/** * @file llgesture.h * @brief A gesture is a combination of a triggering chat phrase or * key, a sound, an animation, and a chat string. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLGESTURE_H #define LL_LLGESTURE_H #include "llanimationstates.h" #include "lluuid.h" #include "llstring.h" class LLGesture { public: LLGesture(); LLGesture(KEY key, MASK mask, const std::string &trigger, const LLUUID &sound_item_id, const std::string &animation, const std::string &output_string); LLGesture(U8 **buffer, S32 max_size); // deserializes, advances buffer LLGesture(const LLGesture &gesture); const LLGesture &operator=(const LLGesture &rhs); virtual ~LLGesture() {}; // Accessors KEY getKey() const { return mKey; } MASK getMask() const { return mMask; } const std::string& getTrigger() const { return mTrigger; } const LLUUID& getSound() const { return mSoundItemID; } const std::string& getAnimation() const { return mAnimation; } const std::string& getOutputString() const { return mOutputString; } // Triggers if a key/mask matches it virtual bool trigger(KEY key, MASK mask); // Triggers if case-insensitive substring matches (assumes string is lowercase) virtual bool trigger(const std::string &string); // non-endian-neutral serialization U8 *serialize(U8 *buffer) const; U8 *deserialize(U8 *buffer, S32 max_size); static S32 getMaxSerialSize(); protected: KEY mKey; // usually a function key MASK mMask; // usually MASK_NONE, or MASK_SHIFT std::string mTrigger; // string, no whitespace allowed std::string mTriggerLower; // lowercase version of mTrigger LLUUID mSoundItemID; // ItemID of sound to play, LLUUID::null if none std::string mAnimation; // canonical name of animation or face animation std::string mOutputString; // string to say static const S32 MAX_SERIAL_SIZE; }; class LLGestureList { public: LLGestureList(); virtual ~LLGestureList(); // Triggers if a key/mask matches one in the list bool trigger(KEY key, MASK mask); // Triggers if substring matches and generates revised string. bool triggerAndReviseString(const std::string &string, std::string* revised_string); // Used for construction from UI S32 count() const { return mList.size(); } virtual LLGesture* get(S32 i) const { return mList.at(i); } virtual void put(LLGesture* gesture) { mList.push_back( gesture ); } void deleteAll(); // non-endian-neutral serialization U8 *serialize(U8 *buffer) const; U8 *deserialize(U8 *buffer, S32 max_size); S32 getMaxSerialSize(); protected: // overridden by child class to use local LLGesture implementation virtual LLGesture *create_gesture(U8 **buffer, S32 max_size); protected: std::vector mList; static const S32 SERIAL_HEADER_SIZE; }; #endif