/** * @file llui_libtest.cpp * @brief Integration test for the LLUI library * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llui_libtest.h" // project includes #include "llwidgetreg.h" // linden library includes #include "llcontrol.h" // LLControlGroup #include "lldir.h" #include "llerrorcontrol.h" #include "llfloater.h" #include "llfontfreetype.h" #include "llfontgl.h" #include "lltransutil.h" #include "llui.h" #include "lluictrlfactory.h" #include // *TODO: switch to using TUT // *TODO: teach Parabuild about this program, run automatically after full builds // I believe these must be globals, not stack variables. JC LLControlGroup gSavedSettings("Global"); // saved at end of session LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session LLControlGroup gWarningSettings("Warnings"); // persists ignored dialogs/warnings // We can't create LLImageGL objects because we have no window or rendering // context. Provide enough of an LLUIImage to test the LLUI library without // an underlying image. class TestUIImage : public LLUIImage { public: TestUIImage() : LLUIImage( std::string(), NULL ) // NULL ImageGL, don't deref! { } /*virtual*/ S32 getWidth() const { return 16; } /*virtual*/ S32 getHeight() const { return 16; } }; class LLTexture ; // We need to supply dummy images class TestImageProvider : public LLImageProviderInterface { public: /*virtual*/ LLPointer getUIImage(const std::string& name, S32 priority) { return makeImage(); } /*virtual*/ LLPointer getUIImageByID(const LLUUID& id, S32 priority) { return makeImage(); } /*virtual*/ void cleanUp() { } LLPointer makeImage() { LLPointer image_gl; LLPointer image = new TestUIImage(); //LLUIImage( std::string(), image_gl); mImageList.push_back(image); return image; } public: // Unclear if we need this, hold on to one copy of each image we make std::vector > mImageList; }; TestImageProvider gTestImageProvider; static std::string get_xui_dir() { std::string delim = gDirUtilp->getDirDelimiter(); return gDirUtilp->getSkinBaseDir() + delim + "base" + delim + "xui" + delim; } void init_llui() { // Font lookup needs directory support #if LL_DARWIN const char* newview_path = "../../../../newview"; #else const char* newview_path = "../../../newview"; #endif gDirUtilp->initAppDirs("SecondLife", newview_path); gDirUtilp->setSkinFolder("base"); // colors are no longer stored in a LLControlGroup file LLUIColorTable::instance().loadFromSettings(); std::string config_filename = gDirUtilp->getExpandedFilename( LL_PATH_APP_SETTINGS, "settings.xml"); gSavedSettings.loadFromFile(config_filename); // See LLAppViewer::init() LLUI::settings_map_t settings; settings["config"] = &gSavedSettings; settings["ignores"] = &gWarningSettings; settings["floater"] = &gSavedSettings; settings["account"] = &gSavedPerAccountSettings; // Don't use real images as we don't have a GL context LLUI::initClass(settings, &gTestImageProvider); const bool no_register_widgets = false; LLWidgetReg::initClass( no_register_widgets ); // Unclear if this is needed LLUI::setupPaths(); // Otherwise we get translation warnings when setting up floaters // (tooltips for buttons) std::set default_args; LLTransUtil::parseStrings("strings.xml", default_args); LLTransUtil::parseLanguageStrings("language_settings.xml"); LLFontManager::initClass(); // Creating widgets apparently requires fonts to be initialized, // otherwise it crashes. LLFontGL::initClass(96.f, 1.f, 1.f, gDirUtilp->getAppRODataDir(), LLUI::getXUIPaths(), false ); // don't create gl textures LLFloaterView::Params fvparams; fvparams.name("Floater View"); fvparams.rect( LLRect(0,480,640,0) ); fvparams.mouse_opaque(false); fvparams.follows.flags(FOLLOWS_ALL); fvparams.tab_stop(false); gFloaterView = LLUICtrlFactory::create (fvparams); } void export_test_floaters() { // Convert all test floaters to new XML format std::string delim = gDirUtilp->getDirDelimiter(); std::string xui_dir = get_xui_dir() + "en" + delim; std::string filename; while (gDirUtilp->getNextFileInDir(xui_dir, "floater_test_*.xml", filename, false)) { if (filename.find("_new.xml") != std::string::npos) { // don't re-export other test floaters continue; } llinfos << "Converting " << filename << llendl; // Build a floater and output new attributes LLXMLNodePtr output_node = new LLXMLNode(); LLFloater* floater = new LLFloater(LLSD()); LLUICtrlFactory::getInstance()->buildFloater(floater, filename, // FALSE, // don't open floater output_node); std::string out_filename = xui_dir + filename; std::string::size_type extension_pos = out_filename.rfind(".xml"); out_filename.resize(extension_pos); out_filename += "_new.xml"; llinfos << "Output: " << out_filename << llendl; LLFILE* floater_file = LLFile::fopen(out_filename.c_str(), "w"); LLXMLNode::writeHeaderToFile(floater_file); output_node->writeToFile(floater_file); fclose(floater_file); } } int main(int argc, char** argv) { // Must init LLError for llerrs to actually cause errors. LLError::initForApplication("."); init_llui(); export_test_floaters(); return 0; }