/** * @file listener_fmod.cpp * @brief implementation of LISTENER class abstracting the audio * support as a FMOD 3D implementation (windows only) * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llaudioengine.h" #include "lllistener_fmod.h" #include "fmod.h" //----------------------------------------------------------------------- // constructor //----------------------------------------------------------------------- LLListener_FMOD::LLListener_FMOD() { init(); } //----------------------------------------------------------------------- LLListener_FMOD::~LLListener_FMOD() { } //----------------------------------------------------------------------- void LLListener_FMOD::init(void) { // do inherited LLListener::init(); mDopplerFactor = 1.0f; mRolloffFactor = 1.0f; } //----------------------------------------------------------------------- void LLListener_FMOD::translate(LLVector3 offset) { LLListener::translate(offset); FSOUND_3D_Listener_SetAttributes(mPosition.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); } //----------------------------------------------------------------------- void LLListener_FMOD::setPosition(LLVector3 pos) { LLListener::setPosition(pos); FSOUND_3D_Listener_SetAttributes(pos.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); } //----------------------------------------------------------------------- void LLListener_FMOD::setVelocity(LLVector3 vel) { LLListener::setVelocity(vel); FSOUND_3D_Listener_SetAttributes(NULL, vel.mV, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]); } //----------------------------------------------------------------------- void LLListener_FMOD::orient(LLVector3 up, LLVector3 at) { LLListener::orient(up, at); // Welcome to the transition between right and left // (coordinate systems, that is) // Leaving the at vector alone results in a L/R reversal // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed at = -at; FSOUND_3D_Listener_SetAttributes(NULL, NULL, at.mV[0],at.mV[1],at.mV[2], up.mV[0],up.mV[1],up.mV[2]); } //----------------------------------------------------------------------- void LLListener_FMOD::commitDeferredChanges() { FSOUND_Update(); } void LLListener_FMOD::setRolloffFactor(F32 factor) { mRolloffFactor = factor; FSOUND_3D_SetRolloffFactor(factor); } F32 LLListener_FMOD::getRolloffFactor() { return mRolloffFactor; } void LLListener_FMOD::setDopplerFactor(F32 factor) { mDopplerFactor = factor; FSOUND_3D_SetDopplerFactor(factor); } F32 LLListener_FMOD::getDopplerFactor() { return mDopplerFactor; }