# -*- cmake -*- include(OpenGL) include(Prebuilt) if (STANDALONE) include(FindSDL) # This should be done by FindSDL. Sigh. mark_as_advanced( SDLMAIN_LIBRARY SDL_INCLUDE_DIR SDL_LIBRARY ) else (STANDALONE) use_prebuilt_binary(SDL) use_prebuilt_binary(mesa) if (LINUX AND VIEWER) set (SDL_FOUND TRUE) set (SDL_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/i686-linux) set (SDL_LIBRARY SDL) endif (LINUX AND VIEWER) endif (STANDALONE) if (SDL_FOUND) add_definitions(-DLL_SDL=1) include_directories(${SDL_INCLUDE_DIR}) endif (SDL_FOUND) set(LLWINDOW_INCLUDE_DIRS ${GLEXT_INCLUDE_DIR} ${LIBS_OPEN_DIR}/llwindow ) if (SERVER AND LINUX) set(LLWINDOW_LIBRARIES llwindowheadless ) else (SERVER AND LINUX) set(LLWINDOW_LIBRARIES llwindow ) if (WINDOWS) list(APPEND LLWINDOW_LIBRARIES comdlg32 ) endif (WINDOWS) endif (SERVER AND LINUX)