/** * @file llavatarjoint.cpp * @brief Implementation of LLAvatarJoint class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include "llavatarjoint.h" #include "llgl.h" #include "llrender.h" #include "llmath.h" #include "llglheaders.h" #include "llavatarappearance.h" const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f; //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- BOOL LLAvatarJoint::sDisableLOD = FALSE; //----------------------------------------------------------------------------- // LLAvatarJoint() // Class Constructors //----------------------------------------------------------------------------- LLAvatarJoint::LLAvatarJoint() : LLJoint() { init(); } LLAvatarJoint::LLAvatarJoint(S32 joint_num) : LLJoint(joint_num) { init(); } LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) : LLJoint(name, parent) { init(); } void LLAvatarJoint::init() { mValid = FALSE; mComponents = SC_JOINT | SC_BONE | SC_AXES; mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD; mPickName = PN_DEFAULT; mVisible = TRUE; mMeshID = 0; mIsTransparent = FALSE; } //----------------------------------------------------------------------------- // ~LLAvatarJoint() // Class Destructor //----------------------------------------------------------------------------- LLAvatarJoint::~LLAvatarJoint() { } //-------------------------------------------------------------------- // setValid() //-------------------------------------------------------------------- void LLAvatarJoint::setValid( BOOL valid, BOOL recursive ) { //---------------------------------------------------------------- // set visibility for this joint //---------------------------------------------------------------- mValid = valid; //---------------------------------------------------------------- // set visibility for children //---------------------------------------------------------------- if (recursive) { for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->setValid(valid, TRUE); } } } //-------------------------------------------------------------------- // setSkeletonComponents() //-------------------------------------------------------------------- void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive ) { mComponents = comp; if (recursive) { for (auto child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->setSkeletonComponents(comp, recursive); } } } void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive) { mVisible = visible; if (recursive) { for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->setVisible(visible, recursive); } } } void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) { for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->updateFaceSizes(num_vertices, num_indices, pixel_area); } } void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->updateFaceData(face, pixel_area, damp_wind, terse_update); } } void LLAvatarJoint::updateJointGeometry() { for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->updateJointGeometry(); } } bool LLAvatarJoint::updateLOD(F32 pixel_area, bool activate) { bool lod_changed = false; bool found_lod = false; for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); F32 jointLOD = joint->getLOD(); if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD) { // we've already found a joint to enable, so enable the rest as alternatives lod_changed |= joint->updateLOD(pixel_area, TRUE); } else { if (pixel_area >= jointLOD || sDisableLOD) { lod_changed |= joint->updateLOD(pixel_area, TRUE); found_lod = true; } else { lod_changed |= joint->updateLOD(pixel_area, FALSE); } } } return lod_changed; } void LLAvatarJoint::dump() { for (LLJoint* child : mChildren) { LLAvatarJoint* joint = static_cast(child); joint->dump(); } } void LLAvatarJoint::setMeshesToChildren() { removeAllChildren(); for (LLAvatarJointMesh* mesh : mMeshParts) { addChild(mesh); } } //----------------------------------------------------------------------------- // LLAvatarJointCollisionVolume() //----------------------------------------------------------------------------- LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume() { mUpdateXform = FALSE; } /*virtual*/ U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) { LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL; return 0; } LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset) { mUpdateXform = TRUE; LLVector3 result = offset; result.scaleVec(getScale()); result.rotVec(getWorldRotation()); result += getWorldPosition(); return result; } void LLAvatarJointCollisionVolume::renderCollision() { updateWorldMatrix(); gGL.pushMatrix(); gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); gGL.diffuseColor3f( 0.f, 0.f, 1.f ); gGL.begin(LLRender::LINES); LLVector3 v[] = { LLVector3(1,0,0), LLVector3(-1,0,0), LLVector3(0,1,0), LLVector3(0,-1,0), LLVector3(0,0,-1), LLVector3(0,0,1), }; //sides gGL.vertex3fv(v[0].mV); gGL.vertex3fv(v[2].mV); gGL.vertex3fv(v[0].mV); gGL.vertex3fv(v[3].mV); gGL.vertex3fv(v[1].mV); gGL.vertex3fv(v[2].mV); gGL.vertex3fv(v[1].mV); gGL.vertex3fv(v[3].mV); //top gGL.vertex3fv(v[0].mV); gGL.vertex3fv(v[4].mV); gGL.vertex3fv(v[1].mV); gGL.vertex3fv(v[4].mV); gGL.vertex3fv(v[2].mV); gGL.vertex3fv(v[4].mV); gGL.vertex3fv(v[3].mV); gGL.vertex3fv(v[4].mV); //bottom gGL.vertex3fv(v[0].mV); gGL.vertex3fv(v[5].mV); gGL.vertex3fv(v[1].mV); gGL.vertex3fv(v[5].mV); gGL.vertex3fv(v[2].mV); gGL.vertex3fv(v[5].mV); gGL.vertex3fv(v[3].mV); gGL.vertex3fv(v[5].mV); gGL.end(); gGL.popMatrix(); } // End