/** * @file audioengine_openal.cpp * @brief implementation of audio engine using OpenAL * support as a OpenAL 3D implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "lldir.h" #include "llaudioengine_openal.h" #include "lllistener_openal.h" const float LLAudioEngine_OpenAL::WIND_BUFFER_SIZE_SEC = 0.05f; LLAudioEngine_OpenAL::LLAudioEngine_OpenAL() : mWindGen(NULL), mWindBuf(NULL), mWindBufFreq(0), mWindBufSamples(0), mWindBufBytes(0), mWindSource(AL_NONE), mNumEmptyWindALBuffers(MAX_NUM_WIND_BUFFERS) { } // virtual LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL() { } // virtual bool LLAudioEngine_OpenAL::init(void* userdata, const std::string &app_title) { mWindGen = NULL; LLAudioEngine::init(userdata, app_title); if(!alutInit(NULL, NULL)) { LL_WARNS() << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL; return false; } LL_INFOS() << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << LL_ENDL; LL_INFOS() << "OpenAL version: " << ll_safe_string(alGetString(AL_VERSION)) << LL_ENDL; LL_INFOS() << "OpenAL vendor: " << ll_safe_string(alGetString(AL_VENDOR)) << LL_ENDL; LL_INFOS() << "OpenAL renderer: " << ll_safe_string(alGetString(AL_RENDERER)) << LL_ENDL; ALint major = alutGetMajorVersion (); ALint minor = alutGetMinorVersion (); LL_INFOS() << "ALUT version: " << major << "." << minor << LL_ENDL; ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major); alcGetIntegerv(device, ALC_MINOR_VERSION, 1, &minor); LL_INFOS() << "ALC version: " << major << "." << minor << LL_ENDL; LL_INFOS() << "ALC default device: " << ll_safe_string(alcGetString(device, ALC_DEFAULT_DEVICE_SPECIFIER)) << LL_ENDL; return true; } // virtual std::string LLAudioEngine_OpenAL::getDriverName(bool verbose) { ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); std::ostringstream version; version << "OpenAL"; if (verbose) { version << ", version " << ll_safe_string(alGetString(AL_VERSION)) << " / " << ll_safe_string(alGetString(AL_VENDOR)) << " / " << ll_safe_string(alGetString(AL_RENDERER)); if (device) version << ": " << ll_safe_string(alcGetString(device, ALC_DEFAULT_DEVICE_SPECIFIER)); } return version.str(); } // virtual void LLAudioEngine_OpenAL::allocateListener() { mListenerp = (LLListener *) new LLListener_OpenAL(); if(!mListenerp) { LL_WARNS() << "LLAudioEngine_OpenAL::allocateListener() Listener creation failed" << LL_ENDL; } } // virtual void LLAudioEngine_OpenAL::shutdown() { LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL; LLAudioEngine::shutdown(); // If a subsequent error occurs while there is still an error recorded // internally, the second error will simply be ignored. // Clear previous error to make sure we will captuare a valid failure reason ALenum error = alutGetError(); if (error != ALUT_ERROR_NO_ERROR) { LL_WARNS() << "Uncleared error state prior to shutdown: " << alutGetErrorString(error) << LL_ENDL; } LL_INFOS() << "About to alutExit()" << LL_ENDL; if(!alutExit()) { LL_WARNS() << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL; } LL_INFOS() << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << LL_ENDL; delete mListenerp; mListenerp = NULL; } LLAudioBuffer *LLAudioEngine_OpenAL::createBuffer() { return new LLAudioBufferOpenAL(); } LLAudioChannel *LLAudioEngine_OpenAL::createChannel() { return new LLAudioChannelOpenAL(); } void LLAudioEngine_OpenAL::setInternalGain(F32 gain) { //LL_INFOS() << "LLAudioEngine_OpenAL::setInternalGain() Gain: " << gain << LL_ENDL; alListenerf(AL_GAIN, gain); } LLAudioChannelOpenAL::LLAudioChannelOpenAL() : mALSource(AL_NONE), mLastSamplePos(0) { alGenSources(1, &mALSource); } LLAudioChannelOpenAL::~LLAudioChannelOpenAL() { cleanup(); alDeleteSources(1, &mALSource); } void LLAudioChannelOpenAL::cleanup() { alSourceStop(mALSource); alSourcei(mALSource, AL_BUFFER, AL_NONE); mCurrentBufferp = NULL; } void LLAudioChannelOpenAL::play() { if (mALSource == AL_NONE) { LL_WARNS() << "Playing without a mALSource, aborting" << LL_ENDL; return; } if(!isPlaying()) { alSourcePlay(mALSource); getSource()->setPlayedOnce(true); } } void LLAudioChannelOpenAL::playSynced(LLAudioChannel *channelp) { if (channelp) { LLAudioChannelOpenAL *masterchannelp = (LLAudioChannelOpenAL*)channelp; if (mALSource != AL_NONE && masterchannelp->mALSource != AL_NONE) { // we have channels allocated to master and slave ALfloat master_offset; alGetSourcef(masterchannelp->mALSource, AL_SEC_OFFSET, &master_offset); LL_INFOS() << "Syncing with master at " << master_offset << "sec" << LL_ENDL; // *TODO: detect when this fails, maybe use AL_SAMPLE_ alSourcef(mALSource, AL_SEC_OFFSET, master_offset); } } play(); } bool LLAudioChannelOpenAL::isPlaying() { if (mALSource != AL_NONE) { ALint state; alGetSourcei(mALSource, AL_SOURCE_STATE, &state); if(state == AL_PLAYING) { return true; } } return false; } bool LLAudioChannelOpenAL::updateBuffer() { if (!mCurrentSourcep) { // This channel isn't associated with any source, nothing // to be updated return false; } if (LLAudioChannel::updateBuffer()) { // Base class update returned true, which means that we need to actually // set up the source for a different buffer. LLAudioBufferOpenAL *bufferp = (LLAudioBufferOpenAL *)mCurrentSourcep->getCurrentBuffer(); ALuint buffer = bufferp->getBuffer(); alSourcei(mALSource, AL_BUFFER, buffer); mLastSamplePos = 0; } if (mCurrentSourcep) { alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain()); alSourcei(mALSource, AL_LOOPING, mCurrentSourcep->isLoop() ? AL_TRUE : AL_FALSE); alSourcef(mALSource, AL_ROLLOFF_FACTOR, gAudiop->mListenerp->getRolloffFactor()); } return true; } void LLAudioChannelOpenAL::updateLoop() { if (mALSource == AL_NONE) { return; } // Hack: We keep track of whether we looped or not by seeing when the // sample position looks like it's going backwards. Not reliable; may // yield false negatives. // ALint cur_pos; alGetSourcei(mALSource, AL_SAMPLE_OFFSET, &cur_pos); if (cur_pos < mLastSamplePos) { mLoopedThisFrame = true; } mLastSamplePos = cur_pos; } void LLAudioChannelOpenAL::update3DPosition() { if(!mCurrentSourcep) { return; } if (mCurrentSourcep->isForcedPriority()) { alSource3f(mALSource, AL_POSITION, 0.0, 0.0, 0.0); alSource3f(mALSource, AL_VELOCITY, 0.0, 0.0, 0.0); alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_TRUE); } else { LLVector3 float_pos; float_pos.setVec(mCurrentSourcep->getPositionGlobal()); alSourcefv(mALSource, AL_POSITION, float_pos.mV); alSourcefv(mALSource, AL_VELOCITY, mCurrentSourcep->getVelocity().mV); alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_FALSE); } alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain()); } LLAudioBufferOpenAL::LLAudioBufferOpenAL() { mALBuffer = AL_NONE; } LLAudioBufferOpenAL::~LLAudioBufferOpenAL() { cleanup(); } void LLAudioBufferOpenAL::cleanup() { if(mALBuffer != AL_NONE) { alDeleteBuffers(1, &mALBuffer); mALBuffer = AL_NONE; } } bool LLAudioBufferOpenAL::loadWAV(const std::string& filename) { cleanup(); mALBuffer = alutCreateBufferFromFile(filename.c_str()); if(mALBuffer == AL_NONE) { ALenum error = alutGetError(); if (gDirUtilp->fileExists(filename)) { LL_WARNS() << "LLAudioBufferOpenAL::loadWAV() Error loading " << filename << " " << alutGetErrorString(error) << LL_ENDL; } else { // It's common for the file to not actually exist. LL_DEBUGS() << "LLAudioBufferOpenAL::loadWAV() Error loading " << filename << " " << alutGetErrorString(error) << LL_ENDL; } return false; } return true; } U32 LLAudioBufferOpenAL::getLength() { if(mALBuffer == AL_NONE) { return 0; } ALint length; alGetBufferi(mALBuffer, AL_SIZE, &length); return length / 2; // convert size in bytes to size in (16-bit) samples } // ------------ bool LLAudioEngine_OpenAL::initWind() { ALenum error; LL_INFOS() << "LLAudioEngine_OpenAL::initWind() start" << LL_ENDL; mNumEmptyWindALBuffers = MAX_NUM_WIND_BUFFERS; alGetError(); /* clear error */ alGenSources(1,&mWindSource); if((error=alGetError()) != AL_NO_ERROR) { LL_WARNS() << "LLAudioEngine_OpenAL::initWind() Error creating wind sources: "<; mWindBufFreq = mWindGen->getInputSamplingRate(); mWindBufSamples = llceil(mWindBufFreq * WIND_BUFFER_SIZE_SEC); mWindBufBytes = mWindBufSamples * 2 /*stereo*/ * sizeof(WIND_SAMPLE_T); mWindBuf = new WIND_SAMPLE_T [mWindBufSamples * 2 /*stereo*/]; if(mWindBuf==NULL) { LL_ERRS() << "LLAudioEngine_OpenAL::initWind() Error creating wind memory buffer" << LL_ENDL; return false; } LL_INFOS() << "LLAudioEngine_OpenAL::initWind() done" << LL_ENDL; return true; } void LLAudioEngine_OpenAL::cleanupWind() { LL_INFOS() << "LLAudioEngine_OpenAL::cleanupWind()" << LL_ENDL; if (mWindSource != AL_NONE) { // detach and delete all outstanding buffers on the wind source alSourceStop(mWindSource); ALint processed; alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); while (processed--) { ALuint buffer = AL_NONE; alSourceUnqueueBuffers(mWindSource, 1, &buffer); alDeleteBuffers(1, &buffer); } // delete the wind source itself alDeleteSources(1, &mWindSource); mWindSource = AL_NONE; } delete[] mWindBuf; mWindBuf = NULL; delete mWindGen; mWindGen = NULL; } void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude) { LLVector3 wind_pos; F64 pitch; F64 center_freq; ALenum error; if (!mEnableWind) return; if(!mWindBuf) return; if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) { // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) // need to convert this to the conventional orientation DS3D and OpenAL use // where +X = right, +Y = up, +Z = backwards wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); pitch = 1.0 + mapWindVecToPitch(wind_vec); center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); mWindGen->mTargetFreq = (F32)center_freq; mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); alSourcei(mWindSource, AL_LOOPING, AL_FALSE); alSource3f(mWindSource, AL_POSITION, 0.0, 0.0, 0.0); alSource3f(mWindSource, AL_VELOCITY, 0.0, 0.0, 0.0); alSourcef(mWindSource, AL_ROLLOFF_FACTOR, 0.0); alSourcei(mWindSource, AL_SOURCE_RELATIVE, AL_TRUE); } // ok lets make a wind buffer now ALint processed, queued, unprocessed; alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); alGetSourcei(mWindSource, AL_BUFFERS_QUEUED, &queued); unprocessed = queued - processed; // ensure that there are always at least 3x as many filled buffers // queued as we managed to empty since last time. mNumEmptyWindALBuffers = llmin(mNumEmptyWindALBuffers + processed * 3 - unprocessed, MAX_NUM_WIND_BUFFERS-unprocessed); mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0); //LL_INFOS() << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << LL_ENDL; while(processed--) // unqueue old buffers { ALuint buffer; ALenum error; alGetError(); /* clear error */ alSourceUnqueueBuffers(mWindSource, 1, &buffer); error = alGetError(); if(error != AL_NO_ERROR) { LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << LL_ENDL; } else { alDeleteBuffers(1, &buffer); } } unprocessed += mNumEmptyWindALBuffers; while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers { ALuint buffer; alGetError(); /* clear error */ alGenBuffers(1,&buffer); if((error=alGetError()) != AL_NO_ERROR) { LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() Error creating wind buffer: " << error << LL_ENDL; break; } alBufferData(buffer, AL_FORMAT_STEREO_FLOAT32, mWindGen->windGenerate(mWindBuf, mWindBufSamples), mWindBufBytes, mWindBufFreq); error = alGetError(); if(error != AL_NO_ERROR) { LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << LL_ENDL; } alSourceQueueBuffers(mWindSource, 1, &buffer); error = alGetError(); if(error != AL_NO_ERROR) { LL_WARNS() << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << LL_ENDL; } --mNumEmptyWindALBuffers; } ALint playing; alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing); if(playing != AL_PLAYING) { alSourcePlay(mWindSource); LL_DEBUGS() << "Wind had stopped - probably ran out of buffers - restarting: " << (unprocessed+mNumEmptyWindALBuffers) << " now queued." << LL_ENDL; } }