# -*- cmake -*- include_guard() # FMODSTUDIO can be set when launching the make using the argument -DUSE_FMODSTUDIO:BOOL=ON # When building using proprietary binaries though (i.e. having access to LL private servers), # we always build with FMODSTUDIO. if (INSTALL_PROPRIETARY) set(USE_FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.") endif (INSTALL_PROPRIETARY) # ND: To streamline arguments passed, switch from FMODSTUDIO to USE_FMODSTUDIO # To not break all old build scripts convert old arguments but warn about it if(FMODSTUDIO) message( WARNING "Use of the FMODSTUDIO argument is deprecated, please switch to USE_FMODSTUDIO") set(USE_FMODSTUDIO ${FMODSTUDIO}) endif() if (USE_FMODSTUDIO) add_library( ll::fmodstudio INTERFACE IMPORTED ) target_compile_definitions( ll::fmodstudio INTERFACE LL_FMODSTUDIO=1) if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR) # If the path have been specified in the arguments, use that target_link_libraries(ll::fmodstudio INTERFACE ${FMODSTUDIO_LIBRARY}) target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${FMODSTUDIO_INCLUDE_DIR}) else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR) # If not, we're going to try to get the package listed in autobuild.xml # Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL) # as accessing the private LL location will fail if you don't have the credential include(Prebuilt) if (NOT USESYSTEMLIBS) use_prebuilt_binary(fmodstudio) endif () if (WINDOWS) target_link_libraries( ll::fmodstudio INTERFACE fmod_vc) elseif (DARWIN) #despite files being called libfmod.dylib, we are searching for fmod target_link_libraries( ll::fmodstudio INTERFACE fmod) elseif (LINUX) target_link_libraries( ll::fmodstudio INTERFACE fmod) endif (WINDOWS) if (NOT USESYSTEMLIBS) target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/fmodstudio) endif () endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR) else() set( USE_FMODSTUDIO "OFF") endif ()