/** * @file llavatarappearancedefines.cpp * @brief Implementation of LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llavatarappearancedefines.h" #include "indra_constants.h" const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 1024; const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 1024; using namespace LLAvatarAppearanceDefines; /********************************************************************************* * Edit this function to add/remove/change textures and mesh definitions for avatars. */ LLAvatarAppearanceDictionary::Textures::Textures() { addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN)); addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", LLWearableType::WT_SHIRT)); addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", LLWearableType::WT_PANTS)); addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", LLWearableType::WT_EYES)); addEntry(TEX_HAIR, new TextureEntry("hair_grain", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", LLWearableType::WT_HAIR)); addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN)); addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN)); addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", LLWearableType::WT_SHOES)); addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", LLWearableType::WT_SOCKS)); addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET)); addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET)); addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", LLWearableType::WT_GLOVES)); addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT)); addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS)); addEntry(TEX_SKIRT, new TextureEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", LLWearableType::WT_SKIRT)); addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA)); addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA)); addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA)); addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA)); addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA)); addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO)); addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO)); addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO)); addEntry(TEX_HEAD_UNIVERSAL_TATTOO, new TextureEntry("head_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_UPPER_UNIVERSAL_TATTOO, new TextureEntry("upper_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_LOWER_UNIVERSAL_TATTOO, new TextureEntry("lower_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_SKIRT_TATTOO, new TextureEntry("skirt_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_HAIR_TATTOO, new TextureEntry("hair_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_EYES_TATTOO, new TextureEntry("eyes_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_LEFT_ARM_TATTOO, new TextureEntry("leftarm_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_LEFT_LEG_TATTOO, new TextureEntry("leftleg_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_AUX1_TATTOO, new TextureEntry("aux1_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_AUX2_TATTOO, new TextureEntry("aux2_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_AUX3_TATTOO, new TextureEntry("aux3_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL)); addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", FALSE, BAKED_HEAD, "head")); addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", FALSE, BAKED_UPPER, "upper")); addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", FALSE, BAKED_LOWER, "lower")); addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", FALSE, BAKED_EYES, "eyes")); addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", FALSE, BAKED_HAIR, "hair")); addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", FALSE, BAKED_SKIRT, "skirt")); addEntry(TEX_LEFT_ARM_BAKED, new TextureEntry("leftarm-baked", FALSE, BAKED_LEFT_ARM, "leftarm")); addEntry(TEX_LEFT_LEG_BAKED, new TextureEntry("leftleg-baked", FALSE, BAKED_LEFT_LEG, "leftleg")); addEntry(TEX_AUX1_BAKED, new TextureEntry("aux1-baked", FALSE, BAKED_AUX1, "aux1")); addEntry(TEX_AUX2_BAKED, new TextureEntry("aux2-baked", FALSE, BAKED_AUX2, "aux2")); addEntry(TEX_AUX3_BAKED, new TextureEntry("aux3-baked", FALSE, BAKED_AUX3, "aux3")); } LLAvatarAppearanceDictionary::BakedTextures::BakedTextures() { // Baked textures addEntry(BAKED_HEAD, new BakedEntry(TEX_HEAD_BAKED, "head", "a4b9dc38-e13b-4df9-b284-751efb0566ff", 4, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA, TEX_HEAD_UNIVERSAL_TATTOO, 6, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_HAIR, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_UPPER, new BakedEntry(TEX_UPPER_BAKED, "upper_body", "5943ff64-d26c-4a90-a8c0-d61f56bd98d4", 8, TEX_UPPER_SHIRT,TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET, TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA, TEX_UPPER_UNIVERSAL_TATTOO, 9, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_SHIRT, LLWearableType::WT_JACKET, LLWearableType::WT_GLOVES, LLWearableType::WT_UNDERSHIRT, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_LOWER, new BakedEntry(TEX_LOWER_BAKED, "lower_body", "2944ee70-90a7-425d-a5fb-d749c782ed7d", 9, TEX_LOWER_PANTS,TEX_LOWER_BODYPAINT,TEX_LOWER_SHOES, TEX_LOWER_SOCKS, TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA, TEX_LOWER_UNIVERSAL_TATTOO, 10, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_PANTS, LLWearableType::WT_SHOES, LLWearableType::WT_SOCKS, LLWearableType::WT_JACKET, LLWearableType::WT_UNDERPANTS, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_EYES, new BakedEntry(TEX_EYES_BAKED, "eyes", "27b1bc0f-979f-4b13-95fe-b981c2ba9788", 3, TEX_EYES_IRIS, TEX_EYES_TATTOO, TEX_EYES_ALPHA, 3, LLWearableType::WT_EYES, LLWearableType::WT_UNIVERSAL, LLWearableType::WT_ALPHA)); addEntry(BAKED_SKIRT, new BakedEntry(TEX_SKIRT_BAKED, "skirt", "03e7e8cb-1368-483b-b6f3-74850838ba63", 2, TEX_SKIRT, TEX_SKIRT_TATTOO, 2, LLWearableType::WT_SKIRT, LLWearableType::WT_UNIVERSAL )); addEntry(BAKED_HAIR, new BakedEntry(TEX_HAIR_BAKED, "hair", "a60e85a9-74e8-48d8-8a2d-8129f28d9b61", 3, TEX_HAIR, TEX_HAIR_TATTOO, TEX_HAIR_ALPHA, 3, LLWearableType::WT_HAIR, LLWearableType::WT_UNIVERSAL, LLWearableType::WT_ALPHA)); addEntry(BAKED_LEFT_ARM, new BakedEntry(TEX_LEFT_ARM_BAKED, "leftarm", "9f39febf-22d7-0087-79d1-e9e8c6c9ed19", 1, TEX_LEFT_ARM_TATTOO, 1, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_LEFT_LEG, new BakedEntry(TEX_LEFT_LEG_BAKED, "leftleg", "054a7a58-8ed5-6386-0add-3b636fb28b78", 1, TEX_LEFT_LEG_TATTOO, 1, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_AUX1, new BakedEntry(TEX_AUX1_BAKED, "aux1", "790c11be-b25c-c17e-b4d2-6a4ad786b752", 1, TEX_AUX1_TATTOO, 1, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_AUX2, new BakedEntry(TEX_AUX2_BAKED, "aux2", "d78c478f-48c7-5928-5864-8d99fb1f521e", 1, TEX_AUX2_TATTOO, 1, LLWearableType::WT_UNIVERSAL)); addEntry(BAKED_AUX3, new BakedEntry(TEX_AUX3_BAKED, "aux3", "6a95dd53-edd9-aac8-f6d3-27ed99f3c3eb", 1, TEX_AUX3_TATTOO, 1, LLWearableType::WT_UNIVERSAL)); } LLAvatarAppearanceDictionary::MeshEntries::MeshEntries() { // MeshEntries addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, PN_4)); addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, PN_5)); addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, PN_0)); // no baked mesh associated currently addEntry(MESH_ID_UPPER_BODY, new MeshEntry(BAKED_UPPER, "upperBodyMesh", 5, PN_1)); addEntry(MESH_ID_LOWER_BODY, new MeshEntry(BAKED_LOWER, "lowerBodyMesh", 5, PN_2)); addEntry(MESH_ID_EYEBALL_LEFT, new MeshEntry(BAKED_EYES, "eyeBallLeftMesh", 2, PN_3)); addEntry(MESH_ID_EYEBALL_RIGHT, new MeshEntry(BAKED_EYES, "eyeBallRightMesh", 2, PN_3)); addEntry(MESH_ID_SKIRT, new MeshEntry(BAKED_SKIRT, "skirtMesh", 5, PN_5)); } /* * *********************************************************************************/ LLAvatarAppearanceDictionary::LLAvatarAppearanceDictionary() { createAssociations(); } //virtual LLAvatarAppearanceDictionary::~LLAvatarAppearanceDictionary() { } // Baked textures are composites of textures; for each such composited texture, // map it to the baked texture. void LLAvatarAppearanceDictionary::createAssociations() { for (BakedTextures::value_type& baked_pair : mBakedTextures) { const EBakedTextureIndex baked_index = baked_pair.first; const BakedEntry *dict = baked_pair.second; // For each texture that this baked texture index affects, associate those textures // with this baked texture index. for (const ETextureIndex local_texture_index : dict->mLocalTextures) { mTextures[local_texture_index]->mIsUsedByBakedTexture = true; mTextures[local_texture_index]->mBakedTextureIndex = baked_index; } } } LLAvatarAppearanceDictionary::TextureEntry::TextureEntry(const std::string &name, bool is_local_texture, EBakedTextureIndex baked_texture_index, const std::string &default_image_name, LLWearableType::EType wearable_type) : LLDictionaryEntry(name), mIsLocalTexture(is_local_texture), mIsBakedTexture(!is_local_texture), mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES), mBakedTextureIndex(baked_texture_index), mDefaultImageName(default_image_name), mWearableType(wearable_type) { } LLAvatarAppearanceDictionary::MeshEntry::MeshEntry(EBakedTextureIndex baked_index, const std::string &name, U8 level, LLJointPickName pick) : LLDictionaryEntry(name), mBakedID(baked_index), mLOD(level), mPickName(pick) { } LLAvatarAppearanceDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index, const std::string &name, const std::string &hash_name, U32 num_local_textures, ... ) : LLDictionaryEntry(name), mWearablesHashID(LLUUID(hash_name)), mTextureIndex(tex_index) { va_list argp; va_start(argp, num_local_textures); // Read in local textures for (U8 i=0; i < num_local_textures; i++) { ETextureIndex t = (ETextureIndex)va_arg(argp,int); mLocalTextures.push_back(t); } // Read in number of wearables const U32 num_wearables = (U32)va_arg(argp,int); // Read in wearables for (U8 i=0; i < num_wearables; i++) { LLWearableType::EType t = (LLWearableType::EType)va_arg(argp,int); mWearables.push_back(t); } } ETextureIndex LLAvatarAppearanceDictionary::bakedToLocalTextureIndex(EBakedTextureIndex index) const { return getBakedTexture(index)->mTextureIndex; } EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByRegionName(std::string name) { U8 index = 0; while (index < BAKED_NUM_INDICES) { const BakedEntry *be = getBakedTexture((EBakedTextureIndex) index); if (be && be->mName.compare(name) == 0) { // baked texture found return (EBakedTextureIndex) index; } index++; } // baked texture could not be found return BAKED_NUM_INDICES; } EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByImageName(std::string name) { U8 index = 0; while (index < BAKED_NUM_INDICES) { const BakedEntry *be = getBakedTexture((EBakedTextureIndex) index); if (be) { const TextureEntry *te = getTexture(be->mTextureIndex); if (te && te->mDefaultImageName.compare(name) == 0) { // baked texture found return (EBakedTextureIndex) index; } } index++; } // baked texture could not be found return BAKED_NUM_INDICES; } LLWearableType::EType LLAvatarAppearanceDictionary::getTEWearableType(ETextureIndex index ) const { return getTexture(index)->mWearableType; } // static bool LLAvatarAppearanceDictionary::isBakedImageId(const LLUUID& id) { if ((id == IMG_USE_BAKED_EYES) || (id == IMG_USE_BAKED_HAIR) || (id == IMG_USE_BAKED_HEAD) || (id == IMG_USE_BAKED_LOWER) || (id == IMG_USE_BAKED_SKIRT) || (id == IMG_USE_BAKED_UPPER) || (id == IMG_USE_BAKED_LEFTARM) || (id == IMG_USE_BAKED_LEFTLEG) || (id == IMG_USE_BAKED_AUX1) || (id == IMG_USE_BAKED_AUX2) || (id == IMG_USE_BAKED_AUX3) ) { return true; } return false; } // static EBakedTextureIndex LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(const LLUUID& id) { if (id == IMG_USE_BAKED_EYES) { return BAKED_EYES; } else if (id == IMG_USE_BAKED_HAIR) { return BAKED_HAIR; } else if (id == IMG_USE_BAKED_HEAD) { return BAKED_HEAD; } else if (id == IMG_USE_BAKED_LOWER) { return BAKED_LOWER; } else if (id == IMG_USE_BAKED_SKIRT) { return BAKED_SKIRT; } else if (id == IMG_USE_BAKED_UPPER) { return BAKED_UPPER; } else if (id == IMG_USE_BAKED_LEFTARM) { return BAKED_LEFT_ARM; } else if (id == IMG_USE_BAKED_LEFTLEG) { return BAKED_LEFT_LEG; } else if (id == IMG_USE_BAKED_AUX1) { return BAKED_AUX1; } else if (id == IMG_USE_BAKED_AUX2) { return BAKED_AUX2; } else if (id == IMG_USE_BAKED_AUX3) { return BAKED_AUX3; } return BAKED_NUM_INDICES; } //static LLUUID LLAvatarAppearanceDictionary::localTextureIndexToMagicId(ETextureIndex t) { LLUUID id = LLUUID::null; switch (t) { case LLAvatarAppearanceDefines::TEX_HEAD_BAKED: id = IMG_USE_BAKED_HEAD; break; case LLAvatarAppearanceDefines::TEX_UPPER_BAKED: id = IMG_USE_BAKED_UPPER; break; case LLAvatarAppearanceDefines::TEX_LOWER_BAKED: id = IMG_USE_BAKED_LOWER; break; case LLAvatarAppearanceDefines::TEX_EYES_BAKED: id = IMG_USE_BAKED_EYES; break; case LLAvatarAppearanceDefines::TEX_SKIRT_BAKED: id = IMG_USE_BAKED_SKIRT; break; case LLAvatarAppearanceDefines::TEX_HAIR_BAKED: id = IMG_USE_BAKED_HAIR; break; case LLAvatarAppearanceDefines::TEX_LEFT_ARM_BAKED: id = IMG_USE_BAKED_LEFTARM; break; case LLAvatarAppearanceDefines::TEX_LEFT_LEG_BAKED: id = IMG_USE_BAKED_LEFTLEG; break; case LLAvatarAppearanceDefines::TEX_AUX1_BAKED: id = IMG_USE_BAKED_AUX1; break; case LLAvatarAppearanceDefines::TEX_AUX2_BAKED: id = IMG_USE_BAKED_AUX2; break; case LLAvatarAppearanceDefines::TEX_AUX3_BAKED: id = IMG_USE_BAKED_AUX3; break; default: break; } return id; }