/** * @file llgesture.h * @brief A gesture is a combination of a triggering chat phrase or * key, a sound, an animation, and a chat string. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLGESTURE_H #define LL_LLGESTURE_H #include "llanimationstates.h" #include "lluuid.h" #include "llstring.h" #include "lldarray.h" class LLGesture { public: LLGesture(); LLGesture(KEY key, MASK mask, const std::string &trigger, const LLUUID &sound_item_id, const std::string &animation, const std::string &output_string); LLGesture(U8 **buffer, S32 max_size); // deserializes, advances buffer LLGesture(const LLGesture &gesture); const LLGesture &operator=(const LLGesture &rhs); virtual ~LLGesture() {}; // Accessors KEY getKey() const { return mKey; } MASK getMask() const { return mMask; } const std::string& getTrigger() const { return mTrigger; } const LLUUID& getSound() const { return mSoundItemID; } const std::string& getAnimation() const { return mAnimation; } const std::string& getOutputString() const { return mOutputString; } // Triggers if a key/mask matches it virtual BOOL trigger(KEY key, MASK mask); // Triggers if case-insensitive substring matches (assumes string is lowercase) virtual BOOL trigger(const LLString &string); // non-endian-neutral serialization U8 *serialize(U8 *buffer) const; U8 *deserialize(U8 *buffer, S32 max_size); static S32 getMaxSerialSize(); protected: KEY mKey; // usually a function key MASK mMask; // usually MASK_NONE, or MASK_SHIFT std::string mTrigger; // string, no whitespace allowed std::string mTriggerLower; // lowercase version of mTrigger LLUUID mSoundItemID; // ItemID of sound to play, LLUUID::null if none std::string mAnimation; // canonical name of animation or face animation std::string mOutputString; // string to say static const S32 MAX_SERIAL_SIZE; }; class LLGestureList { public: LLGestureList(); virtual ~LLGestureList(); // Triggers if a key/mask matches one in the list BOOL trigger(KEY key, MASK mask); // Triggers if substring matches and generates revised string. BOOL triggerAndReviseString(const LLString &string, LLString* revised_string); // Used for construction from UI S32 count() const { return mList.count(); } virtual LLGesture* get(S32 i) const { return mList.get(i); } virtual void put(LLGesture* gesture) { mList.put( gesture ); } void deleteAll(); // non-endian-neutral serialization U8 *serialize(U8 *buffer) const; U8 *deserialize(U8 *buffer, S32 max_size); S32 getMaxSerialSize(); protected: // overridden by child class to use local LLGesture implementation virtual LLGesture *create_gesture(U8 **buffer, S32 max_size); protected: LLDynamicArray mList; static const S32 SERIAL_HEADER_SIZE; }; #endif