/** * @file listener_fmodex.cpp * @brief Implementation of LISTENER class abstracting the audio * support as a FMODEX implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llaudioengine.h" #include "lllistener_fmodex.h" #include "fmod.hpp" //----------------------------------------------------------------------- // constructor //----------------------------------------------------------------------- LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system) { mSystem = system; init(); } //----------------------------------------------------------------------- LLListener_FMODEX::~LLListener_FMODEX() { } //----------------------------------------------------------------------- void LLListener_FMODEX::init(void) { // do inherited LLListener::init(); mDopplerFactor = 1.0f; mRolloffFactor = 1.0f; } //----------------------------------------------------------------------- void LLListener_FMODEX::translate(LLVector3 offset) { LLListener::translate(offset); mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); } //----------------------------------------------------------------------- void LLListener_FMODEX::setPosition(LLVector3 pos) { LLListener::setPosition(pos); mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); } //----------------------------------------------------------------------- void LLListener_FMODEX::setVelocity(LLVector3 vel) { LLListener::setVelocity(vel); mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); } //----------------------------------------------------------------------- void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at) { LLListener::orient(up, at); // Welcome to the transition between right and left // (coordinate systems, that is) // Leaving the at vector alone results in a L/R reversal // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed at = -at; mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV); } //----------------------------------------------------------------------- void LLListener_FMODEX::commitDeferredChanges() { if(!mSystem) { return; } mSystem->update(); } void LLListener_FMODEX::setRolloffFactor(F32 factor) { //An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment. //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well. //In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call. if(mRolloffFactor != factor) { LLVector3 pos = mVelocity - LLVector3(0.f,0.f,.1f); mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL); mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL); } mRolloffFactor = factor; mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); } F32 LLListener_FMODEX::getRolloffFactor() { return mRolloffFactor; } void LLListener_FMODEX::setDopplerFactor(F32 factor) { mDopplerFactor = factor; mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); } F32 LLListener_FMODEX::getDopplerFactor() { return mDopplerFactor; }