/** * @file llaudiodecodemgr.cpp * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llaudiodecodemgr.h" #include "llaudioengine.h" #include "lllfsthread.h" #include "llfilesystem.h" #include "llstring.h" #include "lldir.h" #include "llendianswizzle.h" #include "llassetstorage.h" #include "llrefcount.h" #include "threadpool.h" #include "workqueue.h" #include "llvorbisencode.h" #include "vorbis/codec.h" #include "vorbis/vorbisfile.h" #include #include extern LLAudioEngine *gAudiop; static const S32 WAV_HEADER_SIZE = 44; ////////////////////////////////////////////////////////////////////////////// class LLVorbisDecodeState : public LLThreadSafeRefCount { public: class WriteResponder : public LLLFSThread::Responder { public: WriteResponder(LLVorbisDecodeState* decoder) : mDecoder(decoder) {} ~WriteResponder() {} void completed(S32 bytes) { mDecoder->ioComplete(bytes); } LLPointer mDecoder; }; LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename); bool initDecode(); bool decodeSection(); // Return true if done. bool finishDecode(); void flushBadFile(); void ioComplete(S32 bytes) { mBytesRead = bytes; } bool isValid() const { return mValid; } bool isDone() const { return mDone; } const LLUUID &getUUID() const { return mUUID; } protected: virtual ~LLVorbisDecodeState(); bool mValid; bool mDone; LLAtomicS32 mBytesRead; LLUUID mUUID; std::vector mWAVBuffer; std::string mOutFilename; LLLFSThread::handle_t mFileHandle; LLFileSystem *mInFilep; OggVorbis_File mVF; S32 mCurrentSection; }; size_t cache_read(void *ptr, size_t size, size_t nmemb, void *datasource) { LLFileSystem *file = (LLFileSystem *)datasource; if (file->read((U8*)ptr, (S32)(size * nmemb))) /*Flawfinder: ignore*/ { S32 read = file->getLastBytesRead(); return read / size; /*Flawfinder: ignore*/ } else { return 0; } } S32 cache_seek(void *datasource, ogg_int64_t offset, S32 whence) { LLFileSystem *file = (LLFileSystem *)datasource; // cache has 31-bit files if (offset > S32_MAX) { return -1; } S32 origin; switch (whence) { case SEEK_SET: origin = 0; break; case SEEK_END: origin = file->getSize(); break; case SEEK_CUR: origin = -1; break; default: LL_ERRS("AudioEngine") << "Invalid whence argument to cache_seek" << LL_ENDL; return -1; } if (file->seek((S32)offset, origin)) { return 0; } else { return -1; } } S32 cache_close (void *datasource) { LLFileSystem *file = (LLFileSystem *)datasource; delete file; return 0; } long cache_tell (void *datasource) { LLFileSystem *file = (LLFileSystem *)datasource; return file->tell(); } LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename) { mDone = false; mValid = false; mBytesRead = -1; mUUID = uuid; mInFilep = NULL; mCurrentSection = 0; mOutFilename = out_filename; mFileHandle = LLLFSThread::nullHandle(); // No default value for mVF, it's an ogg structure? // Hey, let's zero it anyway, for predictability. memset(&mVF, 0, sizeof(mVF)); } LLVorbisDecodeState::~LLVorbisDecodeState() { if (!mDone) { delete mInFilep; mInFilep = NULL; } } bool LLVorbisDecodeState::initDecode() { ov_callbacks cache_callbacks; cache_callbacks.read_func = cache_read; cache_callbacks.seek_func = cache_seek; cache_callbacks.close_func = cache_close; cache_callbacks.tell_func = cache_tell; LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL; mInFilep = new LLFileSystem(mUUID, LLAssetType::AT_SOUND); if (!mInFilep || !mInFilep->getSize()) { LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL; delete mInFilep; mInFilep = NULL; return false; } S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, cache_callbacks); if(r < 0) { LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL; return(false); } S32 sample_count = (S32)ov_pcm_total(&mVF, -1); size_t size_guess = (size_t)sample_count; vorbis_info* vi = ov_info(&mVF, -1); size_guess *= (vi? vi->channels : 1); size_guess *= 2; size_guess += 2048; bool abort_decode = false; if (vi) { if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS ) { abort_decode = true; LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL; } } else // !vi { abort_decode = true; LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL; } if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES || (size_t)sample_count <= 0) { abort_decode = true; LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL; } if( size_guess > LLVORBIS_CLIP_REJECT_SIZE ) { abort_decode = true; LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL; } if( abort_decode ) { LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL; vorbis_comment* comment = ov_comment(&mVF,-1); if (comment && comment->vendor) { LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL; } delete mInFilep; mInFilep = NULL; return false; } try { mWAVBuffer.reserve(size_guess); mWAVBuffer.resize(WAV_HEADER_SIZE); } catch (std::bad_alloc&) { LL_WARNS("AudioEngine") << "Out of memory when trying to alloc buffer: " << size_guess << LL_ENDL; delete mInFilep; mInFilep = NULL; return false; } { // write the .wav format header //"RIFF" mWAVBuffer[0] = 0x52; mWAVBuffer[1] = 0x49; mWAVBuffer[2] = 0x46; mWAVBuffer[3] = 0x46; // length = datalen + 36 (to be filled in later) mWAVBuffer[4] = 0x00; mWAVBuffer[5] = 0x00; mWAVBuffer[6] = 0x00; mWAVBuffer[7] = 0x00; //"WAVE" mWAVBuffer[8] = 0x57; mWAVBuffer[9] = 0x41; mWAVBuffer[10] = 0x56; mWAVBuffer[11] = 0x45; // "fmt " mWAVBuffer[12] = 0x66; mWAVBuffer[13] = 0x6D; mWAVBuffer[14] = 0x74; mWAVBuffer[15] = 0x20; // chunk size = 16 mWAVBuffer[16] = 0x10; mWAVBuffer[17] = 0x00; mWAVBuffer[18] = 0x00; mWAVBuffer[19] = 0x00; // format (1 = PCM) mWAVBuffer[20] = 0x01; mWAVBuffer[21] = 0x00; // number of channels mWAVBuffer[22] = 0x01; mWAVBuffer[23] = 0x00; // samples per second mWAVBuffer[24] = 0x44; mWAVBuffer[25] = 0xAC; mWAVBuffer[26] = 0x00; mWAVBuffer[27] = 0x00; // average bytes per second mWAVBuffer[28] = 0x88; mWAVBuffer[29] = 0x58; mWAVBuffer[30] = 0x01; mWAVBuffer[31] = 0x00; // bytes to output at a single time mWAVBuffer[32] = 0x02; mWAVBuffer[33] = 0x00; // 16 bits per sample mWAVBuffer[34] = 0x10; mWAVBuffer[35] = 0x00; // "data" mWAVBuffer[36] = 0x64; mWAVBuffer[37] = 0x61; mWAVBuffer[38] = 0x74; mWAVBuffer[39] = 0x61; // these are the length of the data chunk, to be filled in later mWAVBuffer[40] = 0x00; mWAVBuffer[41] = 0x00; mWAVBuffer[42] = 0x00; mWAVBuffer[43] = 0x00; } //{ //char **ptr=ov_comment(&mVF,-1)->user_comments; // vorbis_info *vi=ov_info(&vf,-1); //while(*ptr){ // fprintf(stderr,"%s\n",*ptr); // ++ptr; //} // fprintf(stderr,"\nBitstream is %d channel, %ldHz\n",vi->channels,vi->rate); // fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1)); // fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor); //} return true; } bool LLVorbisDecodeState::decodeSection() { if (!mInFilep) { LL_WARNS("AudioEngine") << "No cache file to decode in vorbis!" << LL_ENDL; return true; } if (mDone) { // LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL; return true; } char pcmout[4096]; /*Flawfinder: ignore*/ bool eof = false; long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection); if (ret == 0) { /* EOF */ eof = true; mDone = true; mValid = true; // LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL; } else if (ret < 0) { /* error in the stream. Not a problem, just reporting it in case we (the app) cares. In this case, we don't. */ LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL; mValid = false; mDone = true; // We're done, return true. return true; } else { // LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL; /* we don't bother dealing with sample rate changes, etc, but. you'll have to*/ std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer)); } return eof; } bool LLVorbisDecodeState::finishDecode() { if (!isValid()) { LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL; return true; // We've finished } if (mFileHandle == LLLFSThread::nullHandle()) { ov_clear(&mVF); // write "data" chunk length, in little-endian format S32 data_length = mWAVBuffer.size() - WAV_HEADER_SIZE; mWAVBuffer[40] = (data_length) & 0x000000FF; mWAVBuffer[41] = (data_length >> 8) & 0x000000FF; mWAVBuffer[42] = (data_length >> 16) & 0x000000FF; mWAVBuffer[43] = (data_length >> 24) & 0x000000FF; // write overall "RIFF" length, in little-endian format data_length += 36; mWAVBuffer[4] = (data_length) & 0x000000FF; mWAVBuffer[5] = (data_length >> 8) & 0x000000FF; mWAVBuffer[6] = (data_length >> 16) & 0x000000FF; mWAVBuffer[7] = (data_length >> 24) & 0x000000FF; // // FUDGECAKES!!! Vorbis encode/decode messes up loop point transitions (pop) // do a cheap-and-cheesy crossfade // { S16 *samplep; S32 i; S32 fade_length; char pcmout[4096]; /*Flawfinder: ignore*/ fade_length = llmin((S32)128,(S32)(data_length-36)/8); if((S32)mWAVBuffer.size() >= (WAV_HEADER_SIZE + 2* fade_length)) { memcpy(pcmout, &mWAVBuffer[WAV_HEADER_SIZE], (2 * fade_length)); /*Flawfinder: ignore*/ } llendianswizzle(&pcmout, 2, fade_length); samplep = (S16 *)pcmout; for (i = 0 ;i < fade_length; i++) { *samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length)); samplep++; } llendianswizzle(&pcmout, 2, fade_length); if((WAV_HEADER_SIZE+(2 * fade_length)) < (S32)mWAVBuffer.size()) { memcpy(&mWAVBuffer[WAV_HEADER_SIZE], pcmout, (2 * fade_length)); /*Flawfinder: ignore*/ } S32 near_end = mWAVBuffer.size() - (2 * fade_length); if ((S32)mWAVBuffer.size() >= ( near_end + 2* fade_length)) { memcpy(pcmout, &mWAVBuffer[near_end], (2 * fade_length)); /*Flawfinder: ignore*/ } llendianswizzle(&pcmout, 2, fade_length); samplep = (S16 *)pcmout; for (i = fade_length-1 ; i >= 0; i--) { *samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length)); samplep++; } llendianswizzle(&pcmout, 2, fade_length); if (near_end + (2 * fade_length) < (S32)mWAVBuffer.size()) { memcpy(&mWAVBuffer[near_end], pcmout, (2 * fade_length));/*Flawfinder: ignore*/ } } if (36 == data_length) { LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL; mValid = false; return true; // we've finished } mBytesRead = -1; mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(), new WriteResponder(this)); } if (mFileHandle != LLLFSThread::nullHandle()) { if (mBytesRead >= 0) { if (mBytesRead == 0) { LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL; mValid = false; return true; // we've finished } } else { return false; // not done } } mDone = true; LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL; return true; } void LLVorbisDecodeState::flushBadFile() { if (mInFilep) { LL_WARNS("AudioEngine") << "Flushing bad vorbis file from cache for " << mUUID << LL_ENDL; mInFilep->remove(); } } ////////////////////////////////////////////////////////////////////////////// class LLAudioDecodeMgr::Impl { friend class LLAudioDecodeMgr; Impl(); public: void processQueue(); void startMoreDecodes(); void enqueueFinishAudio(const LLUUID &decode_id, LLPointer& decode_state); void checkDecodesFinished(); protected: std::deque mDecodeQueue; std::map> mDecodes; }; LLAudioDecodeMgr::Impl::Impl() { } // Returns the in-progress decode_state, which may be an empty LLPointer if // there was an error and there is no more work to be done. LLPointer beginDecodingAndWritingAudio(const LLUUID &decode_id); // Return true if finished bool tryFinishAudio(const LLUUID &decode_id, LLPointer decode_state); void LLAudioDecodeMgr::Impl::processQueue() { // First, check if any audio from in-progress decodes are ready to play. If // so, mark them ready for playback (or errored, in case of error). checkDecodesFinished(); // Second, start as many decodes from the queue as permitted startMoreDecodes(); } void LLAudioDecodeMgr::Impl::startMoreDecodes() { llassert_always(gAudiop); LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); // *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak // pointer LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General"); const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General"); llassert_always(main_queue); llassert_always(general_queue); llassert_always(general_thread_pool); // Set max decodes to double the thread count of the general work queue. // This ensures the general work queue is full, but prevents theoretical // buildup of buffers in memory due to disk writes once the // LLVorbisDecodeState leaves the worker thread (see // LLLFSThread::sLocal->write). This is probably as fast as we can get it // without modifying/removing LLVorbisDecodeState, at which point we should // consider decoding the audio during the asset download process. // -Cosmic,2022-05-11 const size_t max_decodes = general_thread_pool->getWidth() * 2; while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes) { const LLUUID decode_id = mDecodeQueue.front(); mDecodeQueue.pop_front(); // Don't decode the same file twice if (mDecodes.find(decode_id) != mDecodes.end()) { continue; } if (gAudiop->hasDecodedFile(decode_id)) { continue; } // Kick off a decode mDecodes[decode_id] = LLPointer(NULL); bool posted = main_queue->postTo( general_queue, [decode_id]() // Work done on general queue { LLPointer decode_state = beginDecodingAndWritingAudio(decode_id); if (!decode_state) { // Audio decode has errored return decode_state; } // Disk write of decoded audio is now in progress off-thread return decode_state; }, [decode_id, this](LLPointer decode_state) // Callback to main thread mutable { if (!gAudiop) { // There is no LLAudioEngine anymore. This might happen if // an audio decode is enqueued just before shutdown. return; } // At this point, we can be certain that the pointer to "this" // is valid because the lifetime of "this" is dependent upon // the lifetime of gAudiop. enqueueFinishAudio(decode_id, decode_state); }); if (! posted) { // Shutdown // Consider making processQueue() do a cleanup instead // of starting more decodes LL_WARNS() << "Tried to start decoding on shutdown" << LL_ENDL; } } } LLPointer beginDecodingAndWritingAudio(const LLUUID &decode_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL; std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf"; LLPointer decode_state = new LLVorbisDecodeState(decode_id, d_path); if (!decode_state->initDecode()) { return NULL; } // Decode in a loop until we're done while (!decode_state->decodeSection()) { // decodeSection does all of the work above } if (!decode_state->isDone()) { // Decode stopped early, or something bad happened to the file // during decoding. LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL; decode_state->flushBadFile(); return NULL; } if (!decode_state->isValid()) { // We had an error when decoding, abort. LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL; decode_state->flushBadFile(); return NULL; } // Kick off the writing of the decoded audio to the disk cache. // The receiving thread can then cheaply call finishDecode() again to check // if writing has finished. Someone has to hold on to the refcounted // decode_state to prevent it from getting destroyed during write. decode_state->finishDecode(); return decode_state; } void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer& decode_state) { // Assumed fast if (tryFinishAudio(decode_id, decode_state)) { // Done early! auto decode_iter = mDecodes.find(decode_id); llassert(decode_iter != mDecodes.end()); mDecodes.erase(decode_iter); return; } // Not done yet... enqueue it mDecodes[decode_id] = decode_state; } void LLAudioDecodeMgr::Impl::checkDecodesFinished() { auto decode_iter = mDecodes.begin(); while (decode_iter != mDecodes.end()) { const LLUUID& decode_id = decode_iter->first; const LLPointer& decode_state = decode_iter->second; if (tryFinishAudio(decode_id, decode_state)) { decode_iter = mDecodes.erase(decode_iter); } else { ++decode_iter; } } } bool tryFinishAudio(const LLUUID &decode_id, LLPointer decode_state) { // decode_state is a file write in progress unless finished is true bool finished = decode_state && decode_state->finishDecode(); if (!finished) { return false; } llassert_always(gAudiop); LLAudioData *adp = gAudiop->getAudioData(decode_id); if (!adp) { LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL; return true; } bool valid = decode_state && decode_state->isValid(); // Mark current decode finished regardless of success or failure adp->setHasCompletedDecode(true); // Flip flags for decoded data adp->setHasDecodeFailed(!valid); adp->setHasDecodedData(valid); // When finished decoding, there will also be a decoded wav file cached on // disk with the .dsf extension if (valid) { adp->setHasWAVLoadFailed(false); } return true; } ////////////////////////////////////////////////////////////////////////////// LLAudioDecodeMgr::LLAudioDecodeMgr() { mImpl = new Impl(); } LLAudioDecodeMgr::~LLAudioDecodeMgr() { delete mImpl; mImpl = nullptr; } void LLAudioDecodeMgr::processQueue() { mImpl->processQueue(); } bool LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid) { if (gAudiop && gAudiop->hasDecodedFile(uuid)) { // Already have a decoded version, don't need to decode it. LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL; return true; } if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) { // Just put it on the decode queue. LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL; mImpl->mDecodeQueue.push_back(uuid); return true; } LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL; return false; }