/** * @file lllocaltextureobject.cpp * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "lllocaltextureobject.h" #include "llimage.h" #include "llrender.h" #include "lltexlayer.h" #include "lltexture.h" #include "lluuid.h" #include "llwearable.h" LLLocalTextureObject::LLLocalTextureObject() : mIsBakedReady(FALSE), mDiscard(MAX_DISCARD_LEVEL+1) { mImage = NULL; } LLLocalTextureObject::LLLocalTextureObject(LLTexture* image, const LLUUID& id) : mIsBakedReady(FALSE), mDiscard(MAX_DISCARD_LEVEL+1) { mImage = image; gGL.getTexUnit(0)->bind(mImage); mID = id; } LLLocalTextureObject::LLLocalTextureObject(const LLLocalTextureObject& lto) : mImage(lto.mImage), mID(lto.mID), mIsBakedReady(lto.mIsBakedReady), mDiscard(lto.mDiscard) { U32 num_layers = lto.getNumTexLayers(); mTexLayers.reserve(num_layers); for (U32 index = 0; index < num_layers; index++) { LLTexLayer* original_layer = lto.getTexLayer(index); if (!original_layer) { llerrs << "could not clone Local Texture Object: unable to extract texlayer!" << llendl; continue; } LLTexLayer* new_layer = new LLTexLayer(*original_layer); new_layer->setLTO(this); mTexLayers.push_back(new_layer); } } LLLocalTextureObject::~LLLocalTextureObject() { } LLTexture* LLLocalTextureObject::getImage() const { return mImage; } LLTexLayer* LLLocalTextureObject::getTexLayer(U32 index) const { if (index >= getNumTexLayers()) { return NULL; } return mTexLayers[index]; } LLTexLayer* LLLocalTextureObject::getTexLayer(const std::string &name) { for( tex_layer_vec_t::iterator iter = mTexLayers.begin(); iter != mTexLayers.end(); iter++) { LLTexLayer *layer = *iter; if (layer->getName().compare(name) == 0) { return layer; } } return NULL; } U32 LLLocalTextureObject::getNumTexLayers() const { return mTexLayers.size(); } LLUUID LLLocalTextureObject::getID() const { return mID; } S32 LLLocalTextureObject::getDiscard() const { return mDiscard; } BOOL LLLocalTextureObject::getBakedReady() const { return mIsBakedReady; } void LLLocalTextureObject::setImage(LLTexture* new_image) { mImage = new_image; } BOOL LLLocalTextureObject::setTexLayer(LLTexLayer *new_tex_layer, U32 index) { if (index >= getNumTexLayers() ) { return FALSE; } if (new_tex_layer == NULL) { return removeTexLayer(index); } LLTexLayer *layer = new LLTexLayer(*new_tex_layer); layer->setLTO(this); if (mTexLayers[index]) { delete mTexLayers[index]; } mTexLayers[index] = layer; return TRUE; } BOOL LLLocalTextureObject::addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable) { if (new_tex_layer == NULL) { return FALSE; } LLTexLayer *layer = new LLTexLayer(*new_tex_layer, wearable); layer->setLTO(this); mTexLayers.push_back(layer); return TRUE; } BOOL LLLocalTextureObject::addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable) { if (new_tex_layer == NULL) { return FALSE; } LLTexLayer *layer = new LLTexLayer(*new_tex_layer, this, wearable); layer->setLTO(this); mTexLayers.push_back(layer); return TRUE; } BOOL LLLocalTextureObject::removeTexLayer(U32 index) { if (index >= getNumTexLayers()) { return FALSE; } tex_layer_vec_t::iterator iter = mTexLayers.begin(); iter += index; delete *iter; mTexLayers.erase(iter); return TRUE; } void LLLocalTextureObject::setID(LLUUID new_id) { mID = new_id; } void LLLocalTextureObject::setDiscard(S32 new_discard) { mDiscard = new_discard; } void LLLocalTextureObject::setBakedReady(BOOL ready) { mIsBakedReady = ready; }