE); mScale = scale; } // get/set priority const LLJoint::JointPriority getPriority() { return mPriority; } void setPriority( const LLJoint::JointPriority priority ) { mPriority = priority; } }; #endif // LL_LLJOINTSTATE_H