/** * @file listener_ds3d.h * @brief Description of LISTENER class abstracting the audio support * as a DirectSound 3D implementation (windows only) * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LISTENER_DS3D_H #define LL_LISTENER_DS3D_H #include "lllistener.h" #include <dmusici.h> #include <dsound.h> #include <ks.h> class LLListener_DS3D : public LLListener { private: protected: IDirectSound3DListener8 *m3DListener; public: private: protected: public: LLListener_DS3D(); virtual ~LLListener_DS3D(); virtual void init(); virtual void setDS3DLPtr (IDirectSound3DListener8 *listener_p); virtual void translate(LLVector3 offset); virtual void setPosition(LLVector3 pos); virtual void setVelocity(LLVector3 vel); virtual void orient(LLVector3 up, LLVector3 at); virtual void setDopplerFactor(F32 factor); virtual F32 getDopplerFactor(); virtual void setRolloffFactor(F32 factor); virtual F32 getRolloffFactor(); virtual void commitDeferredChanges(); }; #endif