/** * @file lljoint.h * @brief Implementation of LLJoint class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLJOINT_H #define LL_LLJOINT_H //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include #include "linked_lists.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "llquaternion.h" #include "xform.h" #include "lldarray.h" const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 4! const U32 LL_HAND_JOINT_NUM = 31; const U32 LL_FACE_JOINT_NUM = 30; const S32 LL_CHARACTER_MAX_PRIORITY = 7; const F32 LL_MAX_PELVIS_OFFSET = 5.f; //----------------------------------------------------------------------------- // class LLJoint //----------------------------------------------------------------------------- class LLJoint { public: // priority levels, from highest to lowest enum JointPriority { USE_MOTION_PRIORITY = -1, LOW_PRIORITY = 0, MEDIUM_PRIORITY, HIGH_PRIORITY, HIGHER_PRIORITY, HIGHEST_PRIORITY, ADDITIVE_PRIORITY = LL_CHARACTER_MAX_PRIORITY }; enum DirtyFlags { MATRIX_DIRTY = 0x1 << 0, ROTATION_DIRTY = 0x1 << 1, POSITION_DIRTY = 0x1 << 2, ALL_DIRTY = 0x7 }; protected: std::string mName; // parent joint LLJoint *mParent; // explicit transformation members LLXformMatrix mXform; public: U32 mDirtyFlags; BOOL mWorldRotationDirty; BOOL mUpdateXform; // describes the skin binding pose LLVector3 mSkinOffset; S32 mJointNum; LLDynamicArray mConstraintSilhouette; // child joints typedef std::list child_list_t; child_list_t mChildren; // debug statics static S32 sNumTouches; static S32 sNumUpdates; public: LLJoint(); LLJoint( const std::string &name, LLJoint *parent=NULL ); virtual ~LLJoint(); // set name and parent void setup( const std::string &name, LLJoint *parent=NULL ); void touch(U32 flags = ALL_DIRTY); // get/set name const std::string &getName() { return mName; } void setName( const std::string &name ) { mName = name; } // getParent LLJoint *getParent() { return mParent; } // getRoot LLJoint *getRoot(); // search for child joints by name LLJoint *findJoint( const std::string &name ); // add/remove children void addChild( LLJoint *joint ); void removeChild( LLJoint *joint ); void removeAllChildren(); // get/set local position const LLVector3& getPosition(); void setPosition( const LLVector3& pos ); // get/set world position LLVector3 getWorldPosition(); LLVector3 getLastWorldPosition(); void setWorldPosition( const LLVector3& pos ); // get/set local rotation const LLQuaternion& getRotation(); void setRotation( const LLQuaternion& rot ); // get/set world rotation LLQuaternion getWorldRotation(); LLQuaternion getLastWorldRotation(); void setWorldRotation( const LLQuaternion& rot ); // get/set local scale const LLVector3& getScale(); void setScale( const LLVector3& scale ); // get/set world matrix const LLMatrix4 &getWorldMatrix(); void setWorldMatrix( const LLMatrix4& mat ); void updateWorldMatrixChildren(); void updateWorldMatrixParent(); void updateWorldPRSParent(); void updateWorldMatrix(); // get/set skin offset const LLVector3 &getSkinOffset(); void setSkinOffset( const LLVector3 &offset); LLXformMatrix *getXform() { return &mXform; } void setConstraintSilhouette(LLDynamicArray& silhouette); void clampRotation(LLQuaternion old_rot, LLQuaternion new_rot); virtual BOOL isAnimatable() { return TRUE; } S32 getJointNum() { return mJointNum; } void setJointNum(S32 joint_num) { mJointNum = joint_num; } }; #endif // LL_LLJOINT_H