/** * @File llavatarappearance.cpp * @brief Implementation of LLAvatarAppearance class * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_MSVC // disable warning about boost::lexical_cast returning uninitialized data // when it fails to parse the string #pragma warning (disable:4701) #endif #include "linden_common.h" #include "llavatarappearance.h" #include "llavatarappearancedefines.h" #include "llavatarjointmesh.h" #include "llstl.h" #include "lldir.h" #include "llpolymorph.h" #include "llpolymesh.h" #include "llpolyskeletaldistortion.h" #include "llstl.h" #include "lltexglobalcolor.h" #include "llwearabledata.h" #include "boost/bind.hpp" #if LL_MSVC // disable boost::lexical_cast warning #pragma warning (disable:4702) #endif #include using namespace LLAvatarAppearanceDefines; //----------------------------------------------------------------------------- // Constants //----------------------------------------------------------------------------- const std::string AVATAR_DEFAULT_CHAR = "avatar"; const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); /********************************************************************************* ** ** ** Begin private LLAvatarAppearance Support classes ** **/ //------------------------------------------------------------------------ // LLAvatarBoneInfo // Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. //------------------------------------------------------------------------ class LLAvatarBoneInfo { friend class LLAvatarAppearance; friend class LLAvatarSkeletonInfo; public: LLAvatarBoneInfo() : mIsJoint(FALSE) {} ~LLAvatarBoneInfo() { std::for_each(mChildList.begin(), mChildList.end(), DeletePointer()); mChildList.clear(); } BOOL parseXml(LLXmlTreeNode* node); private: std::string mName; BOOL mIsJoint; LLVector3 mPos; LLVector3 mRot; LLVector3 mScale; LLVector3 mPivot; typedef std::vector child_list_t; child_list_t mChildList; }; //------------------------------------------------------------------------ // LLAvatarSkeletonInfo // Overall avatar skeleton //------------------------------------------------------------------------ class LLAvatarSkeletonInfo { friend class LLAvatarAppearance; public: LLAvatarSkeletonInfo() : mNumBones(0), mNumCollisionVolumes(0) {} ~LLAvatarSkeletonInfo() { std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer()); mBoneInfoList.clear(); } BOOL parseXml(LLXmlTreeNode* node); S32 getNumBones() const { return mNumBones; } S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } private: S32 mNumBones; S32 mNumCollisionVolumes; typedef std::vector bone_info_list_t; bone_info_list_t mBoneInfoList; }; //----------------------------------------------------------------------------- // LLAvatarXmlInfo //----------------------------------------------------------------------------- LLAvatarAppearance::LLAvatarXmlInfo::LLAvatarXmlInfo() : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) { } LLAvatarAppearance::LLAvatarXmlInfo::~LLAvatarXmlInfo() { std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); mMeshInfoList.clear(); std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); mSkeletalDistortionInfoList.clear(); std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); mAttachmentInfoList.clear(); delete_and_clear(mTexSkinColorInfo); delete_and_clear(mTexHairColorInfo); delete_and_clear(mTexEyeColorInfo); std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); mLayerInfoList.clear(); std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); mDriverInfoList.clear(); std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); mMorphMaskInfoList.clear(); } /** ** ** End LLAvatarAppearance Support classes ** ** *********************************************************************************/ //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- LLXmlTree LLAvatarAppearance::sXMLTree; LLXmlTree LLAvatarAppearance::sSkeletonXMLTree; LLAvatarSkeletonInfo* LLAvatarAppearance::sAvatarSkeletonInfo = NULL; LLAvatarAppearance::LLAvatarXmlInfo* LLAvatarAppearance::sAvatarXmlInfo = NULL; LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : LLCharacter(), mIsDummy(FALSE), mTexSkinColor( NULL ), mTexHairColor( NULL ), mTexEyeColor( NULL ), mPelvisToFoot(0.f), mHeadOffset(), mRoot(NULL), mWearableData(wearable_data) { llassert_always(mWearableData); mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { mBakedTextureDatas[i].mLastTextureID = IMG_DEFAULT_AVATAR; mBakedTextureDatas[i].mTexLayerSet = NULL; mBakedTextureDatas[i].mIsLoaded = false; mBakedTextureDatas[i].mIsUsed = false; mBakedTextureDatas[i].mMaskTexName = 0; mBakedTextureDatas[i].mTextureIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::bakedToLocalTextureIndex((LLAvatarAppearanceDefines::EBakedTextureIndex)i); } mIsBuilt = FALSE; mNumCollisionVolumes = 0; mCollisionVolumes = NULL; } // virtual void LLAvatarAppearance::initInstance() { //------------------------------------------------------------------------- // initialize joint, mesh and shape members //------------------------------------------------------------------------- mRoot = createAvatarJoint(); mRoot->setName( "mRoot" ); for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); ++iter) { const EMeshIndex mesh_index = iter->first; const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; LLAvatarJoint* joint = createAvatarJoint(); joint->setName(mesh_dict->mName); joint->setMeshID(mesh_index); mMeshLOD.push_back(joint); /* mHairLOD.setName("mHairLOD"); mHairMesh0.setName("mHairMesh0"); mHairMesh0.setMeshID(MESH_ID_HAIR); mHairMesh1.setName("mHairMesh1"); */ for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) { LLAvatarJointMesh* mesh = createAvatarJointMesh(); std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast(lod); // We pre-pended an m - need to capitalize first character for camelCase mesh_name[1] = toupper(mesh_name[1]); mesh->setName(mesh_name); mesh->setMeshID(mesh_index); mesh->setPickName(mesh_dict->mPickName); mesh->setIsTransparent(FALSE); switch((S32)mesh_index) { case MESH_ID_HAIR: mesh->setIsTransparent(TRUE); break; case MESH_ID_SKIRT: mesh->setIsTransparent(TRUE); break; case MESH_ID_EYEBALL_LEFT: case MESH_ID_EYEBALL_RIGHT: mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); break; } joint->mMeshParts.push_back(mesh); } } //------------------------------------------------------------------------- // associate baked textures with meshes //------------------------------------------------------------------------- for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); ++iter) { const EMeshIndex mesh_index = iter->first; const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; // Skip it if there's no associated baked texture. if (baked_texture_index == BAKED_NUM_INDICES) continue; for (avatar_joint_mesh_list_t::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); iter != mMeshLOD[mesh_index]->mMeshParts.end(); ++iter) { LLAvatarJointMesh* mesh = (*iter); mBakedTextureDatas[(S32)baked_texture_index].mJointMeshes.push_back(mesh); } } buildCharacter(); } // virtual LLAvatarAppearance::~LLAvatarAppearance() { delete_and_clear(mTexSkinColor); delete_and_clear(mTexHairColor); delete_and_clear(mTexEyeColor); for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { delete_and_clear(mBakedTextureDatas[i].mTexLayerSet); mBakedTextureDatas[i].mJointMeshes.clear(); for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) { LLMaskedMorph* masked_morph = (*iter2); delete masked_morph; } } if (mRoot) mRoot->removeAllChildren(); mJointMap.clear(); clearSkeleton(); delete_and_clear_array(mCollisionVolumes); std::for_each(mPolyMeshes.begin(), mPolyMeshes.end(), DeletePairedPointer()); mPolyMeshes.clear(); for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); ++jointIter) { LLAvatarJoint* joint = *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); joint->mMeshParts.clear(); } std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer()); mMeshLOD.clear(); } //static void LLAvatarAppearance::initClass() { std::string xmlFile; xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml"; BOOL success = sXMLTree.parseFile( xmlFile, FALSE ); if (!success) { LL_ERRS() << "Problem reading avatar configuration file:" << xmlFile << LL_ENDL; } // now sanity check xml file LLXmlTreeNode* root = sXMLTree.getRoot(); if (!root) { LL_ERRS() << "No root node found in avatar configuration file: " << xmlFile << LL_ENDL; return; } //------------------------------------------------------------------------- // (root) //------------------------------------------------------------------------- if( !root->hasName( "linden_avatar" ) ) { LL_ERRS() << "Invalid avatar file header: " << xmlFile << LL_ENDL; } std::string version; static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) { LL_ERRS() << "Invalid avatar file version: " << version << " in file: " << xmlFile << LL_ENDL; } S32 wearable_def_version = 1; static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version"); root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version ); LLWearable::setCurrentDefinitionVersion( wearable_def_version ); std::string mesh_file_name; LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" ); if (!skeleton_node) { LL_ERRS() << "No skeleton in avatar configuration file: " << xmlFile << LL_ENDL; return; } std::string skeleton_file_name; static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name)) { LL_ERRS() << "No file name in skeleton node in avatar config file: " << xmlFile << LL_ENDL; } std::string skeleton_path; skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name); if (!parseSkeletonFile(skeleton_path)) { LL_ERRS() << "Error parsing skeleton file: " << skeleton_path << LL_ENDL; } // Process XML data // avatar_skeleton.xml if (sAvatarSkeletonInfo) { //this can happen if a login attempt failed delete sAvatarSkeletonInfo; } sAvatarSkeletonInfo = new LLAvatarSkeletonInfo; if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot())) { LL_ERRS() << "Error parsing skeleton XML file: " << skeleton_path << LL_ENDL; } // parse avatar_lad.xml if (sAvatarXmlInfo) { //this can happen if a login attempt failed delete_and_clear(sAvatarXmlInfo); } sAvatarXmlInfo = new LLAvatarXmlInfo; if (!sAvatarXmlInfo->parseXmlSkeletonNode(root)) { LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL; } if (!sAvatarXmlInfo->parseXmlMeshNodes(root)) { LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL; } if (!sAvatarXmlInfo->parseXmlColorNodes(root)) { LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL; } if (!sAvatarXmlInfo->parseXmlLayerNodes(root)) { LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL; } if (!sAvatarXmlInfo->parseXmlDriverNodes(root)) { LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL; } if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) { LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL; } } void LLAvatarAppearance::cleanupClass() { delete_and_clear(sAvatarXmlInfo); // *TODO: What about sAvatarSkeletonInfo ??? sSkeletonXMLTree.cleanup(); sXMLTree.cleanup(); } using namespace LLAvatarAppearanceDefines; //------------------------------------------------------------------------ // The viewer can only suggest a good size for the agent, // the simulator will keep it inside a reasonable range. void LLAvatarAppearance::computeBodySize() { LLVector3 pelvis_scale = mPelvisp->getScale(); // some of the joints have not been cached LLVector3 skull = mSkullp->getPosition(); //LLVector3 skull_scale = mSkullp->getScale(); LLVector3 neck = mNeckp->getPosition(); LLVector3 neck_scale = mNeckp->getScale(); LLVector3 chest = mChestp->getPosition(); LLVector3 chest_scale = mChestp->getScale(); // the rest of the joints have been cached LLVector3 head = mHeadp->getPosition(); LLVector3 head_scale = mHeadp->getScale(); LLVector3 torso = mTorsop->getPosition(); LLVector3 torso_scale = mTorsop->getScale(); LLVector3 hip = mHipLeftp->getPosition(); LLVector3 hip_scale = mHipLeftp->getScale(); LLVector3 knee = mKneeLeftp->getPosition(); LLVector3 knee_scale = mKneeLeftp->getScale(); LLVector3 ankle = mAnkleLeftp->getPosition(); LLVector3 ankle_scale = mAnkleLeftp->getScale(); LLVector3 foot = mFootLeftp->getPosition(); F32 old_offset = mAvatarOffset.mV[VZ]; mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER); mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - knee.mV[VZ] * hip_scale.mV[VZ] - ankle.mV[VZ] * knee_scale.mV[VZ] - foot.mV[VZ] * ankle_scale.mV[VZ]; LLVector3 new_body_size; new_body_size.mV[VZ] = mPelvisToFoot + // the sqrt(2) correction below is an approximate // correction to get to the top of the head F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + head.mV[VZ] * neck_scale.mV[VZ] + neck.mV[VZ] * chest_scale.mV[VZ] + chest.mV[VZ] * torso_scale.mV[VZ] + torso.mV[VZ] * pelvis_scale.mV[VZ]; // TODO -- measure the real depth and width new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; mAvatarOffset.mV[VX] = 0.0f; mAvatarOffset.mV[VY] = 0.0f; // Certain configurations of avatars can force the overall height (with offset) to go negative. // Enforce a constraint to make sure we don't go below 0.1 meters. // Camera positioning and other things start to break down when your avatar is "walking" while being fully underground if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 0.1f) { mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 0.11f); // avoid floating point rounding making the above check continue to fail. llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 0.1f); if (mWearableData && isSelf()) { LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0); if (shape) { shape->setVisualParamWeight(AVATAR_HOVER, mAvatarOffset.mV[VZ], false); } } } if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ]) { mBodySize = new_body_size; bodySizeChanged(); } } //----------------------------------------------------------------------------- // parseSkeletonFile() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename) { //------------------------------------------------------------------------- // parse the file //------------------------------------------------------------------------- BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE ); if (!parsesuccess) { LL_ERRS() << "Can't parse skeleton file: " << filename << LL_ENDL; return FALSE; } // now sanity check xml file LLXmlTreeNode* root = sSkeletonXMLTree.getRoot(); if (!root) { LL_ERRS() << "No root node found in avatar skeleton file: " << filename << LL_ENDL; return FALSE; } if( !root->hasName( "linden_skeleton" ) ) { LL_ERRS() << "Invalid avatar skeleton file header: " << filename << LL_ENDL; return FALSE; } std::string version; static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) { LL_ERRS() << "Invalid avatar skeleton file version: " << version << " in file: " << filename << LL_ENDL; return FALSE; } return TRUE; } //----------------------------------------------------------------------------- // setupBone() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num) { LLJoint* joint = NULL; if (info->mIsJoint) { joint = getCharacterJoint(joint_num); if (!joint) { LL_WARNS() << "Too many bones" << LL_ENDL; return FALSE; } joint->setName( info->mName ); } else // collision volume { if (volume_num >= (S32)mNumCollisionVolumes) { LL_WARNS() << "Too many bones" << LL_ENDL; return FALSE; } joint = (&mCollisionVolumes[volume_num]); joint->setName( info->mName ); } // add to parent if (parent) { parent->addChild( joint ); } joint->setPosition(info->mPos); joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], info->mRot.mV[VZ], LLQuaternion::XYZ)); joint->setScale(info->mScale); joint->setDefaultFromCurrentXform(); if (info->mIsJoint) { joint->setSkinOffset( info->mPivot ); joint_num++; } else // collision volume { volume_num++; } // setup children LLAvatarBoneInfo::child_list_t::const_iterator iter; for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter) { LLAvatarBoneInfo *child_info = *iter; if (!setupBone(child_info, joint, volume_num, joint_num)) { return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // allocateCharacterJoints() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num ) { clearSkeleton(); for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) { mSkeleton.push_back(createAvatarJoint(joint_num)); } return TRUE; } //----------------------------------------------------------------------------- // buildSkeleton() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) { //------------------------------------------------------------------------- // allocate joints //------------------------------------------------------------------------- if (!allocateCharacterJoints(info->mNumBones)) { LL_ERRS() << "Can't allocate " << info->mNumBones << " joints" << LL_ENDL; return FALSE; } //------------------------------------------------------------------------- // allocate volumes //------------------------------------------------------------------------- if (info->mNumCollisionVolumes) { if (!allocateCollisionVolumes(info->mNumCollisionVolumes)) { LL_ERRS() << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << LL_ENDL; return FALSE; } } S32 current_joint_num = 0; S32 current_volume_num = 0; LLAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter) { LLAvatarBoneInfo *info = *iter; if (!setupBone(info, NULL, current_volume_num, current_joint_num)) { LL_ERRS() << "Error parsing bone in skeleton file" << LL_ENDL; return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // clearSkeleton() //----------------------------------------------------------------------------- void LLAvatarAppearance::clearSkeleton() { std::for_each(mSkeleton.begin(), mSkeleton.end(), DeletePointer()); mSkeleton.clear(); } //----------------------------------------------------------------------------- // LLAvatarAppearance::buildCharacter() // Deferred initialization and rebuild of the avatar. //----------------------------------------------------------------------------- void LLAvatarAppearance::buildCharacter() { //------------------------------------------------------------------------- // remove all references to our existing skeleton // so we can rebuild it //------------------------------------------------------------------------- flushAllMotions(); //------------------------------------------------------------------------- // remove all of mRoot's children //------------------------------------------------------------------------- mRoot->removeAllChildren(); mJointMap.clear(); mIsBuilt = FALSE; //------------------------------------------------------------------------- // clear mesh data //------------------------------------------------------------------------- for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); ++jointIter) { LLAvatarJoint* joint = *jointIter; for (avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin(); meshIter != joint->mMeshParts.end(); ++meshIter) { LLAvatarJointMesh * mesh = *meshIter; mesh->setMesh(NULL); } } //------------------------------------------------------------------------- // (re)load our skeleton and meshes //------------------------------------------------------------------------- LLTimer timer; BOOL status = loadAvatar(); stop_glerror(); // gPrintMessagesThisFrame = TRUE; LL_DEBUGS() << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << LL_ENDL; if (!status) { if (isSelf()) { LL_ERRS() << "Unable to load user's avatar" << LL_ENDL; } else { LL_WARNS() << "Unable to load other's avatar" << LL_ENDL; } return; } //------------------------------------------------------------------------- // initialize "well known" joint pointers //------------------------------------------------------------------------- mPelvisp = mRoot->findJoint("mPelvis"); mTorsop = mRoot->findJoint("mTorso"); mChestp = mRoot->findJoint("mChest"); mNeckp = mRoot->findJoint("mNeck"); mHeadp = mRoot->findJoint("mHead"); mSkullp = mRoot->findJoint("mSkull"); mHipLeftp = mRoot->findJoint("mHipLeft"); mHipRightp = mRoot->findJoint("mHipRight"); mKneeLeftp = mRoot->findJoint("mKneeLeft"); mKneeRightp = mRoot->findJoint("mKneeRight"); mAnkleLeftp = mRoot->findJoint("mAnkleLeft"); mAnkleRightp = mRoot->findJoint("mAnkleRight"); mFootLeftp = mRoot->findJoint("mFootLeft"); mFootRightp = mRoot->findJoint("mFootRight"); mWristLeftp = mRoot->findJoint("mWristLeft"); mWristRightp = mRoot->findJoint("mWristRight"); mEyeLeftp = mRoot->findJoint("mEyeLeft"); mEyeRightp = mRoot->findJoint("mEyeRight"); //------------------------------------------------------------------------- // Make sure "well known" pointers exist //------------------------------------------------------------------------- if (!(mPelvisp && mTorsop && mChestp && mNeckp && mHeadp && mSkullp && mHipLeftp && mHipRightp && mKneeLeftp && mKneeRightp && mAnkleLeftp && mAnkleRightp && mFootLeftp && mFootRightp && mWristLeftp && mWristRightp && mEyeLeftp && mEyeRightp)) { LL_ERRS() << "Failed to create avatar." << LL_ENDL; return; } //------------------------------------------------------------------------- // initialize the pelvis //------------------------------------------------------------------------- mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) ); mIsBuilt = TRUE; stop_glerror(); } BOOL LLAvatarAppearance::loadAvatar() { // LL_RECORD_BLOCK_TIME(FTM_LOAD_AVATAR); // avatar_skeleton.xml if( !buildSkeleton(sAvatarSkeletonInfo) ) { LL_WARNS() << "avatar file: buildSkeleton() failed" << LL_ENDL; return FALSE; } // avatar_lad.xml : if( !loadSkeletonNode() ) { LL_WARNS() << "avatar file: loadNodeSkeleton() failed" << LL_ENDL; return FALSE; } // avatar_lad.xml : if( !loadMeshNodes() ) { LL_WARNS() << "avatar file: loadNodeMesh() failed" << LL_ENDL; return FALSE; } // avatar_lad.xml : if( sAvatarXmlInfo->mTexSkinColorInfo ) { mTexSkinColor = new LLTexGlobalColor( this ); if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) ) { LL_WARNS() << "avatar file: mTexSkinColor->setInfo() failed" << LL_ENDL; return FALSE; } } else { LL_WARNS() << " name=\"skin_color\" not found" << LL_ENDL; return FALSE; } if( sAvatarXmlInfo->mTexHairColorInfo ) { mTexHairColor = new LLTexGlobalColor( this ); if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) ) { LL_WARNS() << "avatar file: mTexHairColor->setInfo() failed" << LL_ENDL; return FALSE; } } else { LL_WARNS() << " name=\"hair_color\" not found" << LL_ENDL; return FALSE; } if( sAvatarXmlInfo->mTexEyeColorInfo ) { mTexEyeColor = new LLTexGlobalColor( this ); if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) ) { LL_WARNS() << "avatar file: mTexEyeColor->setInfo() failed" << LL_ENDL; return FALSE; } } else { LL_WARNS() << " name=\"eye_color\" not found" << LL_ENDL; return FALSE; } // avatar_lad.xml : if (sAvatarXmlInfo->mLayerInfoList.empty()) { LL_WARNS() << "avatar file: missing node" << LL_ENDL; return FALSE; } if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) { LL_WARNS() << "avatar file: missing node" << LL_ENDL; return FALSE; } // avatar_lad.xml : for (LLAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); ++iter) { LLAvatarXmlInfo::LLAvatarMorphInfo *info = *iter; EBakedTextureIndex baked = LLAvatarAppearanceDictionary::findBakedByRegionName(info->mRegion); if (baked != BAKED_NUM_INDICES) { LLVisualParam* morph_param; const std::string *name = &info->mName; morph_param = getVisualParam(name->c_str()); if (morph_param) { BOOL invert = info->mInvert; addMaskedMorph(baked, morph_param, invert, info->mLayer); } } } loadLayersets(); // avatar_lad.xml : for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); iter != sAvatarXmlInfo->mDriverInfoList.end(); ++iter) { LLDriverParamInfo *info = *iter; LLDriverParam* driver_param = new LLDriverParam( this ); if (driver_param->setInfo(info)) { addVisualParam( driver_param ); driver_param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER); LLVisualParam*(LLAvatarAppearance::*avatar_function)(S32)const = &LLAvatarAppearance::getVisualParam; if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLAvatarAppearance*)this,_1 ), false)) { LL_WARNS() << "could not link driven params for avatar " << getID().asString() << " param id: " << driver_param->getID() << LL_ENDL; continue; } } else { delete driver_param; LL_WARNS() << "avatar file: driver_param->parseData() failed" << LL_ENDL; return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // loadSkeletonNode(): loads node from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::loadSkeletonNode () { mRoot->addChild( mSkeleton[0] ); // make meshes children before calling parent version of the function for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); iter != mMeshLOD.end(); ++iter) { LLAvatarJoint *joint = *iter; joint->mUpdateXform = FALSE; joint->setMeshesToChildren(); } mRoot->addChild(mMeshLOD[MESH_ID_HEAD]); mRoot->addChild(mMeshLOD[MESH_ID_EYELASH]); mRoot->addChild(mMeshLOD[MESH_ID_UPPER_BODY]); mRoot->addChild(mMeshLOD[MESH_ID_LOWER_BODY]); mRoot->addChild(mMeshLOD[MESH_ID_SKIRT]); mRoot->addChild(mMeshLOD[MESH_ID_HEAD]); LLAvatarJoint *skull = (LLAvatarJoint*)mRoot->findJoint("mSkull"); if (skull) { skull->addChild(mMeshLOD[MESH_ID_HAIR] ); } LLAvatarJoint *eyeL = (LLAvatarJoint*)mRoot->findJoint("mEyeLeft"); if (eyeL) { eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] ); } LLAvatarJoint *eyeR = (LLAvatarJoint*)mRoot->findJoint("mEyeRight"); if (eyeR) { eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] ); } // SKELETAL DISTORTIONS { LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); ++iter) { LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter; LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); if (!param->setInfo(info)) { delete param; return FALSE; } else { addVisualParam(param); param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER); } } } return TRUE; } //----------------------------------------------------------------------------- // loadMeshNodes(): loads nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::loadMeshNodes() { for (LLAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); ++meshinfo_iter) { const LLAvatarXmlInfo::LLAvatarMeshInfo *info = *meshinfo_iter; const std::string &type = info->mType; S32 lod = info->mLOD; LLAvatarJointMesh* mesh = NULL; U8 mesh_id = 0; BOOL found_mesh_id = FALSE; /* if (type == "hairMesh") switch(lod) case 0: mesh = &mHairMesh0; */ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); ++mesh_iter) { const EMeshIndex mesh_index = mesh_iter->first; const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = mesh_iter->second; if (type.compare(mesh_dict->mName) == 0) { mesh_id = mesh_index; found_mesh_id = TRUE; break; } } if (found_mesh_id) { if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size()) { mesh = mMeshLOD[mesh_id]->mMeshParts[lod]; } else { LL_WARNS() << "Avatar file: has invalid lod setting " << lod << LL_ENDL; return FALSE; } } else { LL_WARNS() << "Ignoring unrecognized mesh type: " << type << LL_ENDL; return FALSE; } // LL_INFOS() << "Parsing mesh data for " << type << "..." << LL_ENDL; // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. // Do not touch!!! mesh->setColor( LLColor4::white ); LLPolyMesh *poly_mesh = NULL; if (!info->mReferenceMeshName.empty()) { polymesh_map_t::const_iterator polymesh_iter = mPolyMeshes.find(info->mReferenceMeshName); if (polymesh_iter != mPolyMeshes.end()) { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); poly_mesh->setAvatar(this); } else { // This should never happen LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL; } } else { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName); poly_mesh->setAvatar(this); } if( !poly_mesh ) { LL_WARNS() << "Failed to load mesh of type " << type << LL_ENDL; return FALSE; } // Multimap insert mPolyMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); mesh->setMesh( poly_mesh ); mesh->setLOD( info->mMinPixelArea ); for (LLAvatarXmlInfo::LLAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); ++xmlinfo_iter) { const LLAvatarXmlInfo::LLAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); if (!param->setInfo((LLPolyMorphTargetInfo*)info_pair->first)) { delete param; return FALSE; } else { if (info_pair->second) { addSharedVisualParam(param); param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER); } else { addVisualParam(param); param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER); } } } } return TRUE; } //----------------------------------------------------------------------------- // loadLayerSets() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::loadLayersets() { BOOL success = TRUE; for (LLAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); ++layerset_iter) { LLTexLayerSetInfo *layerset_info = *layerset_iter; if (isSelf()) { // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSet* layer_set = createTexLayerSet(); if (!layer_set->setInfo(layerset_info)) { stop_glerror(); delete layer_set; LL_WARNS() << "avatar file: layer_set->setInfo() failed" << LL_ENDL; return FALSE; } // scan baked textures and associate the layerset with the appropriate one EBakedTextureIndex baked_index = BAKED_NUM_INDICES; for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) { const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second; if (layer_set->isBodyRegion(baked_dict->mName)) { baked_index = baked_iter->first; // ensure both structures are aware of each other mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; layer_set->setBakedTexIndex(baked_index); break; } } // if no baked texture was found, warn and cleanup if (baked_index == BAKED_NUM_INDICES) { LL_WARNS() << " has invalid body_region attribute" << LL_ENDL; delete layer_set; return FALSE; } // scan morph masks and let any affected layers know they have an associated morph for (LLAvatarAppearance::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); ++morph_iter) { LLMaskedMorph *morph = *morph_iter; LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); if (layer) { layer->setHasMorph(TRUE); } else { LL_WARNS() << "Could not find layer named " << morph->mLayer << " to set morph flag" << LL_ENDL; success = FALSE; } } } else // !isSelf() { // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSetInfo *layerset_info = *layerset_iter; layerset_info->createVisualParams(this); } } return success; } //----------------------------------------------------------------------------- // getCharacterJoint() //----------------------------------------------------------------------------- LLJoint *LLAvatarAppearance::getCharacterJoint( U32 num ) { if ((S32)num >= mSkeleton.size() || (S32)num < 0) { return NULL; } return mSkeleton[num]; } //----------------------------------------------------------------------------- // getVolumePos() //----------------------------------------------------------------------------- LLVector3 LLAvatarAppearance::getVolumePos(S32 joint_index, LLVector3& volume_offset) { if (joint_index > mNumCollisionVolumes) { return LLVector3::zero; } return mCollisionVolumes[joint_index].getVolumePos(volume_offset); } //----------------------------------------------------------------------------- // findCollisionVolume() //----------------------------------------------------------------------------- LLJoint* LLAvatarAppearance::findCollisionVolume(U32 volume_id) { if ((S32)volume_id > mNumCollisionVolumes) { return NULL; } return &mCollisionVolumes[volume_id]; } //----------------------------------------------------------------------------- // findCollisionVolume() //----------------------------------------------------------------------------- S32 LLAvatarAppearance::getCollisionVolumeID(std::string &name) { for (S32 i = 0; i < mNumCollisionVolumes; i++) { if (mCollisionVolumes[i].getName() == name) { return i; } } return -1; } //----------------------------------------------------------------------------- // LLAvatarAppearance::getHeadMesh() //----------------------------------------------------------------------------- LLPolyMesh* LLAvatarAppearance::getHeadMesh() { return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh(); } //----------------------------------------------------------------------------- // LLAvatarAppearance::getUpperBodyMesh() //----------------------------------------------------------------------------- LLPolyMesh* LLAvatarAppearance::getUpperBodyMesh() { return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh(); } // virtual BOOL LLAvatarAppearance::isValid() const { // This should only be called on ourself. if (!isSelf()) { LL_ERRS() << "Called LLAvatarAppearance::isValid() on when isSelf() == false" << LL_ENDL; } return TRUE; } // adds a morph mask to the appropriate baked texture structure void LLAvatarAppearance::addMaskedMorph(EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer) { if (index < BAKED_NUM_INDICES) { LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); } } //static BOOL LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name ) { switch( te ) { case TEX_UPPER_SHIRT: param_name[0] = 803; //"shirt_red"; param_name[1] = 804; //"shirt_green"; param_name[2] = 805; //"shirt_blue"; break; case TEX_LOWER_PANTS: param_name[0] = 806; //"pants_red"; param_name[1] = 807; //"pants_green"; param_name[2] = 808; //"pants_blue"; break; case TEX_LOWER_SHOES: param_name[0] = 812; //"shoes_red"; param_name[1] = 813; //"shoes_green"; param_name[2] = 817; //"shoes_blue"; break; case TEX_LOWER_SOCKS: param_name[0] = 818; //"socks_red"; param_name[1] = 819; //"socks_green"; param_name[2] = 820; //"socks_blue"; break; case TEX_UPPER_JACKET: case TEX_LOWER_JACKET: param_name[0] = 834; //"jacket_red"; param_name[1] = 835; //"jacket_green"; param_name[2] = 836; //"jacket_blue"; break; case TEX_UPPER_GLOVES: param_name[0] = 827; //"gloves_red"; param_name[1] = 829; //"gloves_green"; param_name[2] = 830; //"gloves_blue"; break; case TEX_UPPER_UNDERSHIRT: param_name[0] = 821; //"undershirt_red"; param_name[1] = 822; //"undershirt_green"; param_name[2] = 823; //"undershirt_blue"; break; case TEX_LOWER_UNDERPANTS: param_name[0] = 824; //"underpants_red"; param_name[1] = 825; //"underpants_green"; param_name[2] = 826; //"underpants_blue"; break; case TEX_SKIRT: param_name[0] = 921; //"skirt_red"; param_name[1] = 922; //"skirt_green"; param_name[2] = 923; //"skirt_blue"; break; case TEX_HEAD_TATTOO: case TEX_LOWER_TATTOO: case TEX_UPPER_TATTOO: param_name[0] = 1071; //"tattoo_red"; param_name[1] = 1072; //"tattoo_green"; param_name[2] = 1073; //"tattoo_blue"; break; default: llassert(0); return FALSE; } return TRUE; } void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake ) { U32 param_name[3]; if( teToColorParams( te, param_name ) ) { setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake ); setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake ); setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake ); } } LLColor4 LLAvatarAppearance::getClothesColor( ETextureIndex te ) { LLColor4 color; U32 param_name[3]; if( teToColorParams( te, param_name ) ) { color.mV[VX] = getVisualParamWeight( param_name[0] ); color.mV[VY] = getVisualParamWeight( param_name[1] ); color.mV[VZ] = getVisualParamWeight( param_name[2] ); } return color; } // static LLColor4 LLAvatarAppearance::getDummyColor() { return DUMMY_COLOR; } LLColor4 LLAvatarAppearance::getGlobalColor( const std::string& color_name ) const { if (color_name=="skin_color" && mTexSkinColor) { return mTexSkinColor->getColor(); } else if(color_name=="hair_color" && mTexHairColor) { return mTexHairColor->getColor(); } if(color_name=="eye_color" && mTexEyeColor) { return mTexEyeColor->getColor(); } else { // return LLColor4( .5f, .5f, .5f, .5f ); return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color } } // Unlike most wearable functions, this works for both self and other. // virtual BOOL LLAvatarAppearance::isWearingWearableType(LLWearableType::EType type) const { return mWearableData->getWearableCount(type) > 0; } LLTexLayerSet* LLAvatarAppearance::getAvatarLayerSet(EBakedTextureIndex baked_index) const { /* switch(index) case TEX_HEAD_BAKED: case TEX_HEAD_BODYPAINT: return mHeadLayerSet; */ return mBakedTextureDatas[baked_index].mTexLayerSet; } //----------------------------------------------------------------------------- // allocateCollisionVolumes() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::allocateCollisionVolumes( U32 num ) { delete_and_clear_array(mCollisionVolumes); mNumCollisionVolumes = 0; mCollisionVolumes = new LLAvatarJointCollisionVolume[num]; if (!mCollisionVolumes) { return FALSE; } mNumCollisionVolumes = num; return TRUE; } //----------------------------------------------------------------------------- // LLAvatarBoneInfo::parseXml() //----------------------------------------------------------------------------- BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node) { if (node->hasName("bone")) { mIsJoint = TRUE; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (!node->getFastAttributeString(name_string, mName)) { LL_WARNS() << "Bone without name" << LL_ENDL; return FALSE; } } else if (node->hasName("collision_volume")) { mIsJoint = FALSE; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (!node->getFastAttributeString(name_string, mName)) { mName = "Collision Volume"; } } else { LL_WARNS() << "Invalid node " << node->getName() << LL_ENDL; return FALSE; } static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos"); if (!node->getFastAttributeVector3(pos_string, mPos)) { LL_WARNS() << "Bone without position" << LL_ENDL; return FALSE; } static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot"); if (!node->getFastAttributeVector3(rot_string, mRot)) { LL_WARNS() << "Bone without rotation" << LL_ENDL; return FALSE; } static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); if (!node->getFastAttributeVector3(scale_string, mScale)) { LL_WARNS() << "Bone without scale" << LL_ENDL; return FALSE; } if (mIsJoint) { static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); if (!node->getFastAttributeVector3(pivot_string, mPivot)) { LL_WARNS() << "Bone without pivot" << LL_ENDL; return FALSE; } } // parse children LLXmlTreeNode* child; for( child = node->getFirstChild(); child; child = node->getNextChild() ) { LLAvatarBoneInfo *child_info = new LLAvatarBoneInfo; if (!child_info->parseXml(child)) { delete child_info; return FALSE; } mChildList.push_back(child_info); } return TRUE; } //----------------------------------------------------------------------------- // LLAvatarSkeletonInfo::parseXml() //----------------------------------------------------------------------------- BOOL LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) { static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones"); if (!node->getFastAttributeS32(num_bones_string, mNumBones)) { LL_WARNS() << "Couldn't find number of bones." << LL_ENDL; return FALSE; } static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes"); node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes); LLXmlTreeNode* child; for( child = node->getFirstChild(); child; child = node->getNextChild() ) { LLAvatarBoneInfo *info = new LLAvatarBoneInfo; if (!info->parseXml(child)) { delete info; LL_WARNS() << "Error parsing bone in skeleton file" << LL_ENDL; return FALSE; } mBoneInfoList.push_back(info); } return TRUE; } //----------------------------------------------------------------------------- // parseXmlSkeletonNode(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) { LLXmlTreeNode* node = root->getChildByName( "skeleton" ); if( !node ) { LL_WARNS() << "avatar file: missing " << LL_ENDL; return FALSE; } LLXmlTreeNode* child; // SKELETON DISTORTIONS for (child = node->getChildByName( "param" ); child; child = node->getNextNamedChild()) { if (!child->getChildByName("param_skeleton")) { if (child->getChildByName("param_morph")) { LL_WARNS() << "Can't specify morph param in skeleton definition." << LL_ENDL; } else { LL_WARNS() << "Unknown param type." << LL_ENDL; } continue; } LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo; if (!info->parseXml(child)) { delete info; return FALSE; } mSkeletalDistortionInfoList.push_back(info); } // ATTACHMENT POINTS for (child = node->getChildByName( "attachment_point" ); child; child = node->getNextNamedChild()) { LLAvatarAttachmentInfo* info = new LLAvatarAttachmentInfo(); static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (!child->getFastAttributeString(name_string, info->mName)) { LL_WARNS() << "No name supplied for attachment point." << LL_ENDL; delete info; continue; } static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint"); if (!child->getFastAttributeString(joint_string, info->mJointName)) { LL_WARNS() << "No bone declared in attachment point " << info->mName << LL_ENDL; delete info; continue; } static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position"); if (child->getFastAttributeVector3(position_string, info->mPosition)) { info->mHasPosition = TRUE; } static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation"); if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler)) { info->mHasRotation = TRUE; } static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); if (child->getFastAttributeS32(group_string, info->mGroup)) { if (info->mGroup == -1) info->mGroup = -1111; // -1 = none parsed, < -1 = bad value } static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id"); if (!child->getFastAttributeS32(id_string, info->mAttachmentID)) { LL_WARNS() << "No id supplied for attachment point " << info->mName << LL_ENDL; delete info; continue; } static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice"); child->getFastAttributeS32(slot_string, info->mPieMenuSlice); static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person"); child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson); static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud"); child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment); mAttachmentInfoList.push_back(info); } return TRUE; } //----------------------------------------------------------------------------- // parseXmlMeshNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); node; node = root->getNextNamedChild()) { LLAvatarMeshInfo *info = new LLAvatarMeshInfo; // attribute: type static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type"); if( !node->getFastAttributeString( type_string, info->mType ) ) { LL_WARNS() << "Avatar file: is missing type attribute. Ignoring element. " << LL_ENDL; delete info; return FALSE; // Ignore this element } static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod"); if (!node->getFastAttributeS32( lod_string, info->mLOD )) { LL_WARNS() << "Avatar file: is missing lod attribute. Ignoring element. " << LL_ENDL; delete info; return FALSE; // Ignore this element } static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) ) { LL_WARNS() << "Avatar file: is missing file_name attribute. Ignoring: " << info->mType << LL_ENDL; delete info; return FALSE; // Ignore this element } static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference"); node->getFastAttributeString( reference_string, info->mReferenceMeshName ); // attribute: min_pixel_area static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area"); static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width"); if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea )) { F32 min_pixel_area = 0.1f; if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area )) { // this is square root of pixel area (sensible to use linear space in defining lods) min_pixel_area = min_pixel_area * min_pixel_area; } info->mMinPixelArea = min_pixel_area; } // Parse visual params for this node only if we haven't already for (LLXmlTreeNode* child = node->getChildByName( "param" ); child; child = node->getNextNamedChild()) { if (!child->getChildByName("param_morph")) { if (child->getChildByName("param_skeleton")) { LL_WARNS() << "Can't specify skeleton param in a mesh definition." << LL_ENDL; } else { LL_WARNS() << "Unknown param type." << LL_ENDL; } continue; } LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo(); if (!morphinfo->parseXml(child)) { delete morphinfo; delete info; return -1; } BOOL shared = FALSE; static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared"); child->getFastAttributeBOOL(shared_string, shared); info->mPolyMorphTargetInfoList.push_back(LLAvatarMeshInfo::morph_info_pair_t(morphinfo, shared)); } mMeshInfoList.push_back(info); } return TRUE; } //----------------------------------------------------------------------------- // parseXmlColorNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); color_node; color_node = root->getNextNamedChild()) { std::string global_color_name; static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); if (color_node->getFastAttributeString( name_string, global_color_name ) ) { if( global_color_name == "skin_color" ) { if (mTexSkinColorInfo) { LL_WARNS() << "avatar file: multiple instances of skin_color" << LL_ENDL; return FALSE; } mTexSkinColorInfo = new LLTexGlobalColorInfo; if( !mTexSkinColorInfo->parseXml( color_node ) ) { delete_and_clear(mTexSkinColorInfo); LL_WARNS() << "avatar file: mTexSkinColor->parseXml() failed" << LL_ENDL; return FALSE; } } else if( global_color_name == "hair_color" ) { if (mTexHairColorInfo) { LL_WARNS() << "avatar file: multiple instances of hair_color" << LL_ENDL; return FALSE; } mTexHairColorInfo = new LLTexGlobalColorInfo; if( !mTexHairColorInfo->parseXml( color_node ) ) { delete_and_clear(mTexHairColorInfo); LL_WARNS() << "avatar file: mTexHairColor->parseXml() failed" << LL_ENDL; return FALSE; } } else if( global_color_name == "eye_color" ) { if (mTexEyeColorInfo) { LL_WARNS() << "avatar file: multiple instances of eye_color" << LL_ENDL; return FALSE; } mTexEyeColorInfo = new LLTexGlobalColorInfo; if( !mTexEyeColorInfo->parseXml( color_node ) ) { LL_WARNS() << "avatar file: mTexEyeColor->parseXml() failed" << LL_ENDL; return FALSE; } } } } return TRUE; } //----------------------------------------------------------------------------- // parseXmlLayerNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) { for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); layer_node; layer_node = root->getNextNamedChild()) { LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo(); if( layer_info->parseXml( layer_node ) ) { mLayerInfoList.push_back(layer_info); } else { delete layer_info; LL_WARNS() << "avatar file: layer_set->parseXml() failed" << LL_ENDL; return FALSE; } } return TRUE; } //----------------------------------------------------------------------------- // parseXmlDriverNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) { LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); if( driver ) { for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" ); grand_child; grand_child = driver->getNextNamedChild()) { if( grand_child->getChildByName( "param_driver" ) ) { LLDriverParamInfo* driver_info = new LLDriverParamInfo(); if( driver_info->parseXml( grand_child ) ) { mDriverInfoList.push_back(driver_info); } else { delete driver_info; LL_WARNS() << "avatar file: driver_param->parseXml() failed" << LL_ENDL; return FALSE; } } } } return TRUE; } //----------------------------------------------------------------------------- // parseXmlDriverNodes(): parses nodes from XML tree //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) { LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); if( !masks ) { return FALSE; } for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); grand_child; grand_child = masks->getNextNamedChild()) { LLAvatarMorphInfo* info = new LLAvatarMorphInfo(); static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); if (!grand_child->getFastAttributeString(name_string, info->mName)) { LL_WARNS() << "No name supplied for morph mask." << LL_ENDL; delete info; continue; } static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); if (!grand_child->getFastAttributeString(region_string, info->mRegion)) { LL_WARNS() << "No region supplied for morph mask." << LL_ENDL; delete info; continue; } static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) { LL_WARNS() << "No layer supplied for morph mask." << LL_ENDL; delete info; continue; } // optional parameter. don't throw a warning if not present. static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); grand_child->getFastAttributeBOOL(invert_string, info->mInvert); mMorphMaskInfoList.push_back(info); } return TRUE; } //virtual LLAvatarAppearance::LLMaskedMorph::LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer) : mMorphTarget(morph_target), mInvert(invert), mLayer(layer) { LLPolyMorphTarget *target = dynamic_cast(morph_target); if (target) { target->addPendingMorphMask(); } }