/** * @file audioengine_fmod.h * @brief Definition of LLAudioEngine class abstracting the audio * support as a FMOD 3D implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_AUDIOENGINE_FMOD_H #define LL_AUDIOENGINE_FMOD_H #include "llaudioengine.h" #include "lllistener_fmod.h" #include "llwindgen.h" #include "fmod.h" class LLAudioStreamManagerFMOD; class LLAudioEngine_FMOD : public LLAudioEngine { public: LLAudioEngine_FMOD(); virtual ~LLAudioEngine_FMOD(); // initialization/startup/shutdown virtual bool init(const S32 num_channels, void *user_data); virtual std::string getDriverName(bool verbose); virtual void allocateListener(); virtual void shutdown(); /*virtual*/ bool initWind(); /*virtual*/ void cleanupWind(); /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); #if LL_DARWIN typedef S32 MIXBUFFERFORMAT; #else typedef S16 MIXBUFFERFORMAT; #endif protected: /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. /*virtual*/ void setInternalGain(F32 gain); protected: static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata); //F32 mMinDistance[MAX_BUFFERS]; //F32 mMaxDistance[MAX_BUFFERS]; bool mInited; // On Windows, userdata is the HWND of the application window. void* mUserData; LLWindGen *mWindGen; FSOUND_DSPUNIT *mWindDSP; }; class LLAudioChannelFMOD : public LLAudioChannel { public: LLAudioChannelFMOD(); virtual ~LLAudioChannelFMOD(); protected: /*virtual*/ void play(); /*virtual*/ void playSynced(LLAudioChannel *channelp); /*virtual*/ void cleanup(); /*virtual*/ bool isPlaying(); /*virtual*/ bool updateBuffer(); /*virtual*/ void update3DPosition(); /*virtual*/ void updateLoop(); protected: int mChannelID; S32 mLastSamplePos; }; class LLAudioBufferFMOD : public LLAudioBuffer { public: LLAudioBufferFMOD(); virtual ~LLAudioBufferFMOD(); /*virtual*/ bool loadWAV(const std::string& filename); /*virtual*/ U32 getLength(); friend class LLAudioChannelFMOD; void set3DMode(bool use3d); protected: FSOUND_SAMPLE *getSample() { return mSamplep; } protected: FSOUND_SAMPLE *mSamplep; }; #endif // LL_AUDIOENGINE_FMOD_H